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Lago PARANOIA
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Post by Lago PARANOIA »

Don't play me like that, Koumei. :saywhat:
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Crissa
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Post by Crissa »

WoW would be better if they didn't focus on letting people getting endlesly better gear than you to kill your quest givers and challenges where you have to run through a gauntlet of players you can't (not won't or aren't able to) kill to finish a quest objective that you then have to share with them.

The raids are fine - if they weren't the one and only way to play past a certain point.

-Crissa
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shadzar
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Post by shadzar »

Spent a few "fun" hours today playing an old favorite on a 25Mhz machine.

>Q
>"What do you want to quaff?"

Ah, fighting those letter Z's were always the death of me in Rogue.
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Crissa
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Post by Crissa »

I play that on my Mac. Of course, any system with enough disk space can play it.

-Crissa
Manxome
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Post by Manxome »

Crissa wrote:WoW would be better if they didn't focus on letting people getting endlesly better gear than you to kill your quest givers and challenges where you have to run through a gauntlet of players you can't (not won't or aren't able to) kill to finish a quest objective that you then have to share with them.
Now there's a sentence that could make a badly-written sentence feel better about itself.
Draco_Argentum
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Post by Draco_Argentum »

rapa-nui wrote:Dragon Age Origins is ace. I'm playing it on hard and it doesn't disappoint. It's not perfect, but then what is?
My biggest gripe is the facial animations look wrong in an uncanny valley way. They're not quite human and its distracting. The glow effects are overdone too but I'm going to try tweaking the settings to fix that.
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erik
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Post by erik »

Lago PARANOIA wrote:Sadly, the best handling of any time-travelling story I've ever seen was Chrono Trigger
Wat? No Eternal Darkness?

If my Hollow Earth Expedition campaign goes long enough, I may wind up trying some sort of multiple time-line campaign for the players to thwart the awakening of some elder evil, largely inspired by that video game.
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Post by Manxome »

Eternal Darkness has a lot of weird stuff, but I don't actually recall any time travel, other than the Kayak variety.
Image
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Maxus
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Post by Maxus »

Manxome wrote:Eternal Darkness has a lot of weird stuff, but I don't actually recall any time travel, other than the Kayak variety.
Image
Eternal Darkness did skip around history a lot. The Tome itself would have to time-travel, seeing as how it goes to points in the past containing knowledge put into it from the future.

The rest of the people? Not so much.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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erik
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Post by erik »

The player is time traveling I imagine, not the characters. In some timelines as Maxus noted, some of the characters (thanks to the Tome) obtain knowledge of the future.

I like the shifting scenes to different times with a different cast, but all working together.
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Guyr Adamantine
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Post by Guyr Adamantine »

I just finished Silent Hill 2. Depressing.

I got the "Leave" ending, for the curious.
RandomCasualty2
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Post by RandomCasualty2 »

Guyr Adamantine wrote:I just finished Silent Hill 2. Depressing.

I got the "Leave" ending, for the curious.
If you thought that was depressing, you should see the "In Water" ending.

The "Leave" ending is generally considered the happiest one.
Last edited by RandomCasualty2 on Wed Nov 18, 2009 11:17 pm, edited 1 time in total.
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Crissa
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Post by Crissa »

Manxome wrote:
Crissa wrote:WoW would be better if they didn't focus on letting people getting endlesly better gear than you to kill your quest givers and challenges where you have to run through a gauntlet of players you can't (not won't or aren't able to) kill to finish a quest objective that you then have to share with them.
Now there's a sentence that could make a badly-written sentence feel better about itself.
Yes, except that sentence is at least grammatically correct, if clumsy.

-Crissa
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Maxus
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Post by Maxus »

clikml wrote:The player is time traveling I imagine, not the characters. In some timelines as Maxus noted, some of the characters (thanks to the Tome) obtain knowledge of the future.

