[Not 4e] What will we see from 5e?

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
Hotpants Joe
1st Level
Posts: 43
Joined: Tue Jun 23, 2009 10:54 pm

Post by Hotpants Joe »

Bill Bisco: Isometric Imp wrote: There was a thread earlier where someone listed the number of monsters in the monsters that had ranged capability. I remember it being very low. Archer Rangers don't automatically win every encounter because there are some creatures that have ok ranged attacks. However, most monsters do not. And most encounters the Archer Ranger will beat easily.
Link? If it's a legit balance issue I'll listen.
Bill Bisco: Isometric Imp wrote: I don't sese why having an effective team of Archer Rangers is anti-roleplaying. The Navy Seals play to win, and so should serious adventurers.
Yeah, that's true, I probably shouldn't have implied that. If you want to play a party of ranged characters who focus solely on keeping enemies away from them then more power to you. If you're getting bored with combat because of this, then it's up to the DM to present challenging fights. It's up to the DM to provide a good game period, really.
Bill Bisco: Isometric Imp wrote: Yes, not every battle would be in an open field. But, if I can win every open field battle, I consider that very good.
Sure, but non fully-ranged teams can be solid in any environment. Versatility counts for something, and I would argue moreso than in 3e.
Last edited by Hotpants Joe on Thu Jun 25, 2009 7:49 pm, edited 1 time in total.
User avatar
mean_liar
Duke
Posts: 2187
Joined: Fri Mar 07, 2008 7:54 pm
Location: Boston

Post by mean_liar »

If players don't stack Aid Anothers on a Skill Challenge... then what are they doing if they can't contribute, besides tanking the Challenge for the rest of the party?

A fundamental assumption of 4e skills (and I like it) is...

"As an adventurer, you have a basic level of competence in every skill, and you get more competent as you advance in level."

Aid Another on any skill should be do-able.
User avatar
Bill Bisco: Isometric Imp
Knight
Posts: 447
Joined: Mon Mar 17, 2008 1:12 am

Post by Bill Bisco: Isometric Imp »

Hotpants Joe wrote:I might have, but, some of the content was derogatory and not really worth responding to. And give me a break. I'm debating with 3 people here. I haven't even fully responded to all of your posts. People here haven't always fully responded to mine, either.
Yes indeed, sorry about that. Derogatory posts make others less likely to listen and understand (that and being derogatory without explaining very much).
Hotpants Joe wrote:I really don't like repeating myself. There are enough good things about 4e to the point that a minor adjustment to one core mechanic shouldn't sour the deal. In other words, hypothetically, IF there are enough good things about 4th Edition in your eyes to run it despite a flaw in a core mechanic that can be easily adjusted, and you realize this, because, you are an experienced DM, then 4e is still worth playing. If you aren't interested in running a system then the obvious answer is: don't.
I agree with this comment.
Yeah, that's true, I probably shouldn't have implied that. If you want to play a party of ranged characters who focus solely on keeping enemies away from them then more power to you. If you're getting bored with combat because of this, then it's up to the DM to present challenging fights. It's up to the DM to provide a good game period, really.
Of course.

I'll see if I can find that post which lists how many Monsters in the Monster Manual have ranged attacks, maybe some else can link to it if they find it before me.
Black Marches
"Real Sharpness Comes Without Effort"
Hotpants Joe
1st Level
Posts: 43
Joined: Tue Jun 23, 2009 10:54 pm

Post by Hotpants Joe »

mean_liar wrote:If players don't stack Aid Anothers on a Skill Challenge... then what are they doing if they can't contribute, besides tanking the Challenge for the rest of the party?

A fundamental assumption of 4e skills (and I like it) is...

"As an adventurer, you have a basic level of competence in every skill, and you get more competent as you advance in level."

Aid Another on any skill should be do-able.
I like the assumption too, because it makes sense.

I think the skill challenge scene is better played if everyone contributes individually with the occasional aid from another character. If it makes more sense to you as a DM to allow stacking aids because of the nature of skill challenges you present, then just up the DC. Again, 4e is simple enough that you can make adjustments on the fly easily. It's not a daunting task.

