ckafrica wrote:Well to play Paizo's advocate (it seems to be the prevalent playing style over there, though not exclusive to them) I think a lot of people want to be playing where fireballs are thrown around and guys are whacking things with swords. Sure the mechanics don't really incourage this but if that's what float people's boats and they derive enjoyment from that play style than who is anybody to tell them not too. Obviously the DM is probably self gimping the monsters so they are not tactically optimal to avoid TPKs and probably fudges his dice, but if that is their idea of fun, and they can make it fun, than who are we or anybody else to tell them that it's wrong to play like that.
Let's face it, most people aren't inclined to dissect the game to figure out how it ticks, it's too much work for what is supposed to be a recreation.
It's not to say that dissecting the game is a bad thing, somebody definitely should be so that hopefully someone will finally make a game that isn't riddled with flaws.
But at the same time it not wrong to play otherwise
*going along with the advocate*
In regards of that statement with the Tiers, it assumes that the player is at least competent in class making (no wizards with 8 INT). Then in that same vein it also assumes that people can have Iajitsu Focus a class skill if they are an Expert. There is also the caveat about if its optimized then it could go up a tier, or down if you make it shitty. Now a DM would have to know pretty much how well a class can be made before really knowing if the player is putting them on a level of the tier, below it, or above it.
So a direct damage throwing wizard is a lower tier ( either 2 or 3), because the definition of what makes a class stay in the initial tier isn't really set.
If your group is having fun then you get the point of the game. Also it really has nothing to do with if the class is any good or not.
JaronK wrote:
Tell me, what does a Rogue have over a Factotum? And remember, Factotums have Iajuitsu Focus for the damage... and no, using a good skill is not crazy optimization for a Factotum. It's exactly what they do. If your listing for Factotums only applies to Factotums that don't use Font of Inspiration and don't use UMD/Iajuitsu Focus/Diplomacy, then it should apply only to Druids that don't use Natural Spell and Wild Shape and Barbarians that don't melee, as well as Wizards that never cast potent spells.
First Iajuitsu Focus argument is bullshit since that complete relies on the DM allowing that skill. So really the Factotums have the Font of inspiration that over shadows the Rogue (if you can call it that). Next its taking the argument from sensible to plain damn stupid (Barbarians not doing melee)
But the focus on only combat is strange, and needs to be in the first post. I know my Tier system is supposed to help for any campaign, whereas yours is only going to apply to kick in the door campaigns. As soon as we get into any intrigue/stealth/military command/mystery solving/dungeon exploring stuff, yours is going right out the window... but DMs need to know, for example, that a Fighter is only good in kick in the door campaigns.
Bullshit, JaronK's Tier doesn't even take that shit into account. When you start taking about Genesis, you have pretty much left the ntrigue/stealth/military command/mystery solving/dungeon exploring stuff and gone into the realm of "Fuck yo campaign"
And by the way, the Swordsage is a melee class that can teleport and turn invisible and break through structures. That's not a one trick pony either.
That is true they are not one trick ponies.