[Prestige Class] Dragoon
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[Prestige Class] Dragoon
I've been playing Final Fantasy Tactics Advance again.
And I like Dragoons. This is mostly based on the Dragoons from that game, although there's a couple of other nods in there, too.
Dragoon
"You can fly?!?"
"No! Jump good!"
--A Blue Dragon who thought it'd be safe to strafe a party of adventurers which contained a Dragoon.
The Dragoons are a group of warriors dedicated to slaying large monsters. Of course, they are most famous for taking on dragons, to the point that many of them have a definite dragon motif to their armor. Armed with a spear to be able to reach vital points on barn-sized creatures with hides like rock, Dragoons leap fearlessly into battle. And I do mean leap.
It is hypothesized that the amazing physical abilities shown by a Dragoon are the result of natural talent for magic combined with a strict training regimen and channeled towards something other than spells.
Requirements:
Jump 8 ranks
Giant Slayer
Proficiency with spears/lances/some other kind of piercing polearm.
Heavy armor proficiency
D10 HP
Fort Good, Reflex Good
4 + Int Skill points
Class Skills: Balance, Climb, Intimidate, Jump, Knowledge (All), Listen, Spot, Survival, Swim, Tumble.
1 Evasion, Jump Attack, Jump Good,
2 Spear Mastery
3 Dragonbreath
4 Killer Jump
5 Dragonbreath
6 Giantkiller
7 Dragonbreath
8 Dragonheart, Improved Evasion,
9 Dragonbreath
10 Double Jump
Evasion (Ex): Really big creatures can often unleash really big blasts of fire or acid or some other unpleasantness. For this reason, Dragoons are trained in the arts of evasion. Should a Dragoon already have Evasion, this stacks to Improved Evasion.
Jump Attack (Ex): At first level Dragoons learn a specialized mode of attack—death from above. As long as one falls at least thirty feet and attacks at the end of the fall, he does double damage on a successful hit; if he's wielding a spear or a lance of some kind, he does triple damage and ignores either armor or natural armor (whichever is higher). Should he score a critical hit with a Jump Attack, damage is caculated by adding 1 onto the weapon's critical multiplier, or 2 if using a spear or a lance or similar weapon.
Jump Good (Su): At 1st level, A Dragoon's Jump DCs are halved, and the formula for figuring vertical jump height is the same as for horizontal jump height (one foot per point on the check). Dragoons jump extraordinarily quickly, letting them complete an entire jump, no matter how far it is, as a move action, and their Armor Check penalty does not apply to their Jump checks; they are always considered to benefit from a running start on Jump checks. They also gain immunity to falling damage as long as they’re conscious and always land on their feet.
Spear Mastery (Ex): Dragoons like spears. They’re simple to use, and the reach makes it easier to damage vital points on their chosen foes—big, big monsters. At 2nd level, A Dragoon may use a reach weapon to attack adjacent squares with no penalty, and the critical threat range with spears and lances and other piercing polearms is increased by 1 (this stacks with anything that doubles the critical threat range, but is added after the doubling).
Dragonbreath (Su): Dragoons have a career fighting monsters who tend to have breath weapons or some ability to turn an entire area into pain. Naturally, there is a desire to get even, and at 3rd level it's become strong enough to take over more of the Dragoon's natural magical talent and grant him a breath weapon known as Dragonbreath.
At levels 3, 5, 7, and 9, select an energy type out of fire, electricity, cold, acid, and sonic. The Dragoon can use his Dragonbreath with any of his repetoire of energy types. Dragonbreath is a 15-foot cone which inflicts 1d8 per character level of the energy type (selected when used), Reflex save DC 10 + 1/2 Character level + Con mod for half. After Dragonbreath is used, it may not be used again for 1d4 rounds.
Killer Jump (Su): If a Dragoon has learned anything by 4th level, it’s that there is a huge amount of energy to be gained from falling.
Killer Jump is full-round action. It begins when the Dragoon makes a Jump check to land on a target, and with this particular check he may travel travel up to 10 feet (vertically and/or horizontally) for every two points on the check.
When he lands on the target, he makes a touch attack roll. It is like a normal Jump Attack (does double damage on a successful hit (triple if using a spear)) but an additional d6 of damage for every 10 feet he fell, and is considered a critical threat and resolved as such; the bonus falling damage is not multiplied. He may do this every 1d4 rounds.