I have to take a break for a while.
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

mean_liar wrote:If players don't stack Aid Anothers on a Skill Challenge... then what are they doing if they can't contribute, besides tanking the Challenge for the rest of the party?

A fundamental assumption of 4e skills (and I like it) is...

"As an adventurer, you have a basic level of competence in every skill, and you get more competent as you advance in level."

Aid Another on any skill should be do-able.
Yeah, seriously. As written, there is no reason for a PC not to just aid another on the guy with the best skill check and just let him roll over and over with a pile of bonuses, because the only way to fail a skill challenge is by rolling failures on checks. So even if one skill can't get it done, it becomes questions like "OK, well we can't use diplomacy, so lets try insight, who has the best isnight? Ok. Everyone aid him."

About the only thing you can do is ban aid another on skill checks. Skill challenges are still stupid at that point, but at least there is somewhat of a chance for failure and you're forcing people with bad checks to come up with creative uses of skills they have with good checks, and that as far as I can see is the only real game element in skill challenges, otherwise it's just "pick the thing with the highest number and mindlessly roll."
User avatar
mean_liar
Duke
Posts: 2187
Joined: Fri Mar 07, 2008 7:54 pm
Location: Boston

Post by mean_liar »

You realize that by raising the DC you're only encouraging more Aid Anothers, yes? Upping the DC discourages non-traditional skill use since it makes it that much more unlikely that you'll make that non-primary skill check DC.

...

In my one stint running 4e, the Skill Challenges became a series of "let the PC bullshit his way into using whatever skill he wants, set a DC, roll and see how it goes down" with Aid Another actions limited to 2 per skill.

It was more a collaborative story roundtable with successes and failures determining the course of the narrative, and I honestly thought it worked pretty well.

That said, it wasn't the Skill Challenge out of the DMG. It was passing around the Talking Stick to whoever was rolling well at the time.

My major problem with Skill Challenges isn't the resolution mechanic since that shit can just be changed at will; my biggest problem is having to prepare basic branching plot outlines at the Skill Challenges to account for the failures that happen.
Last edited by mean_liar on Thu Jun 25, 2009 8:05 pm, edited 1 time in total.
Roy
Prince
Posts: 2772
Joined: Fri Aug 01, 2008 9:53 pm

Post by Roy »

Hotpants Joe wrote:Are we assuming that every fight is an endlessly open field? Also, how is this "ranged always wins" business any different from 3e? If we totally disregard roleplaying and people play just to win, I'm pretty sure having highly mobile sniper experts on a wide open field battle was the way to go in 3e, too.
Nope. There you actually not only have ranged attacks, but have mobility as well. So yes, it's very different. Even if an enemy did start a thousand feet away, that's just a Dimension Door away from fixing. And then they could totally Dimension Door themselves. Or something.

The rest of that is a massive straw man.

And by the way, the way to win 3.x was spellcasters. And while some of the spells do have impressive ranges, that isn't the reason they win.
I guess I don't really care. I'll probably never play in a 4e game where everyone picks optimized archer rangers because that would be boring as hell. You pointing out that having a fully optimized ranged party beats all other tactics available (assuming it's true) doesn't make 4e a failure. Other party compositions are totally viable. How does this make 4e suck?
More straw men, and it doesn't take 'optimized archer rangers'. I'm talking about dumbfucks with bows on horses here. You only need any amount of specialization when facing the rare MOBs that can actually shoot back. Otherwise you kite them to death, just like an MMO.
Did I not just explain how SCs can be easily adjusted to not be fail?
You said some vague handwaving bullshit that amounted to 'Giant Frog' for all the sense it made and all the correctness it had. If this were a room full of physics professors talking shop, you were the guy who just walked in and said gravity works because hallifuckingluyah. And then they call security to escort the druggie off the premises.

