Yeah. RC has a point--right now, the only counter to Magic is either Magic or "I can't believe it's not magic!" I got into an argument the day before yesterday, over whether the classes were balanced. My opponent maintained that all melee-types should carry around an item which grants them an Antimagic Field, which he said "...are in your price range towards the end of level 1," (quoting meaning if not exactly verbatim) and that spells being negated by so much made them inferior to a Fighter still having his Feats (and there's nothing wrong with any Feat ever published by WoTC) in an Antimagic Field.A_Cynic wrote:Look, being faster, stronger, whatever, that works. Plausbility problems arise when the Greenthumb the druid coughs and hits Donan the barbarian's sword with lightning, Donan farts and holds the lightning in his sword with the mighty farting power and then next round hits away with an electric sword killing the druid.Maxus wrote:Of course, the other answer is that by the time Druids can call lightning, sword-based characters are extreme enough to dodge a lightning bolt with a reasonable chance of success.
And that physical-based characters continue to get more physically extreme compared to non-physical characters, until they are strong enough and fast enough that they stand a 50/50 chance of evading spells with no harm, and get Herculean Strength and routinely break the record for the 100-meter dash every time they gain a new level.
Of course, that's just 'too anime'.
If Donan wanted to have an electric sword in the first place, fine. If he wants to have an ability that lets him fart magically and allow him to be a conduit for other's lightnings or fireballs or sonic sneezes, sure. But, there has to be a WHY? That's my only concern.
I forgot to play that, "Who do you think makes those Antimagic items?" argument, because by then the asshat started posting in Spanish, complete with Spanish punctuation, like the upside-down question mark.
Anyway. Yeah, it would fine if physical-based characters got superhuman strength and speed and this enabled them to stand a chance of surviving spells and getting past caster defenses. But a lot of people just won't countenance the idea that starting around level 7 or 10 (heck, you could make an argument for level 6), a melee-character should start gaining inherent awesomeness and getting increases to strength, dexterity, movement speed, and the number of actions he can take in a round, just because he's gaining levels and getting closer to level 20, which by WotC's own ideas, is when you're ready to move onto being a demigod.