name_here wrote:Honestly, you do have something of a point in that it can pose a problem, but certainly my experience has not been that it is a universal and resentment-causing issue.
Okay, so why
wasn't it a problem? If it's so not a problem, why not increase the amount of MTP?
It's not just a matter of 'bad DM'. I and many others found 4E D&D's skill challenge system deeply unsatisfying -- precisely because of the whole DM invariably having to pause the game and intervene with houserules or off-the-cuff rulings in order to keep the system running at all. Yet the response wasn't just 'throw cooperative challenges rules, have the groups kludge something together'. People tried to fix that shit for who knows how many times.
Why do you think that was?
Avoraciopoctules wrote:
I would definitely pay for a book that contained just this if it were done well. I've played with a few people that could really benefit from these ideas being clearly articulated.
Your response to that depresses me. It's like when some suits from
Naval Reactors management in general think that they way to fix incompetence or insensitive coworker behavior is to have a chart and some training. The problem isn't the actor personalities or outside culture or even the environment's inappropriate social engineering -- no, what these people need is a document that tells them some pithy and obvious platitudes and everything will be fine again.
PROTIP: Daddy Lago can tell you how to save well over 30 buckaroos. Practically any friggin' guide with a GM-exclusive section has the thing you're oo'ing and aa'ing over. Some, like D&D, reprint this crap constantly over several books like it's a new insight. Crack open a 3E DMG, DMG2, or PHB2.
Apparently it is a new insight, since they keep managing to waste our time with this crap without a playerbase revolt. Or rather, it's a new insight to people who think it's not a new insight to people who aren't them.