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Posted: Mon Jun 22, 2009 6:00 am
by Psychic Robot
Obviously, the key is to introduce DM ex machina nerfs to the powerful characters. The wizard keeps casting his spells? "SHIT SON LOOKS LIKE ARCANE BACKLASH KNOCKED YOU OUT." The cleric keeps beating things? "FOOLISH MORTAL THE GODS ARE PISSED YOU LOSE YOUR POWERS." The rogue keeps sneak attacking? "UH-OH LOOKS LIKE THE UNDEAD GOLEMS ARE BUSTING CAPS AND ASSES."

Posted: Mon Jun 22, 2009 9:02 am
by Kaelik
Psychic Robot wrote:Obviously, the key is to introduce DM ex machina nerfs to the powerful characters. The wizard keeps casting his spells? "SHIT SON LOOKS LIKE ARCANE BACKLASH KNOCKED YOU OUT." The cleric keeps beating things? "FOOLISH MORTAL THE GODS ARE PISSED YOU LOSE YOUR POWERS." The rogue keeps sneak attacking? "UH-OH LOOKS LIKE THE UNDEAD GOLEMS ARE BUSTING CAPS AND ASSES."
You say that seemingly sarcastic, but from what I can tell, that's totally your actual method of balance/gameplay.

Posted: Tue Jun 23, 2009 5:09 am
by Mask_De_H
Kaelik wrote:
Psychic Robot wrote:Obviously, the key is to introduce DM ex machina nerfs to the powerful characters. The wizard keeps casting his spells? "SHIT SON LOOKS LIKE ARCANE BACKLASH KNOCKED YOU OUT." The cleric keeps beating things? "FOOLISH MORTAL THE GODS ARE PISSED YOU LOSE YOUR POWERS." The rogue keeps sneak attacking? "UH-OH LOOKS LIKE THE UNDEAD GOLEMS ARE BUSTING CAPS AND ASSES."
You say that seemingly sarcastic, but from what I can tell, that's totally your actual method of balance/gameplay.
As a lurker and a newb, I agree. The sarcasm can be cut with a knife, but this is how you seem to do things.

Posted: Tue Jun 23, 2009 5:45 am
by Psychic Robot
Kaelik wrote:You say that seemingly sarcastic, but from what I can tell, that's totally your actual method of balance/gameplay.
Your faculties deceive you. PROVE ME WRONG.

Posted: Tue Jun 23, 2009 7:42 am
by Akula
Can we all not bring shit from other threads into new ones?

Posted: Tue Jun 23, 2009 10:27 am
by Crissa
Yeah, that WoW discussion is really annoying. The 'trees' are basically classes as well at the top levels, because your gear and playstyle is focused on that - they even made it so that 'Feral' Druids have to choose between their Cat and Bear types. See the rankings? None of the top teams have any Feral Druids. At all. And yet, that's where some of the best gear for PvE Druids comes from - many of the top PvE raiding guilds have Feral Druids.

So if an equal chance to win is part of your fun, or to get that great prize, it's not balanced (or fun) if your playstyle or character is excluded.

-Crissa

Posted: Tue Jun 23, 2009 11:46 am
by Judging__Eagle
Crissa wrote:Yeah, that WoW discussion is really annoying. The 'trees' are basically classes as well at the top levels, because your gear and playstyle is focused on that - they even made it so that 'Feral' Druids have to choose between their Cat and Bear types. See the rankings? None of the top teams have any Feral Druids. At all. And yet, that's where some of the best gear for PvE Druids comes from - many of the top PvE raiding guilds have Feral Druids.

So if an equal chance to win is part of your fun, or to get that great prize, it's not balanced (or fun) if your playstyle or character is excluded.

-Crissa
Plus fucking one.

I was feral since... before any of the expansions. I got so sick and tired of being sick and tired. Respecced for Blaster-Owl. The gear for it lets me heal when I'm not in Owl-form, so it's not bad if I have to off-heal for some reason.

Posted: Wed Jun 24, 2009 6:17 pm
by Nihlin
Wow... Um, I'm just going to split off a new thread about the different social mechanics out there in various games.

Posted: Thu Jul 09, 2009 8:32 pm
by Psychic Robot
Fuck.

WFRP 3e is coming out. Set sail for fail:
It was in interesting evening, and the game was very different to anything I’ve played before, with a lot of table space taken up by character sheets, action and ability cards, dice etc. It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural. Likewise, the new dice pool system felt odd at first, but once we’d rolled a few dice it immediately became very intuitive, which is surely the holy grail of any roleplaying system.
4e D&D + gritty fantasy = what abomination has been loosed upon this Earth?

Posted: Thu Jul 09, 2009 11:02 pm
by PhoneLobster
Sounds like since it's with Fantasy Flight they are going all Descent or Rune Bound with it.

I'd say that would be great but... I'm not seeing the compatibility there in a number of ways.

Also. It's GW fluff so it's like Fantasy Flight is just stupidly wasting their time from my perspective.

Posted: Thu Jul 09, 2009 11:29 pm
by Psychic Robot
Heresy.

Posted: Fri Jul 10, 2009 11:43 am
by Absentminded_Wizard
Psychic Robot wrote:Fuck.
It was in interesting evening, and the game was very different to anything I’ve played before, with a lot of table space taken up by character sheets, action and ability cards, dice etc. It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural. Likewise, the new dice pool system felt odd at first, but once we’d rolled a few dice it immediately became very intuitive, which is surely the holy grail of any roleplaying system.
4e D&D + gritty fantasy = what abomination has been loosed upon this Earth?
So it's 4e with dice pools? Now we'll see how good GW is at math.

