TNE: Treasure as Social Power

General questions, debates, and rants about RPGs

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MGuy
Prince
Posts: 4871
Joined: Tue Jul 21, 2009 5:18 am
Location: Indiana

Post by MGuy »

With what K has presented and as you pointed out ties into what I'm asking. Buying a ship or something similar is normally a high cost/low value venture. Shouldn't their be a part of the wealth system that balances out the high cost of these purchases with their relatively low usefulness. If we're going by a coolness of deeds thing instead of actual currency shouldn't the normally high cost of these things realistically change since giving a ship is liken to giving land.
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PhoneLobster
King
Posts: 6403
Joined: Fri Mar 07, 2008 7:54 pm

Post by PhoneLobster »

That depends on how many magic swords you can buy with the same "currency" and how vital it is to buy them.

If there is nothing equivalent to must have magic swords you need to be buying instead then it doesn't really matter if the boat costs way more than blowing the same "funds" on luxury accommodation and high class hookers.

And that is kind of beyond the scope of determining what your currency is.
zeruslord
Knight-Baron
Posts: 601
Joined: Fri Mar 07, 2008 7:54 pm

Post by zeruslord »

Having a Ship is an item on the same scale as being a Knight of the Realm, The Local Hero, Having a Castle, and even Having an Army. It's a primarily storyline benefit that lets you do things that other characters can't (Get into the Royal Ball, get drinks for free, live off your holdings, and fight large-scale battles.)

I'd favor a system where magic items provide generally similar sorts of benefits, although they might do it differently and be usable in different sets of circumstances.
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