Giantkiller (Ex): A 6th-level Dragoon has some experience with killing big creatures, and has discovered a very interesting fact—big creatures have big vital areas. Of course, having a long weapon helps in exploiting these areas.
A Dragoon gets a doubled critical range for spear-like weapons, as long as the target is Large size or larger. He also gets a +2 on his attack rolls to confirm critical hits for each size the creature is above medium.
Improved Evasion (Ex): As the Rogue. If the Dragoon already has Improved Evasion, he gets a bonus feat for which he meets the prerequisites.
Dragonheart (Su): A Dragoon who hits his stride will enter a state of mind. It's a good place for him, and a bad place for his enemies.
If a Dragoon succeeds on a saving throw or confirms a natural critical hit (the auto-threat from Killer Jump does not count, unless the attack roll was naturally in the threat range), Dragonheart activates as a free action. The Dragoon gains Fast Healing equal to 1/2 his character level + his Con modifier, and becomes immune to mind-affecting effects, ability damage or drain, and morale and fear effects. Dragonheart lasts for a number of rounds equal to his class level.
Double Jump (Su): The Dragoon is now a master of jumping on things to kill them. When he connects with a Jump Attack or a Killer Jump, he may make an swift action to perform another Jump Attack on the same target.
And I like Dragoons. This is mostly based on the Dragoons from that game, although there's a couple of other nods in there, too.
Dragoon
"You can fly?!?"
"No! Jump good!"
--A Blue Dragon who thought it'd be safe to strafe a party of adventurers which contained a Dragoon.
The Dragoons are a group of warriors dedicated to slaying large monsters. Of course, they are most famous for taking on dragons, to the point that many of them have a definite dragon motif to their armor. Armed with a spear to be able to reach vital points on barn-sized creatures with hides like rock, Dragoons leap fearlessly into battle. And I do mean leap.
It is hypothesized that the amazing physical abilities shown by a Dragoon are the result of natural talent for magic combined with a strict training regimen and channeled towards something other than spells.
Requirements:
Jump 8 ranks
Giant Slayer
Proficiency with spears/lances/some other kind of piercing polearm.
Heavy armor proficiency
D10 HP
Fort Good, Reflex Good
4 + Int Skill points
Class Skills: Balance, Climb, Intimidate, Jump, Knowledge (All), Listen, Spot, Survival, Swim, Tumble.
1 Evasion, Jump Attack, Jump Good,
2 Spear Mastery
3 Dragonbreath
4 Killer Jump
5 Dragonbreath
6 Giantkiller
7 Dragonbreath
8 Dragonheart, Improved Evasion,
9 Dragonbreath
10 Double Jump
Evasion (Ex): Really big creatures can often unleash really big blasts of fire or acid or some other unpleasantness. For this reason, Dragoons are trained in the arts of evasion. Should a Dragoon already have Evasion, this stacks to Improved Evasion.
Jump Attack (Ex): At first level Dragoons learn a specialized mode of attack—death from above. As long as one falls at least thirty feet and attacks at the end of the fall, he does double damage on a successful hit; if he's wielding a spear or a lance of some kind, he does triple damage and ignores either armor or natural armor (whichever is higher). Should he score a critical hit with a Jump Attack, damage is caculated by adding 1 onto the weapon's critical multiplier, or 2 if using a spear or a lance or similar weapon.
Jump Good (Su): At 1st level, A Dragoon's Jump DCs are halved, and the formula for figuring vertical jump height is the same as for horizontal jump height (one foot per point on the check). Dragoons jump extraordinarily quickly, letting them complete an entire jump, no matter how far it is, as a move action, and their Armor Check penalty does not apply to their Jump checks; they are always considered to benefit from a running start on Jump checks. They also gain immunity to falling damage as long as they’re conscious and always land on their feet.
Spear Mastery (Ex): Dragoons like spears. They’re simple to use, and the reach makes it easier to damage vital points on their chosen foes—big, big monsters. At 2nd level, A Dragoon may use a reach weapon to attack adjacent squares with no penalty, and the critical threat range with spears and lances and other piercing polearms is increased by 1 (this stacks with anything that doubles the critical threat range, but is added after the doubling).
Dragonbreath (Su): Dragoons have a career fighting monsters who tend to have breath weapons or some ability to turn an entire area into pain. Naturally, there is a desire to get even, and at 3rd level it's become strong enough to take over more of the Dragoon's natural magical talent and grant him a breath weapon known as Dragonbreath.
