Guards roll 5, Pip rolls 7. Pip and his army get first strike!
COMBAT LOG:
Pip throws his spear at Guard #1. He rolls 8 and hits for 0+10-2 = 8 damage! Guard#1 is at 7.
Hercules throws his spear at Guard#2. He rolls 3 and misses.
Achilles rolls 7 and hits for 5+1-2 = 4 damage. Guard#3 is at 11.
Achilles rolls 6 and hits for 4+1-2 = 3 damage. Guard#3 is at 8.
Generic Argonaut#1 throws his spear at Guard#4. He rolls 4 and misses.
Generic Argonaut#2 throws his spear at Guard#5. He rolls 7 and misses.
Generic Argonaut#3 throws his spear at Guard#6. He rolls 12 and hits for 4+10-2 = 12 damage! Guard#6 is at 3 and is knocked out.
Generic Argonaut#4 throws his spear at Guard#7. He rolls 9 and hits for 1+10-2 = 9 damage! Guard#7 is at 6.
Generic Argonaut#5 throws his spear at Guard#8. He rolls 11 and hits for 3+10-2 = 11 damage! Guard#8 is at 4 and is knocked out.
Generic Argonaut#6 throws his spear at Guard#9. He rolls 5 and misses.
Generic Argonaut#7 throws his spear at Guard#10. He rolls 9 and hits for 1+10-2 = 9 damage! Guard#10 is at 6.
Generic Argonaut#8 throws his spear at Guard#11. He rolls 3 and misses.
Generic Argonaut#9 throws his spear at Guard#12. He rolls 8 and hits for 0+10-2 = 8 damage! Guard#12 is at 7.
Generic Argonaut#10 throws his spear at Guard#1. He rolls 12 and hits for 4+10-2 = 12 damage! Guard#1 is killed.
Jason throws his spear at Guard#2. He rolls 11 and hits for 4+10-2 = 12 damage! Guard#2 is at 3 and is knocked out.
Guard#3 rolls 6 and hits for 1+2-2 = 1 damage. (Armour check = 7 - doesn't shatter). Achilles is at 29.
Guard#4 rolls 2 and misses.
Guard#5 rolls 8 and hits for 3+2 = 5 damage. Generic Argonaut#2 is at 11.
Guard#7 rolls 4 and misses.
Guard#9 rolls 6 and hits for 1+2 = 3 damage. Generic Argonaut#6 is at 13.
Guard#10 rolls 4 and misses.
Guard#11 rolls 8 and hits for 3+2 = 5 damage. Generic Argonaut#8 is at 15.
Guard#12 rolls 6 and hits for 1+2 = 3 damage. Generic Argonaut#9 is at 17.
4 Guards went down after the first spear volley. A good start!
Round 2:
Pip rolls 7 and hits for 1+1-2 = no damage.
Pip rolls 5 and misses.
Hercules roll 6 and hits for 0+1+4-2 = 3 damage. Guard#4 is at 12.
Hercules roll 6 and hits for 0+1+4-2 = 3 damage. Guard#4 is at 9.
Generic Argonaut#1 rolls 7 and hits for 1+3-2 = 2 damage. Guard#4 is at 7.
Generic Argonaut#2 rolls 8 and hits for 2+3-2 = 3 damage. Guard#5 is at 12.
Generic Argonaut#3 rolls 8 and hits for 2+3-2 = 3 damage. Guard#5 is at 9.
Generic Argonaut#4 rolls 8 and hits for 1+3-2 = 2 damage. Guard#7 is at 4 and is knocked out.
Generic Argonaut#5 rolls 5 and misses.
Generic Argonaut#6 rolls 10 and hits for 4+3-2 = 5 damage. Guard#9 is at 10.
Generic Argonaut#7 rolls 10 and hits for 4+3-2 = 5 damage. Guard#10 is at 1 and is knocked out.
Generic Argonaut#8 rolls 8 and hits for 2+3-2 = 3 damage. Guard#11 is at 12.
Generic Argonaut#9 rolls 7 and hits for 1+3-2 = 2 damage. Guard#12 is at 5 and is knocked out.
Guard#3 rolls 6 and hits for 1+2-2 = 1 damage. Achilles is at 28.
Guard#4 rolls 11 and hits for 6+2 = 8 damage. Generic Argonaut#1 is at 12.
Guard#5 rolls 7 and hits for 2+2 = 4 damage. Generic Argonaut#2 is at 7.
Guard#9 rolls 6 and hits for 1+2 = 3 damage. Generic Argonaut#6 is at 10.
Guard#11 rolls 7 and hits for 2+2 = 4 damage. Generic Argonaut#8 is at 11.
3 more guards down, and all Argonauts still standing!
Round 2:
Pip rolls 6 and hits for 0+1-2 = no damage.
Pip rolls 7 and hits for 1+1-2 = no damage.
Hercules roll 6 and hits for 0+1+4-2 = 3 damage. Guard#4 is at 4 and is knocked out.
Hercules roll 12 and hits for 6+1+4-2 = 9 damage. Guard#9 is at 1 and is knocked out.
Achilles roll 11 and hits for 9+1-2 = 8 damage! Guard#3 is killed.
Achilles roll 8 and hits for 6+1-2 = 5 damage. Guard#11 is at 7.
Generic Argonaut#1 rolls 3 and misses.
Generic Argonaut#2 rolls 5 and misses.
Generic Argonaut#3 rolls 3 and misses.
Generic Argonaut#4 rolls 7 and hits for 1+3-2 = 2 damage. Guard#5 is at 7.
Generic Argonaut#5 rolls 11 and hits for 5+3-2 = 6 damage. Guard#11 is at 1 and is knocked out.
Generic Argonaut#6 rolls 6 and hits for 0+3-2 = 1 damage. Guard#5 is at 6.
Generic Argonaut#7 rolls 3 and misses.
Generic Argonaut#8 rolls 7 and hits for 1+3-2 = 2 damage. Guard#5 is at 4 and is knocked out.
Where do we go now?
SEA CHART:
![Image](https://i.imgur.com/2DloqJY.png)
Permanent Life Points: 14
EQUIPMENT CARRIED:
Rusty Dagger (+2 damage)
Sword (hits on 6, damage +3)
Spear (hits on 6/thrown 8, damage +5/thrown +10, only attack once every 2 rounds/thrown once every 3 rounds)
New Dagger (hits on 6, damage +1, attack twice per round)
One-piece armour (worn) (damage -2, shatters on 12 after taking the 1st hit in every combat)
Spare armor x2 (damage -2, shatters on 12 after taking the 1st hit in every combat)
Rope (50ft coil)
Grappling hook
Backpack
Flint and steel (for lighting fires)
Ceramic lamp
Box of biscuits
Wallbanger Ritual Spell Scroll (Appendix, p.217)
Healing Potion (+2D6 LP, 6 doses)
Jar of Salve (+3 LP, 5 applications)
Magical Quinine (cure for malaria)
Poison Stiletto (damage +1, poison causes 2 LP loss every combat round, additional hits are cumulative, 11/12 doses)
MONEY: 620 GP
EXPERIENCE POINTS: 1
ENEMIES DEFEATED:
Old Sea Dog (2x)
Poisonous Spider
Ship's Cook (2x)
16 Guards
10 Scoundrels (2x)
PUZZLES SOLVES:
No. of Deaths:
1) LP drained by Shadows on Skull Island