SKR quotables
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Yeah, nocker, it is plainly absolutely wrong about the actual fucking rules for flurry to a painful extent. But you know those monks, always need a nerf.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
http://seankreynolds.wordpress.com/2014 ... haracters/
DAFUQ?! This can't be the SKR...By getting rid of the idea that you have to define special abilities as either “magic” or “not magic,” you also get rid of the idea that “martial characters don’t have magic, and therefore can’t do amazing things because they’re limited to what nonmagical people can do in the real world.”
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zugschef wrote:http://seankreynolds.wordpress.com/2014 ... haracters/
DAFUQ?! This can't be the SKR...By getting rid of the idea that you have to define special abilities as either “magic” or “not magic,” you also get rid of the idea that “martial characters don’t have magic, and therefore can’t do amazing things because they’re limited to what nonmagical people can do in the real world.”
![Image](http://i.imgur.com/DAbi4t5m.jpg)
But with a brain instead of a heart
Getting rid of (Su) abilities solves nothing; the people who think fighters shouldn't get magic abilities will still mentally sort abilities into "fighter-appropriate" and "non-fighter-appropriate", even if you swear up and down that the fighter's teleporting and scrying is not magical.zugschef wrote:http://seankreynolds.wordpress.com/2014 ... haracters/
DAFUQ?! This can't be the SKR...By getting rid of the idea that you have to define special abilities as either “magic” or “not magic,” you also get rid of the idea that “martial characters don’t have magic, and therefore can’t do amazing things because they’re limited to what nonmagical people can do in the real world.”
Last edited by hogarth on Sun Jun 08, 2014 6:15 pm, edited 1 time in total.
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I think the idea is that once you stop having "magic" vs "not magic", people will call things they think are "unrealistic" magical, as opposed to going, "it's an (Ex) ability, so it must be Realistic (TM), therefore it can't do what it says it does."hogarth wrote:Getting rid of (Su) abilities solves nothing; the people who think fighters shouldn't get magic abilities will still mentally sort abilities into "fighter-appropriate" and "non-fighter-appropriate", even if you swear up and down that the fighter's teleporting and scrying is not magical.
EDIT: Remember when WotC decided bears needed phlebotinium?
Last edited by RadiantPhoenix on Sun Jun 08, 2014 10:01 pm, edited 1 time in total.
This seems heartening:
The thing is, there has to be a concerted effort (by game designers, and the RPG punditry) to establish proper expectations. You've got to actually come out and say shit like "Conan was at most never more than 6th level"; and really drive the point home that by time your Fighter hits 10th level, he's going to have abilities that are decidedly non-mundane - that's what it means to be 10th level.
And if some derpity grognards can't get that through their thick skulls ... well, you can't go out of your way to cater to the mentally afflicted, else you end up with a product, and the games that are played with that product, that is flat-out fucking stupid.
I think that SU abilities have a place. I also think that he was focusing way too much on AMF, and the way he was invoking it was a bit of a red herring.SKR wrote: I’m not sure if I’m
* a “reality martial guy who changed his mind,”
* a “low-level martials should be ‘reality martials’” guy who is clarifying his stance on higher-level martials, or
* if I’ve just been misunderstood this whole time.
I think it’s probably the second one, with a hint of the first.
The thing is, there has to be a concerted effort (by game designers, and the RPG punditry) to establish proper expectations. You've got to actually come out and say shit like "Conan was at most never more than 6th level"; and really drive the point home that by time your Fighter hits 10th level, he's going to have abilities that are decidedly non-mundane - that's what it means to be 10th level.
And if some derpity grognards can't get that through their thick skulls ... well, you can't go out of your way to cater to the mentally afflicted, else you end up with a product, and the games that are played with that product, that is flat-out fucking stupid.
Last edited by ACOS on Sun Jun 08, 2014 10:07 pm, edited 2 times in total.
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While I certainly agree that fighters need to be doing supernatural things, they should still feel like swordsmen. I'm not for the idea of writing mechanics first and then just applying flavor to them to give some weak justification. Even Magic the gathering has archetypes for its various colors, and D&D classes need to be the same way. At some point prior to designing the mechanics you have to decide what given things are possible for a class and what things a class can't do (and yes wizards need things that they can't do as well).
