You can and should seperate people who will seek power for their characters whether or not it would make sense or not from people who will say "No, my character would regard this as more important."So, you can't seperate roleplayers from powergamers. It just doesn't work. One of the best RPers I've ever met was very keen on getting an item that is perfect for her character, because it synergized with her character's abilities and helped make them more effective.
Because if your father's spirit was disgraced/tormented by using the sword of his slayer, and you care about your father's spirit, then even if the sword was better and even if you would never in your entire adventuring career have anything where "father's spirit is in pain" mechanically hinders you, it would be wrong.
Now, if it was "use father's sword to honor him" vs. something else which would be better for that, that makes sense.
But insisting that you have to be insane or moronic to not use the most powerful item possible is stupid unless you want to say that all people are insane or moronic to some degree.
There's nothing wrong with wanting good stuff, but there's a lot wrong with placing "having good stuff" as the top priority regardless of any other considerations.
So if you would rather have a +5 sword of ultimate doom then do something your character would consider more important than being powerful, then either your character really doesn't care about that and you should have said so, or you're a powergamer to begin with.
I would prefer to have the "sword of the character's father" or whatever be something that is at least useful enough that it would be as good as, if by some misfortune it was lost, "a sword" I could pick up most places.
I would not want to have the game make it so that I get Real Ultimate Power for using it just because it is the SoMF. Maybe my character's father did have one of the most powerful swords available, maybe not.
Belated:
No, NOT done and NOT done. Why can it not be a perfectly good sword without being at the highest level of bonus that the character could possibly get?Leress wrote: Then just say it's now a magic sword that just scales to be appropriate. The pluses are a metagame concept for the rules. There done and done. Just like in the tome rules.
You can have a sword that does perfectly fucking fine at less-than-the-best-possible, or you can make the game a hypercompetitive game where no one has any reason other than being insane and/or stupid to care about anything that doesn't have mechanical consequences.
A game where the only reason to compose poetry (IC) is that you (ICly) lose something mechanically if you don't is an extraordinarily shallow "roleplaying" game.
Picking poetry as something that I'd hope at least some character concepts care about whether or not being able to write good sonnets is as potent as being able to outfight three men while using your offhand.