Hmm.... here's a good addon to the whole "owning magic stuff" isn't so good.
If anyone owns magic stuff,
everyone wants to take it from you. Or kill you.
Magic
is cursed with awesome.
The problem is that people will actually attack people carrying magic over anyone else. Always, and no exceptions. Ever. Magic seriously drives your enemies
mad.
Your allies never seem to be affected, mostly b/c they've gotten used to the energy that your item is exuding, much in the same way that your Werewolf partner doesn't really give a shit that your a Troglodyte and
must eat specific human body parts, like livers, and you don't care that she turns into a slavering monster one to three nights a month (depending on how you want to calculate full moons, it's either 1 or 3 nights).
A person can build up a tolerance to an other person owning and carrying a specific magic item. But it takes an hour or more, or the two people have to have been allies ahead of time and know that magic items drive people crazy (see: Lord of the Rings).
This would explain why the fuck magic items are always
stored somewhere, isntead of
always being used. Just
bringing a magic item to a place where you will meet someone new is a
liability. It will provoke people to attack you, and conversely your whole party.
You acually
can't negotiate ever if teams are of remotely similar power, with anyone. If someone brought a magic item, then everyone that isn't on their team will gnerd rage at the person carrying the magic item. Turning a peace talks into a bloodbath.
That's why the vampire prince is fine having visitors enter
his throne room. He's surrounded by his most powerful retainers, who
also have magic swag. People that enter may haet the prince for holding his demon-sword at his hip, but they know that they'll be wtfpwned. Visitors obviously can't enter the room, or even palace, with magic.
It would also explain why entire witch cabals will work together on a single magic tome. Since they are all allies, they don't want to kill each other. However, the 'new' member is often the very same person that steals such items. Making the initiation process to the "inner cabal" a very long and ardous process.
How does that work?
============
Weapons
However I noticed that the original list of major weapons was Iron, Silver, and Fire. But considering how easy it is to summon and/or become immune to fire, that probably has to change. So after the iron sword and the silver bullet, the monster hunters need a third iconic weapon. Maybe wooden stakes (like Buffy)? Or shotguns filled with rock salt (like Supernatural)? Not sure.
So.... Iron swords, Silver Bullets....how about baseball bats? As in wooden weapons?
Why not all five though? Iron, Silver, Fire, Salt and Wood? or maybe they come in two types of "equipment" flavours?
Defensive, and Offensive? Defensive weapons can't actually harm an enemy, but they will often
scare them. Fire works for this, Salt does too (it hems in supernaturals, and they can't cross lines of salt). When thrown at a supernatural, they suppress supernatural powers?
hmm... Fire, Salt and Alcohol as defensives (alcohol weakens werewolves, right?)
With iron, silver and wood as offensive weapons?
Vampires: Silver, Fire
Lycanthropes: Silver, Alcohol
Prometheans: Iron, Fire (Golems are the exception, Alcohol affects them? since it's a liquid, and they're often made of clay?)
Witches: Iron, Salt
Transhumans: Wood, Salt
Leviathans: Wood, Alcohol
Other creatures get their own weaknesses. Fey getting iron and fire seems appropriate; devils having silver and salt; undead having wood and alcohol (water?).
Again, thoughts would be appreciated.