[edit while posting: ah, cool. PoliteNewb ninja'd me on explaining the height/width rolls and probably did a better job. duh-leted!]
I found a site where a guy went through
a lot of the work plotting out probabilities for width (specific number of dice that match) and height (specific number on die). Note that this guy apparently has more than basic math know-how and he wanted to do this because he couldn't intuit it. Also note, his analysis does not even touch on the more complicated crap like the die types Frank mentioned, nor cases where height and width matter.
And it certainly doesn't address stuff like backlash dice. Honestly those backlash dice are the worst feature of your adaptation of this system, Kemper. As written, they make it so that for anyone who attempts that task
being better makes you do worse in a very dramatic fashion. Which should at the very least it should be toned down some if not reversed all-together.
I know that in Deadlands the Huckster spellcasters cast hexes by drawing cards to make a poker hand, and the stronger casters can draw more cards increasing chances to cast a more powerful spell, but also the more likely you are to draw a black joker which will give you backlash. Similar enough in that better casters have a greater chance of betting backlash, except some key differences.
There is not nearly the disincentive in probability of that backlash since at most you are probably drawing an 8 card hand with a 15% chance of backlash, as opposed to Lion's... damn I don't even know how likely it is since the math is more complicated but it's way worse than 15%. And then the severity of backlash is not as dire- most make the hex fail and are temporarily inconvenient, some rare ones are permanent inconveniences and/or really bad. Death by backlash requires some seriously bad luck piled higher and deeper. And the more skilled hucksters generally take an ability to stop drawing cards if they wish, which cuts down on your backlash odds.
If backlash were worse in Deadlands either in frequency or severity, then it would basically be a trap option and only soon-to-be-unhappy players would ever invest in using hexes (which is a large character building investment on top of it all)... which is basically what you have proposed so far as I can tell.