"If you are watching Die Hard, he survives."RandomCasualty2 wrote:
Great. You can argue that later, once I've said something to the contrary using your answer to the question.
For now I just want true or false for that statement.
Moving on to the other posts - but that's the answer.
It is slightly easier to argue that events could be slightly different causing different things to happen than that it is inevitable that everything would add up a certain way.In the same way that you are assuming it could.
Alright, first assumption that has to be understood to make my position clear.Am I putting the wrong words in your mouth Elennsar? The second is slightly interpreting your position since I'm not entirely sure what you believe. If I'm wrong, please give a short statement describing your position.
The rules of a rpg indicate the possible outcomes that can happen in that rpg - there is no way an outcome that requires rolling a 7 on 1d6 can ever occur.
So, anyway, my position:
A character who percieves an action as extremely dangerous is not heroic for facing that simply because they percieve it such - except in the sense of fighting a phobia or the like - but in terms of combat bravery, taking on a mouse you believe to be a lion or a lion you believe to be a mouse are equally nonbrave.
This is true in rpgs or fiction (novels or movies) - presumably, fiction is presenting one possible outcome in a situation, but the outcome that "Aragorn takes the Ring." is not literally impossible within the universe of the characters.
If, on the other hand, an action within the universe of the characters is risky, it is brave - even if we, the readers, know that it doesn't kill Han, Han has ever reason to think it could. And a game needs to, assuming Han is not just plain mistaken, reflect that - it needs to be possible if certain things occur that can be created in the game, for it to cause what he fears.
The main thing is - if it is completely impossible for there to be any character death, the characters don't have "We could die" to be afraid of.This has no real difference to an RPG, where the DM and players know that this is the beginning or middle of a campaign, so there is quite a long way to go, and since everyone wants to get to the end the actual danger is very low. However, in the theoretical situation the characters would be aware of a risk of death and so be able to be heroic.
They might think they do, but they don't. Depending on the mechanics, that could either be effectively irrelevant (yes, if you hit Aragorn in the head, he's in trouble - but he manages to parry or dodge every attack.) - but the mechanics still need to reflect the character's actions and perils - if he doesn't dodge or parry and is hit in the head, then he is in trouble - making that not matter either because heroes can tough it out winds up with "no reason to think he's in danger".
The problem is - while he did a good deed - he was no more at risk than if I picked up your car keys after you dropped them.El, you may think it's boring for Superman to be called a hero just because the fire won't hurt him, but tell that to the person he saved.
So while Superman may get "good Boy Scout/Samartinian/Nice Guy" kudos, no kudos for bravery.
Just noting.
My theory on what it takes to be really and truly a hero has both - if you're not brave, being noble isn't quite as meaningful (though it doesn't necessarily take physical courage to meet "brave" requirements) - if you're merely brave, you're certainly not quite enough, though it may still be impressive.
Strictly in terms of rpgs, for a moment:
I play rpgs because I want to do someone who can (even if on a small scale) do cool and awesome things.
If you make it so my character cannot be killed by mere orcs (the outcome cannot be generated within the system), you just robbed me of a chance to do something cool and awesome - because slaughtering people who are helpless to resist isn't cool and awesome, and that's what you just made my character be doing when that happens.
Making it so that I can, if I can prevent the outcome from being generated, kill twenty orcs single-handedly is not bad - but the orcs have to have a chance to generate it for me preventing it to be a meaningful statement.
As stated, Sword of the Samurai is awesome here. D&D, by contrast, is not.