Previn wrote:I said nothing about common and easy? I pointed out that mechanically speaking, it does not take years of training, which is true.
Are you fvcking simple? Even you noticed that wizards start at age 15+2d6, and that +X varies from class to class, showing an actual variance in training. Assuming you can count, 2d6 or even 1d4 is greater than "less than a year."
I'm sorry, I'm not sure what that has to do with whether altruism exists or not?
It has to do with the fact that it's not going to be enough to make a real difference in the peasants' lives.
If the wizard in interested in making enough money to maintain a certain lifestyle because it's easier to spend it than it is to cast spells, then he's not going to produce enough of anything before all of his physical comforts are accounted for. That means nails are never going to come up as worth his time to even acknowledge, and this is a fairly nice wizard as things go, because he's choosing
not to incinerate the town to keep his palace polished.
If the wizard is one of those uncommon altruistic types who takes the time off for spontaneous charity to the economically depressed peasantry, neither party is going to prioritize nails over major things like feeding their hungry or building a house; or the deed they
can't actually do on their own, killing the manticore.
The only wizard who's going to be making nails is the one so invested/obsessed in fulfilling the material needs of a community, that he actually ran out demand for buildings, safety, weapons, armor, clothing, vehicles, food, water, lighting, furniture, and who knows what else that rates higher than nails. This is not a wizard with a bit of altruism, but an expy from Red Son, placing an entire city in a bottle under his control.