If you completely ignored the bit about wealth or perma screw, then you would have to start by knowing what to be a Sundertard against. Seeing as the characters best suited for the task (more because they have little better to do than because it's a good idea) are the least suited to the task of identifying which items are the issue* and those that could identify such things are both the ones that would have to fix it (thus, the beatstick is literally wasting their time) and the ones who have much better things to do than to tell him, even if they too were concerned about the item**...Fuchs wrote:Well, let's say sundering doesn't destroy items, just breaks them until you fix them or they regenerate. Why exactly would sundering be that good an idea?
In RL tag high-level combat, I'd rather try to take out an enemy than sunder his weapon - especially if he has back-up weapons or spellcasting powers. And sundering specific items would require knowing what items were the best to sunder.
Anecdotally, one of the PCs in my game has a sword that's optimized for sundering (grants the feat, does more damage to items, and can critical hit weapons), yet it does not really happen - I don't recall when it was used the last time, but it wasn't this year in a weekly campaign.
You can either play the guessing game and still annoy your party because 1: It takes their time to clean up after you. 2: You aren't doing your job like a good Camp Follower, or you can still ignore it as a waste of fucking time and resources.
* - If they're a gish, they could do both, but then they have better things to do like actually take out the enemy. Since you can't actually ID items in combat, the best you can do is Perm Arcane Sight + guesswork... and that's problematic because one Dispel later and you have a coin toss chance of having your 2.5k XP ruined.
** - If the caster is concerned about the item, Chained Dispel Magic to hit them, the item, and every other fucking item for good measure. As stated before, most common items have a CL of 10 or lower. This makes this a very easy task. 1-4 rounds is enough to kill them, after which the item turns back on.
Edit: There actually is a CR 10 (or was it 9) monster that has Game Disjunction at will. Suffice it to say, it is one of the many reasons the MM2 is the Book of Random Numbers, beating out even the Joke Book by far.
Also, ignoring Frank's laughable claims that Murdering Hobos are a product of my house rules and not standard RAW. Buying house = less shiny magic items is right there in the book. If you insist on bringing my own campaign rules into it, they move away from that. Obvious problem is the game breaks right in half the moment anyone says 'I sell my house to buy more shinies' but that's standard D&D for you. I'm still not going to house rule in the blatant fucking stupidity of breaking your own stuff like a spoiled little brat actually being beneficial.
Speaking of which, ever read Playing to Win articles? I don't need to do anything other than spam the same few moves as the same few moves cover everything, and defeat Sundertard whine post after Sundertard whine post. If the Sundertards had a valid point and could get past that wall, then I'd have a reason to do something else. But right now, I'm soloing them all with the equivalent of fucking auto attacks. And I will continue to do so until they kindly shut the fuck up, as Sundertards don't have any valid points. It's old hat.
Remember kids, the Den needs new Fail to laugh at. Not the same old bullshit like Sundertards whining. PR is likely amused though.