No one is claiming a 1 has to succeed. All I have seen claimed is this: A 5% chance of character death is too high for a regular or even a challenging encounter.Elennsar wrote:I am utterly incapable of asssuming that because if we roll 20 d20s that we will roll a 1 with absolute certainty and that we should make it so that a 1 succeeds for PCs accordingly.
Again, no one is saying the heroes have to be actually invulnerable, merely that, if competently played, they should not die. "Competently played" may in fact include "we have to run away or get killed". It is however, important that they do in fact get this chance to run away.Elennsar wrote:Its not viable when there's no reason for them to run away, such as being killed if they don't.If you want a real chance of failure you will have to look at penalties besides death - such as the heroes having to run away (which I have yet to see you acknowledge as viable).
Goddamn it, you are either trolling or incapable of computing multiple die probabilities to a degree I can barely imagine. Getting one of each number is rare, yes. Getting at least one of any single number is not.Elennsar wrote:Then roll 20d20s, using any damn d20s you want, and present the results. How long until you get all of 1, 2, 3, 4, 5, etc. 5% of the time each?
Oh dear. Guess what, I have seen people fail to roll even a single 6 on over 60 dice. According to your math that means the task was way too hard, right? I mean, clearly those 6s are harder to roll than statistics would imply.Elennsar wrote:Until you get that, I will laugh at your math and ignore it. Because hypothetical math with no connection to reality is meaningless. The actual fact that I rolled 2s, 3s, and 5s on 6d6 yesterday is not.
No one is claiming this. In fact I would vehemently argue against this. Dice have no memory. Your chance of getting a 1 on a d20 is 5%, no matter what you rolled in the past.Elennsar wrote:And please pretend you are capable of reading and capable of acknowledging that your hypothetical probability is at best capable of predicting what is more likely to happen with a given roll or set of rolls...not something that dictates that my twentith dice roll will be a 1, because there's a 5% chance of a 1 and I haven't rolled one yet.
That would be the "all of this applies to memorable villains too"-part.Elennsar wrote:1) It fails to make NPCs the same level as the PCs as capable as they (the PCs) are.Run away to fight another day
- We adjust our system to make sure heroes only die after they are beaten down, smacked around a couple of times and then coup-de-graced.
- Being smacked around penalizes your offense but not your defense.
- We ensure that the heroes can still escape while being smacked silly.
- All of this applies to memorable villains too.
What does this proposal not do that you wish a system to do?
I haven't even suggested a rule either way - but it is not hard to come up with a viable system. Example: You "die" once (fail a save-or-die, run out of HPs, etc.) - except instead of dying you end up "beaten up", which makes you fail all attacks and non-harmless spells 50% of the time. Die again and you fail 90% of the time. Die again and you are unconscious.Elennsar wrote:3) It fails to avoid Conantics, who can slay 10,000 Uruk-hai single handedly. Unless taking on all ten thousand is "not competently played", which isn't supported by making his chance against any one of them 0% unless you have a "mobbed" rule hiding out there.
How does that sound to you?