Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Give crazy beggar two Gold Pieces.
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- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
I also vote to give the beggar two Gold Pieces.
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- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
217
He takes the coins and tests each with a single yellow tooth which he has somehow kept in his rheumy jaw for just that purpose. There is a look of near disbelief in his eyes as he realizes you actually have given him two genuine Gold Pieces. In a whining voice he tells you he is Boolag the Beggar, and he has eked out a living in Thalios for several years. He does not disclose his usual source of income, nor what use he has for gold in these apparently deserted ruins. Impatient to be on your way, you cut short his ramblings and start to brush past him. ‘Watch out for Nuckelavee,’ he calls after you, ‘he’s much worse than them coral fellers!’ This sounds interesiing. You turn and look back at him. He pulls a face and stares forlornly at his two coins. If you wish to give him another for more information, turn to 115. If you carry on up to the Citadel, turn to 41.
He takes the coins and tests each with a single yellow tooth which he has somehow kept in his rheumy jaw for just that purpose. There is a look of near disbelief in his eyes as he realizes you actually have given him two genuine Gold Pieces. In a whining voice he tells you he is Boolag the Beggar, and he has eked out a living in Thalios for several years. He does not disclose his usual source of income, nor what use he has for gold in these apparently deserted ruins. Impatient to be on your way, you cut short his ramblings and start to brush past him. ‘Watch out for Nuckelavee,’ he calls after you, ‘he’s much worse than them coral fellers!’ This sounds interesiing. You turn and look back at him. He pulls a face and stares forlornly at his two coins. If you wish to give him another for more information, turn to 115. If you carry on up to the Citadel, turn to 41.
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Give him another coin.
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- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Okay, let's see what another coin gets our hero.
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Thaluikhain
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- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
115
Boolag catches the Gold Piece you toss to him. ‘He don’t like fresh water. Afraid of a fresh water bath, that’s old Nuckelavee!’ He cackles, obviously more than a little in need of a bath himself. ‘Not afraid of much else, though.’ He pockets his money and scurries off into the shadows. Despite his decrepitude, he is quite nimble and stealthy; you soon lose sight of him. You continue up the path to the Citadel. Turn to 41.
Alcina now has only 7 gold coins remaining.
41
You reach the weed-choked forecourt of the Citadel. Its heavy bronze doors stand open, enticing you to enter and uncover whatever secrets and treasures lie within. But as you draw closer and gaze into the moonlight shadow beyond the doors, you cannot escape a feeling of dread. Will you brave the dangers of the Citadel (turn to 102), or will you take the path down to the western shore of the island (turn to 20)?
Boolag catches the Gold Piece you toss to him. ‘He don’t like fresh water. Afraid of a fresh water bath, that’s old Nuckelavee!’ He cackles, obviously more than a little in need of a bath himself. ‘Not afraid of much else, though.’ He pockets his money and scurries off into the shadows. Despite his decrepitude, he is quite nimble and stealthy; you soon lose sight of him. You continue up the path to the Citadel. Turn to 41.
Alcina now has only 7 gold coins remaining.
41
You reach the weed-choked forecourt of the Citadel. Its heavy bronze doors stand open, enticing you to enter and uncover whatever secrets and treasures lie within. But as you draw closer and gaze into the moonlight shadow beyond the doors, you cannot escape a feeling of dread. Will you brave the dangers of the Citadel (turn to 102), or will you take the path down to the western shore of the island (turn to 20)?
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Let's go into the citadel. Not because we're brave enough to face the dangers there, but because we're too cowardly to face the dangers of the outdoor island.
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- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
I vote to brave the dangers of the Citadel, as it is not a guarantee that our hero will be able to survive the journey to the island.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
102
The interior of the Citadel is unlit. To enter and explore it, you must still have your Orb of Illumination. If you do, turn to 225. If you have lost the Orb, you must make your way down to the shore by turning to 20.
The orb briefly left Alcina's possession, but she was able to reclaim it from the mynah bird.
225
The entrance hall is built on a massive scale, and even the light of the Orb does not reach beyond the towering pillars to the ceiling high above. The walls are decorated with a swirling tracery of inlaid silver. Seeing a corridor not far away, you head along it. After a short distance you come to an embossed metal door in the wall to your left. If you want to stop at the door, turn to 96. a you want to walk on, turn to 288.
The interior of the Citadel is unlit. To enter and explore it, you must still have your Orb of Illumination. If you do, turn to 225. If you have lost the Orb, you must make your way down to the shore by turning to 20.
The orb briefly left Alcina's possession, but she was able to reclaim it from the mynah bird.
225
The entrance hall is built on a massive scale, and even the light of the Orb does not reach beyond the towering pillars to the ceiling high above. The walls are decorated with a swirling tracery of inlaid silver. Seeing a corridor not far away, you head along it. After a short distance you come to an embossed metal door in the wall to your left. If you want to stop at the door, turn to 96. a you want to walk on, turn to 288.
