Errata Onslaught
Goal: Unlike in 3E where we had things like Pun-Pun and the peasant cannon get made fun of for years and not get fixed, we'll immediately issue a rules patch in order to fix broken stuff.
Unintended Result: Many. The biggest problem is that the errata is excessively. I don't know what it is right now, but last I checked it was 100 pages. That's fucking ridiculous. They can get away with it to an extent due to the character builder and online Dragon, but as long as they have a dead tree edition of the game this is seriously moving into ripping-off-the-customer territory.
The other problem is that the errata is not applied to A) genuinely game-derailing stuff that B) will probably be discovered by the group. Wizard saving throw penalty douchebaggery did need to be errata'd. Blade Cascade needed an errata. Pray For More + Vorpal Weapon + Demigod is an infinite damage loop but it seriously was not worth the space to close since it is a level 30 damage loop. It only needed a fix the same way that Pun Pun did, that is only to shut people up. Even if something was seriously 'broken' they went way overboard. Yeah, Come And Get It (Fighter 7) used a non-standard effect and had a couple of exploits to it, but the exploits were minor when viewed from the whole of combat. It's not worth the space to fix it. Making things significantly worse is that errata is almost (95% of the time) never done in a way to create equal-but-balanced functionality, it's always done just to snip the balls off like naughty poodles. I have seen people, including myself, ragequit over the game because it killed off builds. They've gotten 'better' at this such that only 10 builds were killed off this year, but seriously, getting your panties in a twist because someone is doing an extra 10 damage a round? Please.
Making every power do damage.
Goal: Make it so that more people want to play healbitches and mezzers rather than passing the cleric off to the guy who got the short straw. It's also done to avoid the 3E problem of people with non-damaging effects tripping over each other.
Unintended Result: This is just an unfortunate side-effect of human psychology, but if a game designer decreed that every console video game came packaged with a side order of the immensely and universally popular Tetris no matter what the game normally was (God of War, Final Fantasy XIII, Madden 2011, etc.) this would actually harm sales. The games would feel less different from each other even though the Tetris-addon would have no effect on the rest of gameplay experience.
That's a big part of the problem that 4E has. Even if the game effects of powers
were exciting (they're not), insisting on attaching a weapon dice to everything makes them feel too much the same. I mean the pacifist cleric, despite being nerfed to oblivion and then left to die like a wounded Russian soldier in the rubble waiting for Nazi machinegunners to finish them off, was a refreshing change just because they didn't do damage. Even if the game designers recognize this fact they're still totally fucked because there are like no ways to take out a monster that don't involve hit point grind. This is because the saving throw system is totally fucked and they still haven't really solved the problem of two mezzers tripping over each other. The next edition either needs to get back to accepting the reality of save-or-dies or desperately needs a CAN system or some reasonable fascimile thereof.
No self-buffs.
Goal: Kill off the cleric archer.
Unintended Result: I did a thread on the board why getting rid of self buffs are almost always more unbalanced than allowing them. You can read that. 4th Edition D&D is a perfect example as to why No Self-Buffs not only didn't do what they want but did the opposite--yet no one in the fanbase notices because they just buy the hype.
Swordslinger wrote:You realize that a special wall of purple flames would use the trap rules and could basically do anything a monster could, right?
Are you just ignorant of 4E or are you being outright disingenuous because you hate the edition?
Anyone who used the trap rules for this effect is either a moron, a Monty Hauler, or a Gygaxian asshat who doesn't intend to play fair because you get experience points for overcoming traps. Yes, seriously.