Murtak wrote:So you want to have monsters to be incapable of sneaking past other monsters and incapable of spotting other monsters but you want them to able to sneak past players and to spot players?
That sounds retarded.
Yeah I really wouldn't want to go that far as to have NPCs not capable of making certain rolls, because at some point we're probably going to have monster versus monster combats (in the case of summoners), so I'd want that as an option. PC versus PC combat also may be required if a PC is dominated, or even just to support some interesting roleplaying where PCs may turn on each other from time to time.
Q.E.D. - the game is unbalanced either way, as soon as you allow the PC to hyperspecialize. The gamble may pay off, or it may not, but either way, balance is destroyed.
Well yeah, the purpose of a level system is to prevent your PCs from totally going off the deep end and just having one ability. You don't want PCs to be one trick ponies. This sort of thing is actually ok for a monster. A giant scorpion can literally do nothing other than charge at people to claw and sting them. But PCs need more depth.
Once you force PCs to diversify some, then the only problem arises if PCs all specialize in the same thing. Though I think it's a balance paradigm that you can deal with, the PCs just have to be willing to accept that some fights are going to be easy and others are going to be brutal. A group of all shadowrun mages will have a real easy time with astral combat, but if they need to do hacking things, they're going to be in trouble.
More DnD blindness. You can not even conceive of a game which can be played without accounting for 500000 gold pieces. Any time you feel the need to resort to dumpster diving the game hasd already failed.
The problem is that dumpster diving isn't just a D&D thing. Lots of games have lots of PC options. GURPS for instance has a massive list of choices. BESM is much the same way (though the list is admittedly somewhat shorter). Shadowrun requires you to purchase equipment through a big list. White wolf requires you select from a bunch of backgrounds, disciplines, skills and so on. And all that stuff pretty much involves dumpster diving.
Really I have trouble thinking of many RPGs that don't at one time or another require PCs to consult a bunch of lists that won't fit on a DM screen and also don't require adding or subtracting gold/points. White wolf is probably the closest, but as I said, lots of game systems share this flaw when you make monsters as PCs. Whether I'm adding gold, skill ranks, nuyen or GURPS character points, I'm still doing a ton of math and that's unacceptable for calculating a monster.
D&D 3.5 isn't alone. Pretty much pick any system where creating a PC takes longer than 5-10 minutes, which is almost every system (Feng Shui seems to be the only exception to that rule). But the problem is not limited to only D&D, in fact, it's very widespread.