But seriously. Math doesn't fucking work that way. Iterative Probability doesn't fucking work that way. The entire concept is unworkable because you will either have very low or very high success rates with no middle ground. That's how multiple rolls work. What they basically did is took the reason why no one uses Phantasmal Killer in 3.5 and magnified the problem a great deal.
Because 3e wasn't a combat-centric game where you gain experience by overcoming traps and killing monsters? Because D&D hasn't always been this way? Please. 4e just does it a little differently.
3.0 has infinitely more options in all areas. Hell, 1.0 had more options than 4.0. Granted, most of those resulted in you being Death, No Saved but given that the alternative is 'useless vs everything, die a slow death via sandpaper to groin' perhaps the mercy kill is preferable. Also, way to move the goal posts all over the place, and continue with your religious fanatic like handwaving justifications to preserve your self delusions.

And seriously. If handwaving justifications and such are what you call good arguments, you have no business being here. Full stop.
Draco_Argentum wrote:
Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Can someone tell it to stop using its teeth please?
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

HPJ wrote:I don't see where you're getting that 4e is a financial failure from Hasbro's perspective because it isn't selling as well as 3e was at its peak in 2001.
They spent more money on marketing and made a new edition. If it is not selling as well as the previous edition, something horrible has happened.

They spent more money and received less money in return. How could you possibly see that as anything other than a bad thing?

-Username17
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

I don't see what Hotpants is adding to the topic of this thread.

-Crissa
User avatar
Gelare
Knight-Baron
Posts: 594
Joined: Sun Aug 10, 2008 10:13 am

Post by Gelare »

FrankTrollman wrote:They spent more money and received less money in return. How could you possibly see that as anything other than a bad thing?

-Username17
In all fairness, that happened to a lot of companies. Worldwide recession and all that. But really, that's a poor excuse, the primary reason was that these people are idiots. Definitely sounds like an abject financial failure to me.
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

What they seriously should do is go back to the old AD&D and D&D model. 4E could be regular D&D and the 3.5 line could be AD&D. Then the games would do what they were supposed to do. 4E for instance is actually a great way to train new players and new DMs. It's just not a game that veteran players tend to enjoy.
Last edited by RandomCasualty2 on Thu Jun 25, 2009 9:35 pm, edited 1 time in total.
Doom
Duke
Posts: 1470
Joined: Mon Nov 10, 2008 7:52 pm
Location: Baton Rouge

Post by Doom »

FrankTrollman wrote:
HPJ wrote:I don't see where you're getting that 4e is a financial failure from Hasbro's perspective because it isn't selling as well as 3e was at its peak in 2001.
They spent more money on marketing and made a new edition. If it is not selling as well as the previous edition, something horrible has happened.
Especially horrible when you consider just how many sacred cows were slaughtered to 'make' this game in the name of 'improving' it. If you tear down an entire city, whatever you build on it has to be vastly better than what you've destroyed for the project to be worthwhile. You can't be "slightly less" and think you've done fine. (Bear with me on the hyperbole, plese)

Of course, that assumes the folks at WoTC honestly think DnD4.0 has any relation to the Dungeons and Dragons games that came before it.

Granted, the following sounds insane, and assumes WoTC has been lying quite a bit, but consider:

Suppose WotC, or Hasbro, had an RPG, an adequate one, although never really playtested or developed, because someone competent said "This will never outsell with Dungeons and Dragons, and there's no reason to release it since we'd just be competing with our own D&D license, that we've just upgraded into 3.0." And so the game design sat in a back closet for years while 3.0 turned into 3.5.

Then, someone had the idea: "Hey, I've got an idea for how our old RPG can be released and we won't be competing with D&D. We'll just CALL our game D&D, stick a few D&Desque names on some of the concepts, and then sell it."

Development costs would then be minimal (although, PHB is so formulaic a single person could have written it in under 3 months, and the other books flow from it naturally)...although WoTC has clearly screwed up, since they are actually competing with 3.0/3.5 despite the similar nomenclature.

Doesn't the current table count scheduled for Origins, a year after the release of 4e, have at least half the games being Dungeons and Dragons 3.5 or earlier, and the other half being "Dungeons and Dragons" 4.0?