Posted: Fri Jul 10, 2009 12:16 pm
by mean_liar
It sounds distressingly like Warhammer Quest.

Posted: Sat Jul 11, 2009 12:17 am
by koz
Absentminded_Wizard wrote:
So it's 4e with dice pools? Now we'll see how good GW is at math.
Correct answer, well-known by all: not very. Meaning 'not at all'.

Posted: Sat Jul 11, 2009 11:28 am
by MartinHarper
Mister_Sinister wrote:Correct answer, well-known by all: not very. Meaning 'not at all'.
And if one of the PCs takes advantage of this, the DM will be instructed to punch them.

Posted: Sat Jul 11, 2009 2:52 pm
by Koumei
Sounds about right for those cock-bags.

Alternatively: when in doubt, roll a d6 to see who is right!
Note that this was listed as a tactic for pissing people off in Warhammer: dispute every single rule, even "okay, movement phase." Demand they show a reference in the rules. Then say sometimes the printed rules are wrong and demand a roll-off.

Posted: Sat Jul 11, 2009 4:23 pm
by angelfromanotherpin
Koumei wrote:Sounds about right for those cock-bags.

Alternatively: when in doubt, roll a d6 to see who is right!
Note that this was listed as a tactic for pissing people off in Warhammer: dispute every single rule, even "okay, movement phase." Demand they show a reference in the rules. Then say sometimes the printed rules are wrong and demand a roll-off.
I honestly still think that's better than 'punchin' legal.' The policy where they recommend committing assault.

Posted: Sat Jul 11, 2009 4:27 pm
by Username17
Yeah, nothing beats an admittedly unbalanced competitive game where the designers suggest that people who use weak tactics and unit selection should physically attack players who use much better tactics and unit selection.

-Username17

Posted: Sat Jul 11, 2009 4:35 pm
by Koumei
Oh, true, the "Punch him" thing is just bad form - if it were "obviously they're joking" then it'd be a bit of a laugh. Except they're not. They're seriously suggesting players should punch each other. As well as using that to cover their own bad design.

(Note that my store doesn't allow physical violence, GW-endored or otherwise. They've told people "Okay, you have to leave now. Pack up your minis, you lose." for less, and they'd certainly do it for actual punching. That being said, they do encourage saying "Don't be stupid." if someone wants 2 Steam Tanks in their 2,000 point WHFB army or 3+ Land Raiders in any non-Apocalypse 40K army.)

Posted: Sat Jul 11, 2009 9:27 pm
by koz
I actually read an article by a 'veteran' competitive tournament player who deliberately gimped his army, giving the justification that otherwise, he'd get shafted in construction and sportsmanship. Seriously, what the flying fuck?

Those guys fellate the Oberoni Fallacy, the Stormwind Fallacy and rollplay vs. roleplay (in its wargame incarnation) every hour of every waking day. Expecting them to come up with rules that work is asking too much.

Posted: Sun Jul 12, 2009 1:11 am
by Draco_Argentum
Mister_Sinister wrote:I actually read an article by a 'veteran' competitive tournament player who deliberately gimped his army, giving the justification that otherwise, he'd get shafted in construction and sportsmanship. Seriously, what the flying fuck?
Given that the soft scores are based on perception that vet is min/maxing quite well. You get market down for 'cheesy' lists, actual power is irrelevant. The goal is therefore to select a list that is awesome but avoids the things that people think are overpowered.

Posted: Sun Jul 12, 2009 1:14 am
by Lago PARANOIA
Why not just ban or restrict the overpowered option?

This is exactly why CCGs have a ban/restrict list. That way people don't use 'cheesy' cards and have to search for the next round of cheese. And when someone discovers the cheese of that, the cycle repeats itself.

Posted: Sun Jul 12, 2009 5:25 am
by Koumei
Good point, Draco. People frown if you take "Lash of Submission" (one of the few good choices that Chaos Space Marines have, but heavily abused in the past, usually by dint of having both HQ slots take it) or Nidzilla armies (2 squads of 6 Genestealers or 8 Gaunts, the rest are Monstrous Creatures - the only effective Tyranid army). But they don't blink if you take ONE MILLION ORKS in all of their underpriced glory or get Creed to TACTICAL GENIUS a trio of Leman Russ tanks in (the close range gatling gun ones. Heavy 20*3 ftw).

It's all about stealth-power, like Sleepizards in 3E D&D that make the fighters think they (the fighters) are doing all the killing.

Posted: Sun Jul 12, 2009 7:25 am
by koz
Koumei wrote:Good point, Draco. People frown if you take "Lash of Submission" (one of the few good choices that Chaos Space Marines have, but heavily abused in the past, usually by dint of having both HQ slots take it) or Nidzilla armies (2 squads of 6 Genestealers or 8 Gaunts, the rest are Monstrous Creatures - the only effective Tyranid army). But they don't blink if you take ONE MILLION ORKS in all of their underpriced glory or get Creed to TACTICAL GENIUS a trio of Leman Russ tanks in (the close range gatling gun ones. Heavy 20*3 ftw).

It's all about stealth-power, like Sleepizards in 3E D&D that make the fighters think they (the fighters) are doing all the killing.
Seriously, that makes me puke. I HATE stealth optimisation, and I hate systems that encourage it.

Posted: Sun Jul 12, 2009 8:11 am
by Absentminded_Wizard
Oh, true, the "Punch him" thing is just bad form - if it were "obviously they're joking" then it'd be a bit of a laugh. Except they're not. They're seriously suggesting players should punch each other. As well as using that to cover their own bad design.
Are you serious? If so, do we have evidence? It would be fun to read a designer's statement that, "Yes, we endorse violence to stop tactical optimization in our wargame."