This doesn't actually do anything meaningful to change the basic logical structure of the argument, and both arguments suffer from the same fundamental problems.tzor wrote:No they don't. I actually went (many years ago) and did the math. A proper male/female adjustment for a given adventurer based on modern sport types should result in a +0.6 stat adjustment for strength to men. (SAY WHAT?)Caedrus wrote:Yeah. It's worth noting that the argument in favor male/female adjustments uses pretty much the exact same "logic" as the argument for orcs having nonsense adjustments.
The definition of ORC, on the other hand is more akin to a race where everyone can be on the front line for a major NFL team. Thus the stat adjustment. (Note also that in 1E the half orc bonus was only +1 and adjustments were even less significant in 1E than in later editions where they made the min stat bump +2 so most of the time it didn't mean squat.)
A bit more precisely, race is a culturally constructed concept, and science does not really support the racial identifications of any given culture as physical categorizations.Prak_Anima wrote: I'd like to point out that, while in game, race is the appropriate term, out of game you really should have said species, because race is basically just culture irl.
But yeah.
No, it's not defensible because the logic about "averages" as a defense for stat adjustments is NOT defensible, whether it's for sex, race, or species. Making you pay more character resources for the same power is just plain idiotic and comparable to pricing feats based on how likely a person is to have them. Maximums, however, ARE defensible, but you don't need to have stat adjustments work like D&D to have different maximums.Also, looking at the biology, I suppose gender based stat differences are vaguely more defensible, given that they are about averages and, to some degree, maximums.
Yes you can. I'm not too familiar with 4e either (I stopped playing after the core playtest because I thought it was kinda sucky), but you bloody well can make traits that benefit wizards in meaningfully different ways.tenuki wrote:Yeah, I guess that counts as halfway there. But can you do the same for a wizard? I'm really not that familiar with 4e.