Just a random, nearly insane, thought.
Last edited by Doom on Thu Jun 25, 2009 9:59 pm, edited 2 times in total.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Worse Than That

Yeah, 4e D&D doesn't even have half the Origins table space. This despite the fact that 4e is inherently and specifically suited to one-off and pick-up gaming that conventions favor. If that's what they are pulling in one-day events, their home campaign numbers are probably even worse. That's really bad for Hasbro.

A 5th edition is very likely. And soon. I'm sticking with my 2012 prediction though. Hasbro was clearly caught with their pants down by the lackluster sales figures for 4e. It's going to take them a few years to reorient their market strategy. Heck,I don't think they've fully grokked why 4e did so badly. Fanbase reactions are unlikely to give them more complex responses than "WoW! Do Not Want!!!"

-Username17
zeruslord
Knight-Baron
Posts: 601
Joined: Fri Mar 07, 2008 7:54 pm

Post by zeruslord »

And they aren't counting Conan as d20. When you add it up, 3.x, d20, and OGL based games are about 3/2 times as popular as 4e. And that's not counting Conan, unknowns, or anything I may have missed in the list of things he didn't know as D&D ripoffs.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Re: [Not 4e] What will we see from 5e?

Post by Psychic Robot »

Hotpants Joe wrote:Actually I'm going to say that I've played a good amount of 4e, and I've never been in a fight that felt wrong or didn't make sense to me. 4e combat has failed to break my immersion so far. But you'll probably just call me a halfwit simpleton who doesn't know true gaming, so why don't I move on to something that isn't anecdotal?
The DM could be using a monster that has 40 HP and defenses of 12-12-12-14 and an attack bonus of +8 just because and you wouldn't know it. Why? Because he's the DM and you're not. So while it might not "break immersion" it's retarded to think that one can just pull numbers out of one's ass and expect me not to deride one.
So it bothers you that a hypothetical faerie face-stabber isn't realistic without having taken class levels like they would have had to in 3rd Edition. But this means you're looking at it from the scope of 3rd Edition when you should not. The faerie face-stabber creature may very well have had the class training. Usually the name of the unit implies this (don't have a book in front of me, can't give examples off the top of my head and I'm making this quick). Think of the faerie creature + fighter/rogue template as being rolled into a single package for simplicity's sake.
I already predicted this argument and dismissed it.
It's easier to come to terms with this if you don't think of every slide effect as a "shove". Otherwise you're right, it's a bit hard to imagine.
Cats can trip ogres. Discuss.
A majority of the fluff does make sense, though. There are a few "fill in the blanks" instances, like with TELEKINETIC WARLORDS. When repositioning allies, you're giving commands while creating openings in melee. I played with a resourceful build warlord who described his "Commander's Strike" ability, the one that grants a nearby ally a free attack, as providing a distraction (flipping a coin above a gnoll's head when while moving up a flight of stairs). I know what you're saying about fluff -> mechanics, but dude, use your imagination every now and then. It doesn't hurt.
The typical 4rry defense of "no imagination." Good Lord. Nobody's saying that you can't use your imagination in 3e--fuck, who knows what your paladin's smite looks like--but I'm talking about shit that doesn't make sense. At all. Warrior's Urging--everyone shifts toward you for no reason whatsoever. Trickster's Blade--add Charisma to AC for no reason whatsoever. Bloody Path--everyone accidentally attacks himself for no reason whatsoever. Steel Entrapment--everyone is immobilized for no reason whatsoever.

And it goes on and on and on and on.
Come and Get It? What about the fluff don't you understand? The fighter taunts a group of enemies, and they "come and get it". The scene plays out pretty well in my head. Haven't you seen movies where this happens?
If your enemies are retarded, it makes sense. If they're not idiots, it does not. Charisma vs. Will to resist, please.
And yet they do 95% of the time. I'm only saying 95% because I don't have every ability's fluff memorized, but nothing so far as stuck out as ridiculous to me. I just explained "telekinetic warlords" and "come and get it" to you. Got any others?
Shitty explanations. Forcing your enemies to fall off a cliff for no apparent reason whatsoever = fail.
Read what I put in my response to Bill about the whole barbarian can save as well vs poison as a commoner can. Going back to the "less is more" concept when it comes to rules, think of it this way: what would you rather have a DM spend time on?

