kzt wrote:FrankTrollman wrote:Use of the Movement power does not make things impact any harder or fall apart from stress or become impossible to control. Primarily a balance issue with speeding up weaponry (and I include ramming people with drone cars as "weaponry"), but also to prevent arguments about what the fastest speed a garbage truck could handle if hypothetically it gained a whole lot of velocity without actually heating the engine any hotter.
What's odd is that the SR2 version of movement didn't work that way. It was noted as being able to cause the target to crash or take damage due to forcing it to perform maneuvers at unsafe speed. This was the version on Predator and Prey, not sure what was in the core SR2 book as I never got that, but the P&P notes said they replaced the core powers if there was conflict.
I'm pretty sure Predator and Prey was 3rd edition. Yeah, 3rd Edition movement was
incredibly weird. They put in an attempt to "fix" Movement by having it involve die rolls that sped up or slowed down vehicles by multiples of the vehicle's Acceleration value. It was supposed to make the Movemented Tankers go away, which of course it did not do. Like at all.
Since you were going to be accelerating normally with a tanker while using movement on it, and the rolls were pretty easy, it actually just took some number of
seconds to achieve full super speed on any vehicle going point to point through the air or water - meaning that the "nerf" wouldn't really be noticed by industrial movement magic at all.
On the flip side, since it was based on the acceleration value of the vehicle and the number of hits, and
not on the current speed, the "nerfed" value of Movement could be used to telekinetically hurl parked cars into store fronts. Like, with Force 2 Spirits.
The SR3 Movement "nerf" was actually so bizarrely overpowered that when SR4 came around, everyone pretended it had never happened.
-Username17