At levels 3, 5, 7, and 9, select an energy type out of fire, electricity, cold, acid, and sonic. The Dragoon can use his Dragonbreath with any of his repetoire of energy types. Dragonbreath is a 15-foot cone which inflicts 1d8 per character level of the energy type (selected when used), Reflex save DC 10 + 1/2 Character level + Con mod for half. After Dragonbreath is used, it may not be used again for 1d4 rounds.
Killer Jump (Su): If a Dragoon has learned anything by 4th level, it’s that there is a huge amount of energy to be gained from falling.
Killer Jump is full-round action. It begins when the Dragoon makes a Jump check to land on a target, and with this particular check he may travel travel up to 10 feet (vertically and/or horizontally) for every two points on the check.
When he lands on the target, he makes a touch attack roll. It is like a normal Jump Attack (does double damage on a successful hit (triple if using a spear)) but an additional d6 of damage for every 10 feet he fell, and is considered a critical threat and resolved as such; the bonus falling damage is not multiplied. He may do this every 1d4 rounds.
Giantkiller (Ex): A 6th-level Dragoon has some experience with killing big creatures, and has discovered a very interesting fact—big creatures have big vital areas. Of course, having a long weapon helps in exploiting these areas.
A Dragoon gets a doubled critical range for spear-like weapons, as long as the target is Large size or larger. He also gets a +2 on his attack rolls to confirm critical hits for each size the creature is above medium.
Improved Evasion (Ex): As the Rogue. If the Dragoon already has Improved Evasion, he gets a bonus feat for which he meets the prerequisites.
Dragonheart (Su): A Dragoon who hits his stride will enter a state of mind. It's a good place for him, and a bad place for his enemies.
If a Dragoon succeeds on a saving throw or confirms a natural critical hit (the auto-threat from Killer Jump does not count, unless the attack roll was naturally in the threat range), Dragonheart activates as a free action. The Dragoon gains Fast Healing equal to 1/2 his character level + his Con modifier, and becomes immune to mind-affecting effects, ability damage or drain, and morale and fear effects. Dragonheart lasts for a number of rounds equal to his class level.
Double Jump (Su): The Dragoon is now a master of jumping on things to kill them. When he connects with a Jump Attack or a Killer Jump, he may make an swift action to perform another Jump Attack on the same target.
Last edited by Maxus on Mon Dec 15, 2008 5:49 pm, edited 5 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Make a critical jump stack modifiers instead of multiplying.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
Good point.Bigode wrote:Make a critical jump stack modifiers instead of multiplying.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
You'll usually be taking a move action to get the necessary height with a jump and then landing near them. So, yeah, move action for the jump, standard for the attack...You theoretically could full attack if you had Blitz and had +16 BAB
But only the first attack would deal triple damage. Momentum, you know?
But only the first attack would deal triple damage. Momentum, you know?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Oh man, I just had the image of someone jumping on a dragon's face with a spear, then immediately bouncing off a hundred feet in the air and landing on the dragon's face with a spear again.
This class is friggin' brilliant.
This class is friggin' brilliant.
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.
I tried to find a video to show you how right you are, but my Youtube skills aren't working.ZER0 wrote:Oh man, I just had the image of someone jumping on a dragon's face with a spear, then immediately bouncing off a hundred feet in the air and landing on the dragon's face with a spear again.
Needless to say, I'm pleased at the results. Although this version needs a couple of tweaks...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.
Did a little tweaking on some of the abilities.
One of my players is salivating over this class...I have to say, that makes the effort worth it.
One of my players is salivating over this class...I have to say, that makes the effort worth it.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
HAH! Found an example of Double Jump!
http://www.youtube.com/watch?v=2ofgPBz_7JQ
Go to about 1:06 and watch from there. The guy in blue on the bottom is the Dragoon.
Oh, and, uh, avoid if you don't want spoilers about Final Fantasy IV Advance and junk.
http://www.youtube.com/watch?v=2ofgPBz_7JQ
Go to about 1:06 and watch from there. The guy in blue on the bottom is the Dragoon.
Oh, and, uh, avoid if you don't want spoilers about Final Fantasy IV Advance and junk.
Last edited by Maxus on Tue Dec 16, 2008 4:27 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Things are "done" when nobody can find flaws on them. Which means never. If you're gonna add things in a frenzy, be prepared for a lot of post-edition.Aktariel wrote:Ok, so I'm assuming that since you posted this over on dandwiki that it's done.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.