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Does JaronK only talk about Factotums? I really don't think I've ever seen him talk about anything else. Isn't it the most broken class written in 3e that gets banned out of hand by any but the most naive of DMs? (I really don't know cause I've never looked at it, it just seems to be what I've heard)
The internet gave a voice to the world thus gave definitive proof that the world is mostly full of idiots.
This dude hasn't looked at much, has he?Psychic Robot wrote:Haha, NachtSieger is full of fail.
Interesting and varied magic items? I see you accidentally typed "3e" instead of "4e".
The SRD has that Demon Armor and the Spined Shield. Even the Sun Shield and that Sun-sword-thing are interesting.
And if you browse around....
http://www.planewalker.com/041123/cape-chains
http://www.planewalker.com/041120/hells ... on-bracers
http://www.planewalker.com/search/node/Chocolate
Last edited by Maxus on Sat Nov 15, 2008 12:00 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Nah. They're nowhere near the strongest class. To qualify as that, they'd need to be able to have full spellcasting off one or more of the following lists: Cleric, Druid, Wizard.ckafrica wrote:Does JaronK only talk about Factotums? I really don't think I've ever seen him talk about anything else. Isn't it the most broken class written in 3e that gets banned out of hand by any but the most naive of DMs? (I really don't know cause I've never looked at it, it just seems to be what I've heard)
Basically JaronK obsesses over Factorums and gets the details wrong often in much the same way Faelryinth obsesses over sword and board turtles. To illustrate, here is Faelryinth getting mocked in a long post. Compare and contrast styles.
![Image](http://img147.imageshack.us/img147/2985/epicwinoftheinternetsgo9.jpg)
A quick look at Jaron's bat reveals it has 23 after the size increase. I don't know how much Warbeast adds, but that just brings us back to wtf, advanced warbeasts for sale?
Edit: Here is some more Win:
![Image](http://img340.imageshack.us/img340/7510/motivator7115551ks3.jpg)
Last edited by Roy on Mon Nov 10, 2008 2:36 pm, edited 1 time in total.
- Psychic Robot
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So, I've got some tasty irony right here. Well, maybe not irony, but it feels close.
Which is odd. The whole panda thing? Get Elennsar to realize that Fu really doesn't matter so he would stop his drivel from derailing threads. The "icing on the cake" was me actively trying to solve a problem. I'm not sure whether to laugh or cry at that the icing on the cake was me actively helping.Meg, in an email wrote: ...
Asking for negative fu after I said repeatedly to stop was icing on the cake.
...
Last edited by ubernoob on Mon Nov 10, 2008 4:27 pm, edited 1 time in total.
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Nuts. I wanted to see him flail.
DUDE COMBAT EXPERTISE -20 TO ATTACKS SO YOU CAN'T BE HIT
Hurfdurfdurf. Is he assuming that pit fiends have the IQ of a rhinoceros or something? If the pit fiend can't hit the fighter, he's just going to go after someone else.
DUDE COMBAT EXPERTISE -20 TO ATTACKS SO YOU CAN'T BE HIT
Hurfdurfdurf. Is he assuming that pit fiends have the IQ of a rhinoceros or something? If the pit fiend can't hit the fighter, he's just going to go after someone else.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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Message Boards. As stated in the code of conduct, your screen name has been banned. You are still able to create a new screen name, but please refer to the CoC as to the limitations of your new name. For instance, you may
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Enemies functioning as if they were Int - even if they are not is one of his baseline assumptions. He actually posted this, presenting it as a 'reasonable house rule'. Right along with 'nerfing THFing into shit, so SAB is worth a damn'. Except that just means you have two shit styles now. Oops!Psychic Robot wrote:Nuts. I wanted to see him flail.
DUDE COMBAT EXPERTISE -20 TO ATTACKS SO YOU CAN'T BE HIT
Hurfdurfdurf. Is he assuming that pit fiends have the IQ of a rhinoceros or something? If the pit fiend can't hit the fighter, he's just going to go after someone else.
