tussock wrote:
See, random people on the internet, and the actual pro game designers..
People aren't nerfing Evasion and Tumble because they're mundane flavoured, they're nerfing them because the party Rogue was using them to defeat the DM's precious NPCs.
Though arguably, those things need revisions anyway, so for the "actual pros" I think it be to address. Whereas Mike Mearls, I wouldn't even think to call him by that title, so not sure why you chose that phrasing.
Unfortunately, I think what
Frank said earlier about Charles Atlas Superpowers and like, seems to be true. Since even if martial characters have largely defined abilities in what they can do, they won't be able to operate "off the record" of their abilities defined parameters, performing fiat. Though least if those abilities cover decent array of level appropriate actions, then least have consistently cool things can do without needing fiat (such as use of super strength to chuck houses, but maybe not redirect rivers).
I think a good few sidebars would help DM's be put in line of the kind of tone these Charles Atlas abilities are supposed to be in the first place. So, when they're trying to push the rule that a line effect shouldn't keep going through a barrier (despite the force of the attack being the same as the magic variant), they'll be barking up the wrong tree of tone and style of the game.
As for
Prak_Anima's suggestion that martial characters should be "huffing" a powersource secretly, I find that rather damning. I feel that martial character should be able to exist in the Fantasy game space, seems lame when their power is coming from something that isn't their own, plus training (like magic, divine, pact with a demon etc.). Since otherwise, the idea of Kratos or Luke Cage, being gods or jail juice, is basically just backstory. Which that seems to be a problem with DMs, they're basically favoring some backstories (we use magic!) over another (I train super hard).
Since, I'm kinda bouncing back and forth to agreeing, yet not wanting to. Even in 4th edition, effective characters would start to fall into certain energy types (Cold, Radiation, Thunder), and alas becoming more like gadgeteers with their dependency on magic (swag = RNG increasers) to become more effective at their combat roles.
Lastly, for
Evasion, it does have the clause's of having room for evading in the first place. So it sounds like these martial abilities just need to be better defined for situations (such as if it's denied in a grapple).