Wow. the bardic 'performance' effects don't seem to have any tags, or they're buried in that wall of text I'm just trying to skim. An equivalent of Mass hold monster at level 14 isn't horrible.
Too bad you need multiple perform skills to use all these abilities though.
Gah. Skill checks to set save DCs. Well. Thats a little crazy. 20th level Death (except it doesn't actually have a [death] tag, save DC: 41 minimum 57 max). If you succeed, stunned for d4 rounds. Drop dead if you fail.
Oh, no wait, jack of all trades allows you to always take 10. Save DC: 50 minimum. [DC calculation, by the by: 23 ranks, +3 skill focus, +2 double skill aptitude thing, starting charisma 18, +6 for items, +5 for inherent increases, +5 for level increases: 34 (+12) + 10 for taking 10]
Fuck you, Jason. You're an idiot.
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Monk is still pretty lame. Much better at grapple, but the ki pool is pretty fucked. It ties in with some abilties, but not all, but its so small, you aren't going to do much with it, especially if you use the higher level abilities. Not sure why its only tied into about 5% of the class features. But hey, it lets you make more attacks you'll miss with. Yay!
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Sorcerer: Eschew materials for the win! No, seriously, that required effort on his part. And... bonus spell know. Whee. Hey... that looks familiar...
Hey, at least the fey sorcerer isn't a fucking plant-spec anymore. Thats progress. Too bad the invisibility power isn't complete. Is that a standard action? Swift? What?
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Wizard schools are still stupid
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And it looks like SoD's got hit with the nerf bat. 10 damage/caster level? ~3d6+CL if they save? Whatever.
And holy word spells changed in some way. Can't be bothered to compare them at the moment though.
Divine Power change:
Calling upon the divine power of your patron, you imbue
yourself with strength and skill in combat. You gain
a +1 luck bonus on attack rolls, weapon damage rolls,
Strength checks, and Strength-based skill checks for every
three caster levels you have (maximum +6). You also
gain 1 temporary hit point per caster level. Whenever you
make a full attack action, you can make on additional attack
at your full base attack bonus, plus any appropriate
modifiers. This additional attack is not cumulative with
similar effects, such as haste or weapons with the speed
special ability.
Oh look, its divine favor with an extra attack and some things you don't really care about. Thats largely a nerf. Glad its toned down, but... sad that its essentially greater divine favor (and it won't stack because both are luck bonuses, which isn't necessarily a bad thing, but clerics essentially lost a good spell). On the other hand, it does stack with enhancement bonuses now, so all you really lose is the faux BAB.
Righteous might also got a kick in the teeth, with the strength and natural armor bonus halved. Not really sure this spell is even worth it anymore.
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Oh, right, the ranger. Yeah. I don't even care.
His companion bond is so poorly worded, I can't even tell if, when he shares out his Awesome Racism Powers, if the target actually has to be someone he hates. The way it reads, it doesn't have to be.
WTF? The SoD spells are capped as damage, but both the ranger and the fucking bard get typeless death effects? Seriously?
Is some basic internal consistency even crossing what passes for this idiot's mind?