A. Figuring out the hit dice, physical attributes, mental attributes, skills and proficiencies depending on the craft of the commoner(s) in question.

or

B. Simply using commoners in a scene that is believable while winging the items in A.
Stat up a generic commoner. You're set. Or assume that the poison is going to hit on anything but a 1 (if it's high enough level, this is a safe assumption). And the save system is an additional rule on top of the system. If it were just repeated attacks, then the system would be less complex.
High Strength, high wisdom, go avenging build and pick high [W] attacks. One of your at-wills lets you add wisdom damage on top of everything else to marked targets. Paladins hurt like hell when ignored. So you can be an ass-kicking smiter of evil and still be an effective defender.
Assuming 18 Strength and 16 Wisdom, I'm seeing 2d6 + 7 damage on a target that you've marked. Maximum, you're going to be doing about 4d6 + 20 damage. Color me unimpressed, particularly compared to the rogue's 8d8 + 20 damage.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

Honestly, the suspension of disbelief argument never really held much water with me and 4E. 4E really isn't a bad game because of abilities like "Come and get it", they're more cinematic, and they're actually kind of cool. having a no save (move target 2 squares) isn't particularly game breaking, so I don't see why we have to have a will save against it, just for the sake of "realism". That's more of the bullshit fighters can't have nice things.

No, what brings down 4E isn't that shit. The bad part of 4E is that when it's all said and done, it's a boring tactical combat game. The fights take too long and are prone to nothing but meaningless grinding. That's the main flaw of 4E.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

"Cinematic" doesn't actually mean anything. It's a meme that just means "dude I like this so don't argue with me."
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

RandomCasualty2 wrote:Honestly, the suspension of disbelief argument never really held much water with me and 4E. 4E really isn't a bad game because of abilities like "Come and get it", they're more cinematic, and they're actually kind of cool. having a no save (move target 2 squares) isn't particularly game breaking, so I don't see why we have to have a will save against it, just for the sake of "realism". That's more of the bullshit fighters can't have nice things.

No, what brings down 4E isn't that shit. The bad part of 4E is that when it's all said and done, it's a boring tactical combat game. The fights take too long and are prone to nothing but meaningless grinding. That's the main flaw of 4E.
This is important. 4e's god awful and obviously phoned in skill challenge system is bad. It's bad because it doesn't work as a game. I'm willing to tell whatever story in response to a good game. If the game isn't good, I'm not willing to put any effort into it at all. Whatever the mechanics are, those are the physics. I'm willing to be immersed in whatever story they happen to tell if the game and the presentation are good.

The problem is that 4e D&D is two games. It's a tactical miniatures game that isn't very interesting or good, and it's a collect-the-coins game that is incredibly dull and transparent. And I'm just not willing to give that any slack or give a shit.
PR wrote:"Cinematic" doesn't actually mean anything. It's a meme that just means "dude I like this so don't argue with me."
Pretty much. The actual meaning is "this mechanic creates a mental image for me that I like." But that applies equally to a lot of other mechanics.

-Username17
Hotpants Joe
1st Level
Posts: 43
Joined: Tue Jun 23, 2009 10:54 pm

Post by Hotpants Joe »

Roy wrote: Nope. There you actually not only have ranged attacks, but have mobility as well. So yes, it's very different. Even if an enemy did start a thousand feet away, that's just a Dimension Door away from fixing. And then they could totally Dimension Door themselves. Or something.

The rest of that is a massive straw man.
You're right about the spellcasters > all in 3e point. Anyway, the reason I asked whether or not we were assuming that every fight was an open field is that clearly, not every fight is going to be. You said the game breaks because of horse archers. You're basically throwing a bunch of hypothetical bullshit out here and assuming that there's a bad DM at the 4e table. A bad DM makes any game suck.