I like the shifting scenes to different times with a different cast, but all working together.
I really liked the Roivas mansion. Were I to get rich enough to build a dream house, the architect and decorators would stand a good chance of being shown the Roivas library as a reference.

Edit: Hit 'send' too soon.

I also liked the evolution of the locales, especially the Cathedral and the mansion.
Last edited by Maxus on Thu Nov 19, 2009 3:29 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Koumei
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Post by Koumei »

ED is an awesome game. I played it without a memory card, once, and got as far as the useless photographer before the face-fuckers killed me. I decided I didn't feel like starting again from the very beginning.

I did, however, see it played through to the end. And you can't talk about the game without mentioning the bathtub scene. So now I have mentioned it.

Lago: I seriously have no clue what game you're talking about.
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Maxus
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Post by Maxus »

Koumei wrote:ED is an awesome game. I played it without a memory card, once, and got as far as the useless photographer before the face-fuckers killed me. I decided I didn't feel like starting again from the very beginning.
The photographer wasn't bad. The guns packed a wallop, and getting the broadsword also helps.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Manxome
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Post by Manxome »

Crissa wrote:
Manxome wrote:
Crissa wrote:WoW would be better if they didn't focus on letting people getting endlesly better gear than you to kill your quest givers and challenges where you have to run through a gauntlet of players you can't (not won't or aren't able to) kill to finish a quest objective that you then have to share with them.
Now there's a sentence that could make a badly-written sentence feel better about itself.
Yes, except that sentence is at least grammatically correct, if clumsy.
I am highly confident that it is not (grammatically correct). The phrase beginning with "letting people" is left dangling.

It could be made syntactically valid if you changed "getting" to "get" or removed the "to" from "to kill your quest givers" or made any of several other minor changes, but I can't find any valid way to parse it as written (and believe me, I've tried). And regardless of the grammar, I have very little clue what it might have been intended to mean.
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Sir Neil
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Post by Sir Neil »

Koumei, I'm pretty confident that Lago's most hated game is
Chrono Cross
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Avoraciopoctules
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Post by Avoraciopoctules »

Today is my birthday, and I have been given a copy of Persona 4. I'm hoping the dungeon grind will be less tedious than in the previous game.
Koumei
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Post by Koumei »

Okay, a longshot, but does anyone here play Aion?

My girlfriend is expressing interest, but wants to know what the most OP classes are, and what will allow her to kill stuff the fastest.

Given it's a MMORPG, there's no easy "rule set" to look at, as that can all be hidden away so only the computer has to interact with them. Given it's Korean, chances are most discussion about it is in Korean. She speaks many languages, Korean is not one of them.

So I'm not asking people to go decompile the code and find answers. Just "if anyone here plays it and knows the answers".
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Orion
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Post by Orion »

Nope. Now, if you wanted to know what's hot in CoX I could tell you the conventional wisdom and my own play experience. That's the game my girlfriend likes.
Manxome
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Post by Manxome »

A friend who played Aion tells me that Sorcerer and maybe Ranger are generically the most effective, especially if you kite, but that melee classes supposedly become very powerful in the endgame.
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Crissa
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Post by Crissa »

The ranged-damage classes may have lots of damage, but fair poorly in finding groups (they're not needed) and PvP (they're glass).

-Crissa
Manxome
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Post by Manxome »

Crissa wrote:The ranged-damage classes may have lots of damage, but fair poorly in finding groups (they're not needed) and PvP (they're glass).
My friend claimed that Sorcerers and Rangers were both effective at "ganking" other players, and that Sorcerers were useful to groups. I have no basis by which to judge the accuracy of any of his claims.
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Crissa
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Post by Crissa »

Yeah, I'm just arm-charing it here, mostly because I hear my friends who play whine about how the tank class takes forever to actually kill anything and can't pull and the ranger class cant get groups because the groups are full before anyone thinks to bring one.

Possibly useful to gank. I dunno, their PvP doesn't make any sense to me.

-Crissa
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