The reason that I didn't even list "skill" or "martial" is because it has become exceedingly obvious to me over the years that players of D&D don't actually believe in that as a source of power. In 4e Rogues get the ability to double jump at
epic level and people
complain. That's straight up fucked. You can ride around on a hippogryph at 5th level (assuming that you can convince your DM to bypass the complete lack of rules to actually
getting a hippogryph mount), but if an Epic level character wants o flap his arms and jump off the air
once an encounter he gets weird looks unless he has a power source other than personal training to justify himself with.
Fighters and thieves have always been the butt boys of D&D, and the culture of mocking them is so ingrained that we are better off getting rid of them entirely. You can play an armored warrior with a sword, but you
have to be able to call down divine wrath or shoot lightning out of your bow or something, because if you can't then people will actually rebel if you do
anything level appropriate when the party is facing Kaiju later in life. You can play a sneaky guy with a cloak and dagger, but you
must be able to whisper spells to the shadows or again people will actually rebel against the very concept of your character doing anything good.
There is room in gaming for non-magical heroes. Heck, there's room for gaming that doesn't have any magic at all. But there is no room in D&D for player characters that don't have any magic. A sufficiently large section of the populace has never forgotten that Fighting Men are the thing that comes in squads of 20 while Magic Users are single character models that blow them to hell by the dozen that there is no way to make a completely non-magical dude that doesn't suck monkey ass in a high level environment.
K wrote:Sources work for things like Angels and Clerics were you just assume a cleric of X level is the same as an angel of X level in terms of powers and only interchangable and inconsequential details are swapped(armor for natty armor, flight and resistances for magic items that do the same, spell-likes for spells from the same list, etc).
Exactly. While you can certainly take the Angel powers and invest in a lot of the universal stealthiness abilities with your universal selections and make a celestial assassin character, the fact is that anyone who is taken off the celestial list is functionally the same "class" to the extent that class means anything at all. Forcing people to make arbitrary sub-definitions within a power list to further refine their class is just asking for certain people to suck.
What I am definitely ambivalent about however, is splitting the angelic and demonic powers. I mean, a Sword Archon is wreathed in flames and a Balor is wreathed in flames. A Balor has
implosion as his ultimate attack, and a Planetar has
implosion as his ultimate attack. There are obviously advantages to splitting those into separate power lists, but I think they could definitely be joined into one extremely easily. Both have advantages and disadvantages. Mostly having to do with the fact that both similarity and difference are important and interesting when it comes to putting the head servants of the gods of justice and villainy next to one another.
What I think should go is the current D&D system in which Demons and Archons have ability lists that are
kind of the same. Because that isn't familiar enough to ease the learning curve nor different enough to be interesting.
-Username17