It is, however, a legit argument if you're saying that due to the nature of 4e, ranged classes consistently break the game. I think Bill was going to fetch a link about this at some point, which I agreed to check out.
Roy wrote: More straw men, and it doesn't take 'optimized archer rangers'. I'm talking about dumbfucks with bows on horses here. You only need any amount of specialization when facing the rare MOBs that can actually shoot back. Otherwise you kite them to death, just like an MMO.
A DM that repeatedly sets up fights where kiting enemies to death like in an MMO is a viable option is, again, a bad DM. This is a poor argument at best. You're essentially taking hypotheticals -- things that could be done on paper -- and using it to say that 4e sucks. That's weak. I could do the same thing with other systems that are generally regarded as playable.

I'm going to ask you how much 4e you have played. It's a common trend for those who haven't (or have extremely limited experience) that rag on it tend to do so via improbable, hypothetical what-ifs like the horse archer PCs on an open field versus melee scenario, or by pointing out the lack of inconsequential minutia like how much damage a commoner should be able to do with a kitchen fork. Right now you're fitting that bill, just like PR.
Roy wrote: You said some vague handwaving bullshit that amounted to 'Giant Frog' for all the sense it made and all the correctness it had. If this were a room full of physics professors talking shop, you were the guy who just walked in and said gravity works because hallifuckingluyah. And then they call security to escort the druggie off the premises.
You wouldn't call it handwaving bullshit if you actually read what I posted. Feel free to correct me -- I referenced the tables in the EN World thread that Bill posted. If you don't allow aid stacking, skill challenges aren't that imbalanced, although they do tend to err on the side of somewhat easy. What you're doing here is dismissing my argument via handwaving.
Roy wrote: 3.0 has infinitely more options in all areas.
This seems to be true. If you were a spellcaster or had access to UMD at least. While there are some very useful, low cost rituals/alchemy in 4e, they number less than their equivalents in 3e (I'm disappointed at the lack of cost-effective scrying).

But in the end you're still there to fight monsters and gain experience, and gain gold, and gain better items so you can continue to do more of the same stuff. Which is what I was trying to point out. Saying it had "infinitely more" options is an exaggeration. D&D has always, at its core, been a combat-centric game.

And there's still more material being released for 4e.
Roy wrote: Also, way to move the goal posts all over the place, and continue with your religious fanatic like handwaving justifications to preserve your self delusions.

And seriously. If handwaving justifications and such are what you call good arguments, you have no business being here. Full stop.
If you're just going to keep chanting your mantra of "religious fanatic" every time you don't feel like refuting my points logically, then I'm going to ignore your posts. Full stop.
Last edited by Hotpants Joe on Fri Jun 26, 2009 1:53 am, edited 6 times in total.
User avatar
mean_liar
Duke
Posts: 2187
Joined: Fri Mar 07, 2008 7:54 pm
Location: Boston

Post by mean_liar »

Hotpants Joe wrote:If you're just going to keep chanting your mantra of "religious fanatic" every time you don't feel like refuting my points logically, then I'm going to ignore your posts. Full stop.
Welcome to the Den. I see you've met Roy.
Parthenon
Knight-Baron
Posts: 912
Joined: Sat Jan 24, 2009 6:07 pm

Post by Parthenon »

Hotpants Joe wrote: http://www.goodman-games.com/forums/vie ... 324#p25324

Is Joe Goodman's take on it valid enough for you?
Maybe I'm being retarded, but that doesn't really say anything useful. I only read the first post but I don't see any evidence that 4e is doing well.

The first half of the post is useless and has nothing to do with 4e. The second half only briefly mentions how well anything is selling. I'll just go through it:

Myth 1: He says that you can't compare how well 4e sells to how well 3.5 sells. Yes but he isn't saying anything about how well its selling. He doesn't explain why the comparison is poor either so as far as I can tell this point is worthless.