If you want to see him flail just make a thread bashing turtles on any D&D forum, and he'll eventually find it and stalk troll you for it. Tested and proven.
Just link it here so we can enjoy the lulz.
Though actually the Pit Fiend would just do something else anyways, since their standard tactic is basically kill half the party and cripple the rest, then melee.
To Faelryinth's credit, his turtles are at least half decent. Course they're still turtles and therefore auto fail, but his single minded obsessiveness at least leads to basic competence relative to the field. There was some Abraham Spalding guy on Faelfinder that basically said 'Hey look, AC matters! I spent nearly every single GP on it and now things can't hit me that often!' Except it's level 16, where you're fighting true dragons and planetars and shit as routine encounters. They don't give a fuck because they can hit anyways, or they don't give a fuck because they aren't attacking AC. The guy had Con 12 and saves of 11/11/5... Epic Fucking Fail much? Turtle with a shell defect. He then moved the goal posts all over the fucking Multiverse when called on his flaws.
Also, this AS guy was assuming the casters were spending combat rounds on short term fairly minor buffs, and slightly longer term buffs that use high level spell slots. Specifically Haste, Prayer, and Greater Heroism. Which is what is known as lying statistics because those rounds are obviously better spent ending the fucking encounter. He should have boots for Haste but doesn't because he wasted his cash on the trap that is AC. Prayer's only up if Persist is in, in which case mundane melees fail at life. Greater Heroism is a 6th level spell, and only lasts a few minutes so to be up for every fight it'd need to get cast multiple times.
Edit: That's fucking epic.
Last edited by Roy on Mon Nov 10, 2008 5:25 pm, edited 1 time in total.
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Time to test your theory.
EDIT: I forgot, I'm tempbanned.
EDIT: I forgot, I'm tempbanned.
Last edited by Psychic Robot on Mon Nov 10, 2008 7:08 pm, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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Heh, anytime I see a 20 level build to be used at level 20, I just walk away.
Also:
Tactics Round-By-Round
The balor is most effective as a ranged combatant, using its spell-like abilities to attack from a distance.
Prior to combat: Unholy aura.
Round 1: Fire storm or implosion and quickened telekinesis, or summon additional demons. If the balor does not deem itself seriously threatened, it conserves abilities usable only once per day and uses blasphemy instead.
Round 2: Insanity or power word stun.
Round 3: Full melee attack with weapons, including entangle with whip.
Round 4: Teleport or fly away with entangled foe to reestablish range; repeat round 1 and continue.
Um, if you are trying to jack your AC SO HIGH(!) that the Balor can't hit you, you are clearly choosing the wrong counterattack method, as it pretty much only melee attacks you in round 3 (after you are dead), IF then.
Also:
Tactics Round-By-Round
The balor is most effective as a ranged combatant, using its spell-like abilities to attack from a distance.
Prior to combat: Unholy aura.
Round 1: Fire storm or implosion and quickened telekinesis, or summon additional demons. If the balor does not deem itself seriously threatened, it conserves abilities usable only once per day and uses blasphemy instead.
Round 2: Insanity or power word stun.
Round 3: Full melee attack with weapons, including entangle with whip.
Round 4: Teleport or fly away with entangled foe to reestablish range; repeat round 1 and continue.
Um, if you are trying to jack your AC SO HIGH(!) that the Balor can't hit you, you are clearly choosing the wrong counterattack method, as it pretty much only melee attacks you in round 3 (after you are dead), IF then.
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- Psychic Robot
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I don't know what to think of this, especially because I don't have the time to look at it right now. But here's some feats made by Bulmahn that he's adding to the pile in 3.P.
HERE
HERE
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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That's mildly exciting. It indicates that Paizo might not fail entirely.
EDIT:
EDIT:
Sneak attack AoOs? Karmic Strike? Robilar's Gambit? Yes, please.Greater Feint (Combat)
You are skilled at making enemies overreact to your maneuvers.
Prerequisites: Improved Feint, base attack bonus +6.
Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack, if that attack does not come before your next turn.
Normal: Creatures you feint lose their Dexterity bonus against your next attack.
