Frank wrote:What a minute. Your example of a "balanced" class is one in which you can get to 10th level and instead of having 5th level powers, a Mindflayer has to make a DC 17 Will Save before it can eat your brain?
It doesn't actually get you out of the grapple even - you're still dead even if the Ilithid (Will Save +9 or better) fails the save. Doesn't that actually prove my point?
I don't even care that much about the class abilities - I more or less meant that 1 ML ~ 5 BAB;
but, the point where I'd fall is that the class sucker-punches you at level 1 and only finishes paying at 10 - that's indeed a problem, and I rectify my previous statement by saying the class should, say, give an actually decent enemy sense (one that works beyond typical surprise-attack range, such as a simple 70 ft.); that is, something to care about. Then, I'd pretty happy with being a 1-level-delayed
egoist (aristocrat melee capability my rear) for eventually getting 5 BAB.
MrWaesel wrote:I've always though that a problem with leadership, in that it's too powerful a feat.
angelfromanotherpin wrote:If a feat, which is only part of going up a level, gives an equivalent benefit to going up a level by itself, it is an overpowered feat.
Jacob Orlove wrote:And he's right in terms of the math. The leadership feat brings up your character's CR by about 1. That's pretty good.
Anyone up for proving Waesel's wrong (that is, that getting CR+1 from just the feat instead of the entire level's somehow not too much)?
Count Arioch wrote:You are partially correct, we aren't talking about being a full caster, that's the whole point. Spellcasting is so good, that if you're not a full spellcaster, you're basically wasting your time.
Actually, we're talking about a really-close-to-full-
manifester (Straight question: does anybody in this thread think that not caring about retarded character-rewriting stuff such as divine power make
me retarded? IIRC, Frank has
already used it as example of bad design - in that it makes irrelevant what classes you took prior to getting it; I know that's sorta pulling an Oberoni, but so what?).
Koumei wrote:You can detect them at that range normally by watching your allies start spasming and collapsing (or by doing it yourself).

So true - hence me saying a better level 1 would go a
long way towards making it feel OK.
Lago wrote:I think this is the biggest proof for my arguement that 3.5E has gotten so fucking bloated that people can't keep up with what's going on anymore.
3.5
psionics, actually, is composed of 2 books (since the standard comparisons are between official material, I'll ignore the fact that Dreamscarred Press' material's better than Complete Nerf for the sake of this discussion); the problem with trying to have the same discussion about magic is that the latter's crack that anybody has to take for all their lives if they ever did, as there's absolutely damn nothing in D&D that compares to full spellcasting (seriously, I'd
really like to see someone claim that any Tome class is a cleric/wizard's equal); the only things that compare against spells are, well, other spells.
Lago wrote:BUT WAIT, LAGO! I can hear you all bitching. Divine power costs a spell slot and... and it's not permanent! What if the DM catches you... BY SURPRISE?
That's why they made a spell called contingency, you dopes. You need to be caster level 12 to get your divine power going on--big deal! You get the spell at character level 11. So that shouldn't be a big hurdle.
BUT LAGO! I can hear you crying. What about all of those levels in between? You can get Eldritch Knight levels by character level 7!
No, you can't hear any of this idiocy from
me - and please hold back on gratuitous insult. What you'll hear is
the existance of divine power's bad design, and thus I don't feel obliged to take it into consideration in a discusion about how stuff could/should look like (remember, the point of mine that started this was simply "one could make a class that loses MLs, maybe even CLs, and keeps level-appropriateness"; it wasn't even that such things necessarily exist
now, but that they could exist).
Lago wrote:If you're playing in this perilous region, might I suggest taking levels in the Bard class instead? I mean, you're character level 10, you've got 4th level spells...the bard is character level 10, he's got 4th level spells...
I'm not sure whether that'd be an honest suggestion, or some attempt at duping me into what you consider a retarded choice, but anyway: yes, you can, and I can answer "What if I want to have a powerset that isn't that of the bard, but that of the psion?"
Lago wrote:Incidentally, if you really want to play an arcane gish, why bother with Eldritch Knight (or any PrC that sets fire to spellcaster levels) at all?
Eldritch Knights get such pathetic BAB that they don't get a second attack until character level 9. They have martial weapon proficiency, but a feat and some bracers of archery will give any character class as much martial proficiency as they need...
If we want to get into the realm of cheese, there's a 2nd (or was it 3rd?) level spell in Spell Compendium that doesn't do anything but give you FIGHTER BONUS FEATS. It lasts for 10 minutes/level, too and is stackable.
If you simply MUST have arcane spells, be a cleric of Mystra. They get anyspell, greater anyspell, and limited wish as domain spells. Plus if you pick up the Initiate of Mystra feat in the FRCS book or the spontaneous domain casting feat in Complete Divine you can make all of your spells like that.
If what you want is spell tjeese, abuse the difference engine (or just pay for/get a imbue with spell ability) and be a level 1 cleric / level 1 (3) wizard / level X Mystic Theurge. You'll still be able to cast divine power. And it opens the way for cheese like, say, Divine Metamagic.
And for the serious cheesehead there's always the incantatrix PrC. Pick up persistent spell and ranged spell and with a spellcraft check every spell in your arsenal becomes persistable. Yes, your BAB is shot to hell but when you have one of the few persistent polymorphs going in the game who the hell cares?
Thanks for what I'm
not looking for - the opportunity to smell like rotten milk. Also, that's not even serious cheese, as I'd have been able to do all that for myself - wanna hand me Pun-Pun too? More specifically, I tend to avoid talking about magic's balance because I don't think there's much of it at all, and I think the first person to say "eldritch knight" (wizard-based) instead of "slayer" (psion-based) was
you; certainly, it wasn't me when talking with Frank bout surrendering MLs, or with Koumei about the supposed merits/flaws of
psionics.
Calibron wrote:Psychic Warrior isn't on par with a well played Rogue.
I happen to agree, and that's why I consider the egoist slayer (who's a psychic warrior for all I care, except
better) is actually well-balanced (except for the "pay now, receive later" problem, which I don't think's so hard to fix), and why I made the arsenalist a better psychic warrior too; in fact, I'll have to examine Voss' claim of it now being
too good at some levels.