Jagged/b]
Half Elf Barbarian 14 (!!!)
Medium Humanoid - HD 14d12 ()+ + = (HP:)
Alignment: Chaotic Neutral
Speed: 30 ft.
Initiative: +
Armour Class: ; Touch: ; Flatfooted:
Damage Reduction: 28/ Adamantine (14), - (9, Rage), - (5, always on, Great Fortitude)
Spell Resistance:
Attack:
Saves: Fort +Reflex +Will +
Abilities:
Skills:Note:
Skills/lvl + int mod + human mod = XX/lvl = XX skills at XX ranks
Notable Items:
Breakdown of abilities:
Notes:
Abilities (32 Point Buy)
S 16 (10) +2 (lvl 8, 12) 18
D 12 (4)
C 16 (10)
I 13 (5) +1 (lvl 4)
W 10 (2)
Ch 9 (1)
Init +
BAB +7, Grap +
Fort +(base +con +resistance +Great Fort)
Ref +(base +dex +resistance +Lighting Ref) [Evasion, Make a Balance check (+22 ) to save]
Will +(base +wis +resistance +Iron Will)
Levels/Feats:
- Barbarian 1 Rage, (Blindfighting)
- Barbarian 2
- Barbarian 3 Battle Hardened, (Juggernaut)
- Barbarian 4
- Barbarian 5 Sidestep Hazards
- Barbarian 6 (Hordebreaker)
- Barbarian 7 Great Blows
- Barbarian 8
- Barbarian 9 Great Life, (Blitz)
- Barbarian 10 Fast Healing 10
- Barbarian 11 Call the Horde
- Barbarian 12 (Great Fortitude)
- Barbarian 13 Watched by Totems
- Barbarian 14 Rage Dice +7d6, Combat Movement +35’
Balance (Dex),
Climb (Str),
Hide (Dex),
Intimidate (Cha),
Jump (Str),
Knowledge: Nature (Int),
Listen (Wis),
Move Silently (Dex),
Sense Motive (Wis),
Spot (Wis),
Survival (Wis),
Swim (Str)
Feats:
Juggernaut [Combat]
You are an unstoppable Juggernaut.
Benefits: You may be considered one size category larger for the purposes of any size dependant roll you make (such as a Bull Rush, Overrun, or Lift action).
+1: You do not provoke an attack of opportunity for entering an opponent's square.
+6: You gain a +4 bonus to attack and damage rolls to destroy objects. You may shatter a Force Effect by inflicting 30 damage on it.
+11: When you successfully bullrush or overrun an opponent, you automatically Trample them, inflicting damage equal to a natural slam attack for a creature of your size.
+16: You gain the Rock Throwing ability of any standard Giant with a strength equal to or less than yourself.
Gear Breakdown
Weapons
Adamantine Greatsword 3,350 gp
Armour
Adamantine Breastplate
[AC +7 Dex +3 ACP -6 ASP -2]
ACP -6 + 14 BaB = 8; 8/2 = +4
[AC +7 Dex +(7) ACP -6 ASP -2 (-0)] ACP
Other
Belt of +6 Str 36,000 gp
Adamantine Greatsword 3,350 gp
Armour
Adamantine Breastplate
[AC +7 Dex +3 ACP -6 ASP -2]
ACP -6 + 14 BaB = 8; 8/2 = +4
[AC +7 Dex +(7) ACP -6 ASP -2 (-0)] ACP
Other
Belt of +6 Str 36,000 gp
Merhault "The Spider"
Jagged/b]
Human Fighter 14 (!!!)
Medium Humanoid - HD 14d12 ()+ + = (HP:)
Alignment: Chaotic Neutral
Speed: 30 ft.