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- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
I vote to stop at the door.
Say No To Fascism. The left is the one true way to go.
Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Stop at the door.
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Thaluikhain
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Stop at the door.
(Hmmm, having to go to the shore if we've lost the Orb makes me think this is a sidetrack)
(Hmmm, having to go to the shore if we've lost the Orb makes me think this is a sidetrack)
Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Aren't you the optimist. It makes me think losing the orb is a delayed instadeath.
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- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
96
The door is of a strange metal with a purple hue. You have never seen anything like it before. Set into the middle is a tablet of rose-red stone in which a single angular glyph has been incised. You puzzle over this for a moment or two; it seems vaguely familiar. You scratch your head. Suddenly it comes to you — the glyph represents a specific musical note, part of a tonal ‘alphabet’ devised by the scholars of Thalios. Some of this musical notation has survived the centuries since Thalios fell, being handed down to the present in the form of certain arcane cadences used in ritual sorcery. You are thus able to interpret the note which this glyph represents.
The door has no handle, nor does it yield to pushing. Perhaps there is some item in your backpack which would open it? You might try:
A silver figurine with pearl eyes Turn to 246
A jeweled harp Turn to 16
A tuning fork Turn to 81
An unidentified potion in an alabaster jar. Turn to 65
Or, if you cannot or will not use any of these items, you may continue along the corridor (turn to 288).
Alcina currently has the figurine and the harp.
The door is of a strange metal with a purple hue. You have never seen anything like it before. Set into the middle is a tablet of rose-red stone in which a single angular glyph has been incised. You puzzle over this for a moment or two; it seems vaguely familiar. You scratch your head. Suddenly it comes to you — the glyph represents a specific musical note, part of a tonal ‘alphabet’ devised by the scholars of Thalios. Some of this musical notation has survived the centuries since Thalios fell, being handed down to the present in the form of certain arcane cadences used in ritual sorcery. You are thus able to interpret the note which this glyph represents.
The door has no handle, nor does it yield to pushing. Perhaps there is some item in your backpack which would open it? You might try:
A silver figurine with pearl eyes Turn to 246
A jeweled harp Turn to 16
A tuning fork Turn to 81
An unidentified potion in an alabaster jar. Turn to 65
Or, if you cannot or will not use any of these items, you may continue along the corridor (turn to 288).
Alcina currently has the figurine and the harp.
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Thaluikhain
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Oh, harp sounds useful here.
Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Try the harp.
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- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
16
You tinker with the strings of the harp, but you cannot seem to produce quite the note you want. If you have them, you may now try a silver figurine (turn to 246), a tuning fork (turn to 81) or an unidentified potion (turn to 65). Otherwise, you may continue on your way (turn to 288).
You tinker with the strings of the harp, but you cannot seem to produce quite the note you want. If you have them, you may now try a silver figurine (turn to 246), a tuning fork (turn to 81) or an unidentified potion (turn to 65). Otherwise, you may continue on your way (turn to 288).
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Try the silver figurine.
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Thaluikhain
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Try the silver figurine, but with little hope.
- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
I also vote to see what the figurine does.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
246
The figurine has a small catch on the back of its head which you are able to turn. No sooner have you done this than it twists out of your hands and grows rapidly to become a squat metallic fighter about a metre tall. With a ringing war cry it rushes towards you, cold hatred shining in its tiny pearl eyes. It compensates for its small stature with a powerful combat style that incorporates leaping kicks and powerful blows from its club-like fists.
SILVER FIGURINE VIGOUR 12
Roll two dice:
score 2 to 5: You are hit; lose 3 VIGOUR
score 6 to 12: The Silver Figurine loses 3 VIGOUR
If you FLEE along the corridor, turn to 288. If you destroy your opponent, turn to 262.
Alcina is currently at 7 Vigour. Please vote if you would like to fight or flee.
The figurine has a small catch on the back of its head which you are able to turn. No sooner have you done this than it twists out of your hands and grows rapidly to become a squat metallic fighter about a metre tall. With a ringing war cry it rushes towards you, cold hatred shining in its tiny pearl eyes. It compensates for its small stature with a powerful combat style that incorporates leaping kicks and powerful blows from its club-like fists.
SILVER FIGURINE VIGOUR 12
Roll two dice:
score 2 to 5: You are hit; lose 3 VIGOUR
score 6 to 12: The Silver Figurine loses 3 VIGOUR
If you FLEE along the corridor, turn to 288. If you destroy your opponent, turn to 262.
Alcina is currently at 7 Vigour. Please vote if you would like to fight or flee.
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Thaluikhain
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
Huh...odd are more likely for us to hit it, but it'd take a few hits to put it down, we could get battered doing so, I vote for running away.
- JourneymanN00b
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Re: Let's Play - The Eye of the Dragon (Golden Dragon Fantasy Gamebooks 4)
I vote to fight it.
Say No To Fascism. The left is the one true way to go.