Last edited by Psychic Robot on Tue Nov 11, 2008 6:37 am, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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Preface: I just want to put a personally Fuck you to JB for pretty much taking already published feats and changing the damn names.
You know if you are going to dumpster dive at least take the good stuff. It's like reading spells made by SKR.
ehh not really worth the feat.Acrobatic Steps
Yeah, I can walk up to an enemy so they can full attack me when their turn comes up.Advance (Combat)
ehh, okayBleeding Critical (Combat, Critical)
lameBlinding Critical (Combat, Critical)
Thanks for taking a already published feat and making it suck more.Critical Focus (Combat)
Ha you have to take 14 levels of fighter...and appreantly you can't go having crit effects stacking. Why can't fighters have nice things?Critical Mastery (Combat)
Really dumbDeafening Critical (Combat, Critical)
Just take Mage slayer and tell this feat to eat shit.Disruptive (Combat)
This could be nice, it would be better with the ability to stack crit effects.Exhausting Critical (Combat, Critical)
This was already published before (and a better version) and it was shit then.Fleet
Ehh most likely won't be any goodGreater Bull Rush (Combat)
Wow this feat is dumb and is actually worse than the requirements.
Greater Disarm (Combat)
Ehh.Greater Feint (Combat)
ehhGreater Grapple (Combat)
Sucks.Greater Overrun (Combat)
ehhGreater Penetrating Strike (Combat)
Fucking lameGreater Shield Focus (Combat)
Bloody hell how much dump diving can there be?Greater Shield Mastery (Combat)
Sundering cleave is better...wow I can't believe I said that.
Greater Sunder (Combat)
What? Why not just get improved trip and be done with it.Greater Trip (Combat)
Three flavors of lameImproved Greater Fortitude
Improved Iron Will
Improved Lightning Reflexes
Guess melee can't have nice things huh?
Lunge (Combat)
You can strike foes that would normally be out of reach.
Prerequisites: Base attack bonus +6.
Benefit: You can increase the reach of your melee attacks by 5 feet by taking a –4 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
Wow, you can now be a second rate craftsmans now.Master Craftsman
WhateverNimble Moves
lame
Penetrating Strike (Combat)
This could fun if critical feat effects stacked, but no it's not even that good.Powerful Critical (Combat, Critical)
Hello SRD stand still except without the save.
Shall Not Pass (Combat)
You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: Whenever an enemy provokes an attack of opportunity due to moving through your adjacent squares, a successful hit causes them to stop moving for the rest of their turn. Enemies can still take the rest of their action, but cannot move.
Tiny bonuses that just eat feats for lunchShield Focus (Combat)
Shield Mastery (Combat)
Lame
Sickening Critical (Combat, Critical)
What the hell why even split up the mage slayer featSpellbreaker (Combat)
Don't care
Staggering Critical (Combat, Critical)
Didn't I see this published someplace else before?Step Up (Combat)
Hey, this kinda cool...ready action...spoke too soonStrike Back (Combat)
yeah I can stun finally...ohh caster where doing that 15 levels ago...guess I'm just late to the party. It is the better of the critical feats
Stunning Critical (Combat, Critical)
LameTiring Critical (Combat, Critical)
You know if you are going to dumpster dive at least take the good stuff. It's like reading spells made by SKR.
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Lol.Psychic Robot,
Was there a part of "save your comments and feedback for the design forum" that was unclear?
Please wait until the appropriate forum.
Jason Bulmahn
Lead Designer
Paizo Publishing
EDIT: Aubrey the Failformed fails really hard. Master Craftsman allows characters to use their ranks in Craft as caster level for crafting magical items. I suggested allowing them to use Spellcraft to emulate the spells.
GEE THANKS FOR THAT INSIGHT, BUT WHAT ELSE IS IT THAT ONLY CASTERS HAVE? Hmmmmmmmmmmmmmm.Aubrey the Malformed wrote:While I don't know for certain, I think the intention is to allow item creation by those who are not casters. Only casters normally have Spellcraft.
Hmmmmm.
Hmm.