Initiative: +
Armour Class: ; Touch: ; Flatfooted:
Damage Reduction: 23/ Adamantine (14), - (9, Rage)
Spell Resistance:
Attack:
Saves: Fort +Reflex +Will +
Abilities:
Skills:Note:
Skills/lvl + int mod + human mod = XX/lvl = XX skills at XX ranks
Feats:See build; there are 11 feats total
Notable Items:
Breakdown of abilities:
Notes:
Abilities (Elite Array: 15, 14, 13, 12, 10, 8)
S 10
D 16
C 12
I 17 +3 (lvl 4, 8, 12) 20 +6 (Item) = 26 (+8 Modifier)
W 10
Ch 9
Init +
BAB: +14
Grapple: +
Fort +(base +9 con +1 resistance + Great Fort +3)
Ref +(base +9 dex +3 esistance + Lighting Ref +3) [Evasion, Balance check (+22 )]
Will +(base +9 wis +0 resistance + Iron Will +3)
Levels/Feats:
Skills
[8 + 1 + 5 = 14] * 4 = 56
[4 + 1 + 5 = 10 ] * 2 = 20
[6 + 1 + 5 = 12] * 11 = 132
Total = 208
Max ranks = 17
= ~12 skills @ 17 Ranks +4 remaining
1-Balance (Dex),
Bluff (Cha),
Climb (Str),
2-Craft (Int),
Diplomacy (Cha),
Escape Artist (Dex),
Handle Animal (Cha),
3-Hide (Dex)
-Intimidate (Cha),
5-Jump (Str),
678-Knowledge (all skills individually) (Int), [51 skill pts, 22 spent so far]
*** Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
* Architecture and engineering (buildings, aqueducts, bridges, fortifications)
*** Dungeoneering (aberrations, caverns, oozes, spelunking)
* Geography (lands, terrain, climate, people)
*** History (royalty, wars, colonies, migrations, founding of cities)
*** Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
*** Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
* Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
*** Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
* The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
9-Listen (Wis),
10-Move Silently (Dex),
Profession (Wis),
Perform
Ride (Dex),
4-Sense Motive (Wis),
11-Spot (Wis),
Survival (Wis),
Swim (Str),
-Tumble (Dex),
Use Rope (Dex).
12-Use Magic Device (Cha)
[Feats]: 11 Feats to pick from....
Wish-List (* = actually taken/chosen)
*-Blitz
-Combat School
*-Danger Sense
*-Great Fort
*-Iron Will
*-Lighting Reflexes
*-Point Blank Shot
*-Sniper
*-Subtle Cut (Wounding Weapons + 2 Con dmg from a Monk fighting style = 3 con dmg per attack; times 6 attacks per round...18 con dmg per round)
*-TWF, for... TWF
*-Weapon Finesse
*-Whirlwind
*-Horde Breaker
-Insightful Strike (crit range, crit multiplier, wish, not a need)
-Muderous Intent (Jagged Stuns with Great Blows, Merhault kills: it`s a winning combination. :3)
-Ghost Hunter (seeing invisible targets mostly)
Class Features:
Weapon and Armor Proficiency:
(Ex):
(Su):
:
Gear Breakdown
AC breakdown:
10
Dex
Feats:
Human Fighter 14 (!!!)
Medium Humanoid - HD 14d12 ()+ + = (HP:)
Alignment: Chaotic Neutral
Speed: 30 ft.