Myth 2: Like a couple of sources and earlier in the thread, the preorders on a few items are excellent. But he has nothing to say about ongoing sales. From what I understand he does say that one distributor does seem to be doing well. But that doesn't really say all that much about how 4e as a whole is doing especially since he has low standards as he says later.

Myth 3: Look at this paragraph:
I've personally visited 47 different game stores so far this year. Yes, 47 -- see viewtopic.php?f=1&t=5197 for some details. Next time someone tells you "4E isn't selling at my local store," remind him that he's discussing 1 store. Aside from those personal visits, I've spoken on the phone with probably 100+ other game stores, gotten direct feedback via a Dungeon Crawl Classics sale (see list of stores in the download at http://www.goodman-games.com/dcc-sale-09.html ), sponsored another year of Free RPG Day (see list of stores at http://www.freerpgday.com/stores.htm ), and run two Worldwide D&D Game Day promotions involving every store participating in Worldwide D&D Game Day (see http://www.goodman-games.com/WWDDD5-23.html and http://www.goodman-games.com/WWDDD3-21.html ). There are hundreds of stores that participate in each of these events individually, probably thousands overall if you compile the various lists. Naysayers who post claims of "4E doesn't sell well at my local store" seem to omit these massive lists of supporting retailers.
Does it say anything about how well these stores are selling? He complains that people say that the stores he knows aren't selling. But he doesn't say that any of those 47 stores he visited are selling, let alone what proportion of stores are selling overall.

Then he talks about how the comparisons of how well 4e is selling are unfair. They possibly are unfair. But all this post and other things I've seen about it are saying are that a lot of shops and places are trying to sell 4e, not that it is selling well.

Am I reading it wrong? Or is it just that this Joseph Goodman guy appears to be up his own arse about how well hes doing and how many shops he talks to and all the RPGs hes played but not actually say anything of use. Because he seems to be spending most of his post boasting.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

He's probably a WotC shill, like Titanium_Dragon.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
Lago PARANOIA
Invincible Overlord
Posts: 10555
Joined: Thu Sep 25, 2008 3:00 am

Post by Lago PARANOIA »

Hang on.

That's totally fucking unfair.

Titanium Dragon is not a WotC shill.

While I do have my problems with him, he's the first one to call WotC for releasing unbalanced or unplaytested material. Hell, the last I heard of him was that he pretty much gave up on the edition after he participated in the barbarian playtest, complained about stuff like Hurricane of Blades... and not only did they not fix it, but gave a cosmetic fix to it which shows that they heard the complaint but didn't care... and then they released Storm of Blades, which is even worse.

He said something about feeling lied to by the playtest managers and that's the last I saw of him.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
violence in the media
Duke
Posts: 1725
Joined: Tue Jan 06, 2009 7:18 pm

Post by violence in the media »

Hotpants Joe wrote: A DM that repeatedly sets up fights where kiting enemies to death like in an MMO is a viable option is, again, a bad DM. This is a poor argument at best. You're essentially taking hypotheticals -- things that could be done on paper -- and using it to say that 4e sucks. That's weak. I could do the same thing with other systems that are generally regarded as playable.
I just wanted to address this point. The DM doesn't have to be a poor DM, or set up fights to be any specific way, if the PCs are able to force fights to happen the way they want. The aforementioned horse-archer party could, as one example, refuse or abandon any quest or mission that forces them into tight spaces.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

Lago PARANOIA wrote:Hang on.

That's totally fucking unfair.

Titanium Dragon is not a WotC shill.

While I do have my problems with him, he's the first one to call WotC for releasing unbalanced or unplaytested material. Hell, the last I heard of him was that he pretty much gave up on the edition after he participated in the barbarian playtest, complained about stuff like Hurricane of Blades... and not only did they not fix it, but gave a cosmetic fix to it which shows that they heard the complaint but didn't care... and then they released Storm of Blades, which is even worse.

He said something about feeling lied to by the playtest managers and that's the last I saw of him.
Then he must have changed somewhat, given his proclivity for sheer idiocy and WotC cocksucking in the past.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
Post Reply