That Runeclaw Bear is fucking sweet!
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
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What should wizards be though? I could get behind the argument that wizard should be a straight support role. Their job should be to buff, debuff, and provide second string melee and ranged support with swording and bows.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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The wizard should vary depending on what types of spells they learn. The 3.x expectation is that all wizards have access to all spells, or a specialist wizard has access to all spells except some very few restricted spells. Even beyond that, even losing access to an entire school doesn't mean you don't have access to the same kind of effects. If you give up Evocation, you just use Conjuration [fire] and you do everything you could have done with an Evocation (except now you get to ignore Spell Resistance).darkmaster wrote:What should wizards be though? I could get behind the argument that wizard should be a straight support role. Their job should be to buff, debuff, and provide second string melee and ranged support with swording and bows.
A wizard cannot be limited to a support role because their spells cannot be limited to support spells.
A better model for the wizard is a specialty class (like Beguiler) that has a limited spell list that is cohesive.
I agree with the sentiment around here where a 'Wizard' should be just split up between Necromancer, Beguiler, Pyromancer/Cryomancer/whatever, and the like instead of a catch all thing for all kinds of arcane magic.deaddmwalking wrote:The wizard should vary depending on what types of spells they learn. The 3.x expectation is that all wizards have access to all spells, or a specialist wizard has access to all spells except some very few restricted spells. Even beyond that, even losing access to an entire school doesn't mean you don't have access to the same kind of effects. If you give up Evocation, you just use Conjuration [fire] and you do everything you could have done with an Evocation (except now you get to ignore Spell Resistance).darkmaster wrote:What should wizards be though? I could get behind the argument that wizard should be a straight support role. Their job should be to buff, debuff, and provide second string melee and ranged support with swording and bows.
A wizard cannot be limited to a support role because their spells cannot be limited to support spells.
A better model for the wizard is a specialty class (like Beguiler) that has a limited spell list that is cohesive.
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You mean like 'Warrior', 'Wizard', 'Priest' and 'Rogue'?RadiantPhoenix wrote:"Wizard" should be a category of classes.darkmaster wrote:What should wizards be though? I could get behind the argument that wizard should be a straight support role. Their job should be to buff, debuff, and provide second string melee and ranged support with swording and bows.
![Wink ;)](./images/smilies/wink2.gif)
edit: Changed to proper 2e names.
Last edited by codeGlaze on Mon Jun 09, 2014 3:42 am, edited 1 time in total.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
However you slice it, people who think "fighters shouldn't get nice things" would still believe they shouldn't get nice things whether (Su) abilities exist or not.RadiantPhoenix wrote:I think the idea is that once you stop having "magic" vs "not magic", people will call things they think are "unrealistic" magical, as opposed to going, "it's an (Ex) ability, so it must be Realistic (TM), therefore it can't do what it says it does."hogarth wrote:Getting rid of (Su) abilities solves nothing; the people who think fighters shouldn't get magic abilities will still mentally sort abilities into "fighter-appropriate" and "non-fighter-appropriate", even if you swear up and down that the fighter's teleporting and scrying is not magical.
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When your art shows your "warmaster" (or whatever) sending a giant flying dozens of meters into the air with one swing of half of a broken table (that is currently glowing), I think most people will get the idea.hogarth wrote:However you slice it, people who think "fighters shouldn't get nice things" would still believe they shouldn't get nice things whether (Su) abilities exist or not.RadiantPhoenix wrote:I think the idea is that once you stop having "magic" vs "not magic", people will call things they think are "unrealistic" magical, as opposed to going, "it's an (Ex) ability, so it must be Realistic (TM), therefore it can't do what it says it does."hogarth wrote:Getting rid of (Su) abilities solves nothing; the people who think fighters shouldn't get magic abilities will still mentally sort abilities into "fighter-appropriate" and "non-fighter-appropriate", even if you swear up and down that the fighter's teleporting and scrying is not magical.
Upon viewing that, a caster supremacist's ass lips will spontaneously chafe and chap, swell and snap, and he will not play your game.RadiantPhoenix wrote:When your art shows your "warmaster" (or whatever) sending a giant flying dozens of meters into the air with one swing of half of a broken table (that is currently glowing), I think most people will get the idea.
But really, is that a loss?
Tumbling Down wrote:An admirable sentiment but someone beat you to it.deaddmwalking wrote:I'm really tempted to stat up a 'Shadzar' for my game, now.
Absolutely. The mundane fighter brigade will get the idea "I hate that weeaboo anime superhero MMORPG bullshit!!! I just want to play Conan the 20th level fighter as God and Gygax intended!"RadiantPhoenix wrote: When your art shows your "warmaster" (or whatever) sending a giant flying dozens of meters into the air with one swing of half of a broken table (that is currently glowing), I think most people will get the idea.
hogarth wrote:Absolutely. The mundane fighter brigade will get the idea "I hate that weeaboo anime superhero MMORPG bullshit!!! I just want to play Conan the 20th level fighter as God and Gygax intended!"
Barring certain individuals that are largely ignored, is there a reason to remind people about grognards? What possible benefit could there be with drudging up the same damn line of "but they won't like it" every damn time? Of course they'll hate it, more than they hate women and self-grooming.brized wrote:Upon viewing that, a caster supremacist's ass lips will spontaneously chafe and chap, swell and snap, and he will not play your game.
Just make the damn game and discuss what flavour of magic will flow through their sword-swinging veins as they progress in levels. Discuss what feats are necessary at a certain level and at what point Charles Atlas is supplanted with Qi-manipulation (IMO, before 10th level).
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How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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That was my point, virgil.
Last edited by brized on Tue Jun 10, 2014 4:44 pm, edited 1 time in total.
Tumbling Down wrote:An admirable sentiment but someone beat you to it.deaddmwalking wrote:I'm really tempted to stat up a 'Shadzar' for my game, now.
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The idea being that while this new Paladin/Folk Hero class seems awesome, it breaks the flavor of their Conan/Batman/Elothar wannabe that they have in their head and also want a class that does that?RadiantPhoenix wrote:When your art shows your "warmaster" (or whatever) sending a giant flying dozens of meters into the air with one swing of half of a broken table (that is currently glowing), I think most people will get the idea.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Then they play a Warmaster 6 in a low level world or something.Lago PARANOIA wrote:The idea being that while this new Paladin/Folk Hero class seems awesome, it breaks the flavor of their Conan/Batman/Elothar wannabe that they have in their head and also want a class that does that?
Maybe do the BECMI thing and divide the game up by level chunks or something (Classic Fairy Tale / Heroic / Epic / Mythic / Penis-Measuring), and then have a (version of the?) campaign setting for each one?
Naturally. That's why I don't understand why people are getting moist panties over SKR's "get rid of (Su) and (Ex)" suggestion: grognards will still do their grognard thing (where any cool stuff for fighter-types is verboten, regardless of whether it's SU or EX) and non-grognards will keep doing their non-grognard thing (where fighter-types are allowed to do cool stuff, regardless of whether it's SU or EX).virgil wrote:hogarth wrote:Absolutely. The mundane fighter brigade will get the idea "I hate that weeaboo anime superhero MMORPG bullshit!!! I just want to play Conan the 20th level fighter as God and Gygax intended!"Barring certain individuals that are largely ignored, is there a reason to remind people about grognards? What possible benefit could there be with drudging up the same damn line of "but they won't like it" every damn time? Of course they'll hate it, more than they hate women and self-grooming.brized wrote:Upon viewing that, a caster supremacist's ass lips will spontaneously chafe and chap, swell and snap, and he will not play your game.
Well we did get ToB, a book all about creating martial spell casters, and while many do indeed call it a weeaboo book, there are also many people who dearly love it.hogarth wrote:Absolutely. The mundane fighter brigade will get the idea "I hate that weeaboo anime superhero MMORPG bullshit!!! I just want to play Conan the 20th level fighter as God and Gygax intended!"
Oh and Conan was a 15th level fighter who had the thieving abilities of a 9th level thief in OD&D.
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Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.