Initiative: +
Armour Class: ; Touch: ; Flatfooted:
Damage Reduction: 23/ Adamantine (14), - (9, Rage)
Spell Resistance:
Attack:
Saves: Fort +Reflex +Will +
Abilities:
Skills:Note:
Skills/lvl + int mod + human mod = XX/lvl = XX skills at XX ranks
Feats:See build; there are 11 feats total
Notable Items:
Breakdown of abilities:
Notes:
Abilities (Elite Array: 15, 14, 13, 12, 10, 8)
S 10
D 16
C 12
I 17 +3 (lvl 4, 8, 12) 20 +6 (Item) = 26 (+8 Modifier)
W 10
Ch 9
Init +
BAB: +14
Grapple: +
Fort +(base +9 con +1 resistance + Great Fort +3)
Ref +(base +9 dex +3 esistance + Lighting Ref +3) [Evasion, Balance check (+22 )]
Will +(base +9 wis +0 resistance + Iron Will +3)
Levels/Feats:
- (Variant Feat Rogue) Rogue 1 [Bonus Feat], [Feat]
- Frank's Bard 1
- Fighter 1 Weapons Training, Combat Focus, [Feat]
- Monk 1
- Fighter 2 [Bonus feat]
- Problem Solver, Pack Mule, [Feat]
- [Bonus feat]
- Logistics Mastery, Active Assault
- [Bonus feat], [Feat]
- Forge Lore, Improved Delay
- [Bonus feat]
- Foil Action, [Feat]
- [Bonus feat],
- Lunging Attacks
Skills
[8 + 1 + 5 = 14] * 4 = 56
[4 + 1 + 5 = 10 ] * 2 = 20
[6 + 1 + 5 = 12] * 11 = 132
Total = 208
Max ranks = 17
= ~12 skills @ 17 Ranks +4 remaining
1-Balance (Dex),
Bluff (Cha),
Climb (Str),
2-Craft (Int),
Diplomacy (Cha),
Escape Artist (Dex),
Handle Animal (Cha),
3-Hide (Dex)
-Intimidate (Cha),
5-Jump (Str),
678-Knowledge (all skills individually) (Int), [51 skill pts, 22 spent so far]
*** Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
* Architecture and engineering (buildings, aqueducts, bridges, fortifications)
*** Dungeoneering (aberrations, caverns, oozes, spelunking)
* Geography (lands, terrain, climate, people)
*** History (royalty, wars, colonies, migrations, founding of cities)
*** Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
*** Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
* Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
*** Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
* The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
9-Listen (Wis),
10-Move Silently (Dex),
Profession (Wis),
Perform
Ride (Dex),
4-Sense Motive (Wis),
11-Spot (Wis),
Survival (Wis),
Swim (Str),
-Tumble (Dex),
Use Rope (Dex).
12-Use Magic Device (Cha)
[Feats]: 11 Feats to pick from....
Wish-List (* = actually taken/chosen)
*-Blitz
-Combat School
*-Danger Sense
*-Great Fort
*-Iron Will
*-Lighting Reflexes
*-Point Blank Shot
*-Sniper
*-Subtle Cut (Wounding Weapons + 2 Con dmg from a Monk fighting style = 3 con dmg per attack; times 6 attacks per round...18 con dmg per round)
*-TWF, for... TWF
*-Weapon Finesse
*-Whirlwind
*-Horde Breaker
-Insightful Strike (crit range, crit multiplier, wish, not a need)
-Muderous Intent (Jagged Stuns with Great Blows, Merhault kills: it`s a winning combination. :3)
-Ghost Hunter (seeing invisible targets mostly)
Class Features:
Weapon and Armor Proficiency:
(Ex):
(Su):
:
Gear Breakdown
Weapons
+1 Extending Adamantine Kusari-Gama [1] 11,305 gp ((3,305 gp +8,000))
+1 Extending Adamantine Kusari-Gama [2] 11,305 gp ((3,305 gp +8,000))
Armour
Silk Steel
[AC +7 Dex +3 ACP -4 ASP -1]
-6 ACP PLUS + 14 BaB = 8; 8/2 = +4
[AC +7 Dex +(7) ACP -4 ASP -2 (-0)]
Other
+1 Extending Adamantine Kusari-Gama [1] 11,305 gp ((3,305 gp +8,000))
+1 Extending Adamantine Kusari-Gama [2] 11,305 gp ((3,305 gp +8,000))
Armour
Silk Steel
[AC +7 Dex +3 ACP -4 ASP -1]
-6 ACP PLUS + 14 BaB = 8; 8/2 = +4
[AC +7 Dex +(7) ACP -4 ASP -2 (-0)]
Other
AC breakdown:
10
Dex
Feats: