Now, given that I have plans to return to New Zealand (and thus, in-person gaming) fairly soon, I have decided to give this idea a spin. Essentially, it would be a Tome game, but would ONLY use those four classes (no PrCs, either). However, all other Tome material would be game, and would replace core whenever appropriate.Frank Trollman wrote:D&D would be a better game if the available classes were Shadowcaster, Binder, Totemist, Warlock, and Warblade. It would be better still if those classes were made in such a manner as to have been "edited" and "playtested" of course; but having a list of classes that actually mean something other than just handing you some (possibly selectable) bonuses on top of the basic adventurer chassis would be enough of a step in the right direction that I'd be willing to live with it.
However, the 'edited and playtested' clause is kinda tricky, as I must admit my understanding of balance is poor in this regard. Fortunately, some of the work has already been done for me, in the form of Frank's unfinished Shadowcaster (post 14), Frank's unfinished Warlock, this here fiendish warlock (page 279). However, there is much left to do, and I was looking for some advice.
The main things I need advising on are:
- What is the pecking order between these classes as they stand and why?
- What should the focus of these classes be, and what is needed to bring them up to Tome standards?
As well as any fixes/suggestions that have already been posted on here, answers to these questions would help me guide my own work. Thanks in advance.