Egads, with that much font manipulation it must be right.Elennsar wrote:As Frank has pointed out more times than I can count, "consistent setting" and "DMs can easily graft stuff on" are MUTUALLY EXCLUSIVE!
Would that it weren't true, but unfortunately, by the very definition of a consistent setting, adding new stuff -always- upsets things at least a little bit because the factors that added up one way without it has an entirely new variable in the mix.
More to the point, while it is true that making a change does change things, it does not mean it has to upset the internal logic of the setting in any significant way. The foreign traveler from the land we never heard about before trope is cliche but that does not mean it doesn't work. People will houserule new things in anyway, so preparing for that eventuality would seem to make the most sense.
Edit:
I thought pretty much always. Since second edition DnD has offered the opportunity to be something from a number of different settings. It draws from Tolkien, other fantasy writers, Greek myth, Arabian tales such as Aladdin, Samurai stories, Kung fu, etc. Instead of offering a toolkit though they just release an ever increasing number of splatbooks.virgileso wrote: Since when did D&D become a toolkit game? Was it when it was its own genre gathered soo much bloat that the only way to handle it was for people to decide to call it a 'toolkit' just so their minds could handle the Rifts-level kitchen-sink? I wonder if it was ever truly designed with 'toolkit' as the goal.