Last edited by Psychic Robot on Tue Nov 11, 2008 9:56 am, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Wow, one of the posters is apparently afraid of the Fleet feat because it stacks with everything. That's right, he thinks it's broken to go that little bit faster. Oh, and he likes to repeat himself alot about how he doesn't want feats that have class level prerequisites (made my eyes glaze over the rest of his post by the third time).
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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Honestly, who the fuck cares about those feats.
All of the "critical" feats are worthless unless you are always making crits somehow (samurai), at which point the BAB requirements make them suck. Really, Sickening Critical, for the cost of 2 feats and BAB 11 allows you to make an opponent take -2 on all rolls if you score a critical. At what point was that considered good?
Disruptive almost got it right, except that casters always make the "casting defensively" check, because DC 15 is crazy-easy to make (you auto-make it at level 11 if you have no bonuses). Making that DC a whopping 4 more at level 6 doesn't make people care (9 + bonus + items against 19), and that is the best that it ever gets.
Acrobatic steps - no one cares about ignoring 15 feet of difficult terrain, and having a feat requirement to even take the feat is laughable.
Advance - you can move up to a foe and get hit, but only if you take this feat, have 15 Dex, the Dodge feat, and Mobility. Because, for some reason, you can't just make a DC 15 Tumble check.
Fleet - 5 feet of extra movement (stacks with everything). This could be good, if it were 10 feet, you had 6 BAB, and you had the F&K Whirlwind attack feat.
Greater Bull Rush / Greater Grapple / Greater Overrun / Greater Shield Focus / Greater Shield Mastery / Greater Sunder / Greater Trip - In addition to taking TWO feats to do something like Bull Rush someone, they don't actually help you do it, and give limited tactical options. Also, they suck.
Improved Greater Fortitude / Improved Iron Will / Improved Lightning Reflexes - a 1x/day reroll that only applies to a specific save. Woo! At least make it 1x/round to keep it interesting.
Lunge - not bad. Opens the door for more trip-fighters though, and that makes me sad.
Master Craftsman - not too bad, although it does make fighters better crafters than spellcasters...
Nimble Moves - no one cares.
Penetrating Strike - So close! Almost got this one right.
Shall Not Pass - Trip fighter gold. Breaks melee combat from levels ~1-6. For the low cost of 2 feats, your trip-fighter can stop any movement within 15 feet of him.
Shield Focus/Mastery - a 3 feat investment to gain DR 2 at level 4. Shame that you get Adamantine armor next level and make all those feats worthless.
Spellbreaker - too bad NO ONE EVER FAILS the DC 19 check cast defensively check at this level. Level 10 - 13 ranks, +2 for con, +2 for masterwork item = +17 without a feat or real monetary investment.
Step Up - so close to getting this right. If this was a free 5' step when people try to 5' step away from you, AND you got your 5' step, it would be worth taking.
Strike Back - Doesn't suck, but, as said above, readied action... So really, you blew a feat AND a readied action to get ONE attack back at someone that is making a full attack against you? *cry*
Fleet [Skill:Tumble]
You kick ass at moving around.
0 - Your base movement speed increases by 5.
4 - You do not provoke attacks of opportunity by moving through a creature’s threatened area, so long as you end your movement adjacent to that creature.
9 - You may ignore difficult terrain penalties.
14 - You make take a move action as part of a standard action (this move action must actually be moving and not loading a crossbow or other nonsense)
19 - You gain a fly speed equal to double your base movement rate provided that you begin and end each round on a solid surface.
All of the "critical" feats are worthless unless you are always making crits somehow (samurai), at which point the BAB requirements make them suck. Really, Sickening Critical, for the cost of 2 feats and BAB 11 allows you to make an opponent take -2 on all rolls if you score a critical. At what point was that considered good?
Disruptive almost got it right, except that casters always make the "casting defensively" check, because DC 15 is crazy-easy to make (you auto-make it at level 11 if you have no bonuses). Making that DC a whopping 4 more at level 6 doesn't make people care (9 + bonus + items against 19), and that is the best that it ever gets.
Acrobatic steps - no one cares about ignoring 15 feet of difficult terrain, and having a feat requirement to even take the feat is laughable.
Advance - you can move up to a foe and get hit, but only if you take this feat, have 15 Dex, the Dodge feat, and Mobility. Because, for some reason, you can't just make a DC 15 Tumble check.
Fleet - 5 feet of extra movement (stacks with everything). This could be good, if it were 10 feet, you had 6 BAB, and you had the F&K Whirlwind attack feat.
Greater Bull Rush / Greater Grapple / Greater Overrun / Greater Shield Focus / Greater Shield Mastery / Greater Sunder / Greater Trip - In addition to taking TWO feats to do something like Bull Rush someone, they don't actually help you do it, and give limited tactical options. Also, they suck.
Improved Greater Fortitude / Improved Iron Will / Improved Lightning Reflexes - a 1x/day reroll that only applies to a specific save. Woo! At least make it 1x/round to keep it interesting.
Lunge - not bad. Opens the door for more trip-fighters though, and that makes me sad.
Master Craftsman - not too bad, although it does make fighters better crafters than spellcasters...
Nimble Moves - no one cares.
Penetrating Strike - So close! Almost got this one right.
Shall Not Pass - Trip fighter gold. Breaks melee combat from levels ~1-6. For the low cost of 2 feats, your trip-fighter can stop any movement within 15 feet of him.
Shield Focus/Mastery - a 3 feat investment to gain DR 2 at level 4. Shame that you get Adamantine armor next level and make all those feats worthless.
Spellbreaker - too bad NO ONE EVER FAILS the DC 19 check cast defensively check at this level. Level 10 - 13 ranks, +2 for con, +2 for masterwork item = +17 without a feat or real monetary investment.
Step Up - so close to getting this right. If this was a free 5' step when people try to 5' step away from you, AND you got your 5' step, it would be worth taking.
Strike Back - Doesn't suck, but, as said above, readied action... So really, you blew a feat AND a readied action to get ONE attack back at someone that is making a full attack against you? *cry*
Fleet [Skill:Tumble]
You kick ass at moving around.
0 - Your base movement speed increases by 5.
4 - You do not provoke attacks of opportunity by moving through a creature’s threatened area, so long as you end your movement adjacent to that creature.
9 - You may ignore difficult terrain penalties.
14 - You make take a move action as part of a standard action (this move action must actually be moving and not loading a crossbow or other nonsense)
19 - You gain a fly speed equal to double your base movement rate provided that you begin and end each round on a solid surface.
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They can still be cast by other people, at least.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
I have to laugh at this.
2) And people call me on appeal to authority? Wow, just wow. I actually like the BG moderation for the most part and this sort of yes man crap sickens me.
3) I don't care about being banned. Really, it was predicted and expected for the BGs to cover their asses. I fucking applaud their PR. What I do care about is the complete lack of communication. Deleting a post isn't communication. Rule number one of effective communication: Seek to understand before you seek to be understood. The complete misunderstanding baffles me.
1) Hierarchy is nothing. Influence is everything. Now, for both we've got the BG's at the very top for influence and that's because Meg, Josh, and Zeke generally know what the fuck they are talking about. Hands down the BGs are listened to. As for AC and Kai, not so much. They do grunt work, but don't wield much influence. Admirable though.Bauglir wrote:Whether I think it's worthless or not has nothing to do with whether I think it's wise or acceptable to ignore the explicit instructions of a moderator or Admin, if that's what you're getting at. I have my opinions on matters, but I know where I stand in the hierarchy around here. I also happen to know that pissing off the people above me in that hierarchy is not the way to get stuff done.
2) And people call me on appeal to authority? Wow, just wow. I actually like the BG moderation for the most part and this sort of yes man crap sickens me.
3) I don't care about being banned. Really, it was predicted and expected for the BGs to cover their asses. I fucking applaud their PR. What I do care about is the complete lack of communication. Deleting a post isn't communication. Rule number one of effective communication: Seek to understand before you seek to be understood. The complete misunderstanding baffles me.