Lago PARANOIA wrote:That's only a partial solution, tzor, there's still the sadly-common situations of 'you meet an orc hunting party on their way back to town' or 'faceless goons are guarding the door to the Dark King's throne room'.
Again, you're asking one side to, please, avoid gunning the other side down
in a war story. That's stupid. DnD characters cannot afford Superman's morality because they both aren't as powerful as Superman, and don't have the same backing (half the world isn't openly ruled by supervillains in DC's universe).
Now, you can try to either:
a)Make endless war between forces of good and evil much less prominent in DnD and generally tone down the level of violence, danger and desperation inherent in the setting.
b)Make the bad guys into something no one will have ethical qualms about killing, like mindless predator or Dragon Age's darkspawn (monsters that must parasitize on other races as the part of their reproduction cycle and have a semi-hivemind, that drives them to kill and destroy).
Or some combination of both. In fact, that's what I prefer to do.
What you shoudn't do is complaning that PCs have temerity of killing their enemies when there is an actual war, most likely started by said enemies, going on. Well, genociding the enemy is another matter... but again, I've never actually seen this - in my experience PCs even always accept surrender, when they feel or can deduce from experience that the GM isn't actually trying to fuck them over by making enemies surrender.