Now to break away and do something completely different, a handful of stuff for the forces of Chaos. Note that these are largely for enemy agents, but I suppose you *could* have a game of this.
Chaos Cultist:
"Ia ia Cthulhu fhtagn, ia ia, r'lyeh gnagh p'tang..."
Hit Die: 1d8
Skill Points: 6+Int
Base Attack Bonus: Medium
Good Saving Throws: select any two
Level: | Abilities:
|
1 | Mark of Chaos, Minor Mutation, Chaos Blessing
|
2 | Gift of Chaos, Mutation, Dark Speech
|
3 | Otherworldly Transformation, Chaos Power, Summon Servant
|
Proficiencies: all Simple and three Martial Weapons, Light and Medium Armour, Pistol Firearms.
Mark of Chaos: the Cultist becomes dedicated to a Chaos God. Select one of the four Mark of _____ feats.
Minor Mutation: the Cultist gains a bonus feat. This feat may be any Abyssal Heritor or Aberrant feat, even if they don't qualify for it.
Chaos Blessing: if the Cultist selects Mark of Khorne, they may cast Blade of Blood at will (Ex). If they select Mark of Nurgle, they may cast Blackwater at will (Su). If they select Mark of Slaanesh, they may cast Suggestion once per hour (Sp). If they select Mark of Tzeench they may cast Scorching Ray once per minute (Sp).
Gift of Chaos: the Cultist gains an ability based on the Chaos God they are dedicated to:
-Khorne: Hatred of Sorcery: once per day, as an Immediate Action, declare a spell cast upon you to be worthless. The spell automatically fails, as though it had never been cast. The spell is still used up, however.
-Nurgle: Plage Zombie: you gain Undead Traits, and anyone you kill in Hand to Hand combat becomes a Disease-carrying Zombie under your command.
-Slaanesh: Revelry: you are permanently affected by Sadism and Masochism (Su).
-Tzeench: Warpfire: as an attack action you can throw a handful of flame, dealing 3d6 Hellfire Damage and setting the target on fire as per a flask of alchemist oil.
Mutation: the Cultist may select one of the following mutations to gain:
Powerful Build
Immunity to Nonlethal Damage and [Pain] and [Fatigue] effects.
30' Fly Speed (Clumsy)
Tentacles (+4 to Grapple, Climb and Swim, Constrict 1d8+2*Str)
1 Natural Weapon (Bite 1d8 or Gore 1d8 or 2 Claws 1d6 or Tail 1d8)
Dark Speech: the Cultist gains Dark Speech as a bonus feat.
Otherworldly Transformation: the Cultist becomes an Outsider [Native, Chaotic].
Chaos Power: based on the Chaos God chosen, the Cultist gains another ability.
-Khorne: Triumph of Power: once per hour, they may activate a Greater Heroism effect. Every time they slay a worthy foe, the duration resets and they gain the benefit of a Death Knell.
-Nurgle: Noxious Contagion: once per minute, they may vomit a 50' cone that deals 1d4 Acid Damage per hit die, Fort Half (Con-based). Those who fail the save also catch Slimy Doom.
-Slaanesh: Lash of Submission: once per minute, they may make a ranged touch attack out to 50 feet. If it hits, the target takes 1d4 nonlethal damage per level, and must make a Will save (Cha based). If they fail, they will spend their next turn approaching the Cultist however possible. If they reach them, they spend the rest of their turn Cowering. After their turn, they will Cower until the end of the Cultist's next turn.
-Tzeench: Word of Change: the Cultist may cast Baleful Polymorph once per hour (Sp).
Summon Servant: the Cultist gains a Warp Beast familiar, whether they want one or not. Even if killed, another one is granted the following day - there is in fact no way to be rid of it.
Advancement: Spherelock and Conduit of the Lower Planes are good choices (and are both available), however followers of Khorne may elect to take levels in Knight, Barbarian or Fiendish Brute, and followers of Tzeench may wish to become Fire Mages.
Equipment: cultist robes, any one type of Light Armour, various daggers, a Las Pistol, Auto Pistol or Stub Pistol.
Warp Beast:
Small Outsider [Extraplanar, Chaotic]
Hit Dice: 3d8+6 (19 HP)
Move: 40'
Armour Class: 16 (+1 size, +2 Dexterity, +3 natural)
Initiative: +2
Fort +5 Ref +5 Will +4
BAB/Grapple: +3/+1
Bite +6 (1d4+3 plus Poison), 2 Claws +4 (1d2+1)
No Skills or Feats
Poison: DC 13, Nothing/Paralysis 1 minute.
Advancement: 4-5 HD (Small), 6-9 HD (Medium), 10 HD (Large).
Upon reaching 6th level, regardless of what class they take, the Cultist is considered a Herald and gets some form of mount:
Khorne: a Construct Rhinoceros with the Rage ability of a PHB Barbarian.
Nurgle: a palanquin atop a swarm of Nurglings (counts as a Plague Ant Swarm with Stinking Cloud (Su) once per hour)
Slaanesh: a Seeker of Slaanesh (counts as a Nightmare, the smoke causes Confusion instead of the penalties)
Tzeench: Disc of Tzeench (counts as a Cloaker)
If the Cultist survives to 10th level, they are considered a Champion and are gifted with the Summon Daemon ability once per hour, lasting for one minute per level:
Khorne: 2 Hell Hounds (12 HD) or 1 Nessian War Hound. Double this number at levels 12, 14 and 16.
Nurgle: 4 Otyughs (10 HD) or 1 Aboleth (16 HD). Double this number at levels 12, 14 and 16.
Slaanesh: 2 Succubi or 1 Manticore (18 HD). Double this number at levels 12, 14 and 16.
Tzeench: 2 Bloodfire Oozes or 1 Half-Fiend Cloaker Lord. Double this number at levels 12, 14 and 16.
If the Cultist should somehow reach 15th level, they are considered Chaos Lords, likely forming cults of their own. They are gifted with Power Armour and a Daemon Weapon (one Martial or Exotic melee weapon they are proficient with, +5 Blood Drinking Power Weapon, Intelligent with 3 Lesser Powers, 2 Greater Powers and a Special Purpose and Ability. 16 Int, 14 Wis, 18 Cha.) They may also transform, once per day, into a Greater Daemon, lasting for 1 hour. If the Daemon is slain, however, their own life is taken as a sacrifice.
Khorne: Glabrezu or Bulezau of equal HD, level 20: Death Drinker
Nurgle: Alkilith or Sibriex of equal HD, level 20: Living Spell (Horrid Wilting + Creeping Doom)
Slaanesh: Lilitu or Living Spell (Black Tentacles) of equal HD, level 20: Marilith
Tzeench: Whisper Demon or Vrock of equal HD, level 20: Paragon Gibbering Mouther