Wrathzog wrote:But that doesn't change how Oberoni's Fallacy works. The very second I decide to change any part of the system (whether you label it a rule or a guideline), I am implicitly defining the system as being faulty. That's all there is to it.
IF he looked for images and took the first one, then that only further shows his google-fu is strong, but knowledge of those things he was looking for images of was weak.....
now you are making a logical fallacy.
your decision to change something does not prove it didnt work the way it was.
you arent talking about broken in the sense of power and balance, nor in the sense of non-functioning.. all you are talking about is personal preference.
nothing can be attested to be of the personal preference of everyone at the same time.
your ability to paint your toenails plaid, doesnt mean they were faulty to begin with.
which is probably the type of thing the Oberoni came from...but only speaks of personal bias, rather than an unbiased view of the thing.
if Oberoni is so steeped in bias, then THAT is what i am saying is wrong with it.
Monopoly has (or had since my version is from early 80s and they may have added it in the rules as an option...) no rule stating that landing on free parking gets you the money paid by others as taxes or whatever. not having it does not make the game faulty, just that you wish to do something with it outside of its initial design.
there is nothign wrong with doing so, but it doesnt mean the game was at fault for not having it, just it is something YOU wanted to do, while others do not play that way.
it is like high v low magic D&D. neither is right or wrong, but a preference of play.
there is no rule, contrary to WotC belief, on how quickly you should gain levels through hours of real-time play, in game time, or anything else.
it is all based in how you approach the game. again my signature provides two axis in that.. playing the game, or playing the rules.
Gary Gygax wrote:~it is the spirit of the rules not the letter of them....~
maybe just so many people cannot get out of the "rules are rules and must be followed" concept of traditional games, just as they cannot leave the "players are competing with each other when playing the game" concept to fully understand what D&D is meant for.
though each edition does explain that D&D isnt the games you are familiar with playing. you have to approach it with an open mind and look at the way you play games anew.
"ones lack of understand something, does not make that thing inherently flawed, JUST because some cannot understand it."