A Man In Black wrote:Why are people arguing with this lunatic?

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To be fair, I'm in support of this scenario because of hilarity.Pseudo Stupidity wrote:Oh oh, how about when Gandalf and the Balor hit the weapons out of each others' hands, tripped each other, and then went right to sweaty nut punching?
It's a lot easier to deal with this kind of person, though. Just reply to any post he makes with, "Whatever, jackoff."Pixels wrote:a simply hilarious xkcdA Man In Black wrote:Why are people arguing with this lunatic?
Which gets us needlessly long and boring grinds, exemplified by 4e. HP is a very poor mechanism by which to adjust encounter difficulty.Zak S wrote:Did you get the news about hit points, or has that news not reached The Gaming Den yet? Anyway: even if they're equally easy to disarm,the master will have more hit points than the student. That's one example.name_here wrote: We hold that a higher level should intrinsically mean harder to defeat, or why even have levels?.
Okay, so for the sake of argument, let's just say that your "+10 max bonus" was indeed part of the base assumptions (as you're trying to claim).Zak S wrote:Max bonus is +10 to your charisma on a roll-under. Already said that. Fake argument.virgil wrote:No it's not. Your Charisma roll has no maximum bonus, while saving throws functionally do.Zak S wrote:3. Make a Charisma roll--which is often just as hard as a save
Bonuses always come with time limits, that's in the rule as written in the OP. Plus that assumes that there are no other competing interests who would be affected by "best buddy"status ( a limitation not in Charm). Already said that. Fake argument.Requesting that they be your best buddy forever circumvents this restriction, and your rule doesn't prevent this.
Fuck the fuck off. If your rule needs continuous clarification (which it evidently does), it is flat-out a bad rule.Zak S wrote:Even if you were too stupid to ask for a clarification, the max functional bonus on a roll-under is +19 with 1 always being failure. False argument.virgil wrote:No it's not. We are talking about the rule you presented, not a different rule where you add restrictions and modifiers.Zak S wrote:Max bonus is +10 to your charisma on a roll-under. Already said that. Fake argument.
I asked the same question about Shadzar once. Turns out the answer is that Zak, Shadzar, etc. etc. are basically intellectual freak shows. Everyone lines up to watch their bizarre and crippled arguments and feel better about themselves because every single person in the audience is basically guaranteed to never have been even close to being as wrong as the trainwreck on display. The instinctive purpose of arguments is to increase prestige by winning them rather than to actually arrive at a correct conclusion, and Zak S. is both clearly wrong and very unpopular, which makes him an easy opponent. At this point, Zak S. has committed himself to so many bad positions, and refuses to give even an inch on any of them regardless of evidence presented, that he is an easier fight than most strawmen. Seriously: I've seen lots of strawmanning on this forum, and most of the strawman arguments are easier to defend than things Zak S is actually saying right now.A Man In Black wrote:Why are people arguing with this lunatic?
...into this...Zak S wrote:all kinds of good swordfights in movies work.
...is stupid. Pick one of these two responses, Pseudo Stupidity:Pseudo Stupidity wrote: All the good swordfights in movies are…?
Zak S wrote: [] I'm sorry, I didn't read carefully. I apologize for wasting everyone's time.
[] I did that because I'm not arguing in good faith. I'm a shitty person. I apologize for wasting everyone's time.

We love you too, ISP.infected slut princess wrote:You are all goddamn retarded assholes turning this board into a pathetic piece of shit.
Whatever, jackoff.Zak S wrote:The fact you translated this......into this...Zak S wrote:all kinds of good swordfights in movies work....is stupid. Pick one of these two responses, Pseudo Stupidity:Pseudo Stupidity wrote: All the good swordfights in movies are…?
[] I'm sorry, I didn't read carefully. I apologize for wasting everyone's time.
[] I did that because I'm not arguing in good faith. I'm a shitty person. I apologize for wasting everyone's time.
Incorrect. If there were no rule, then the bonus would not be static with a specific expiration time for all requests.Ancient History wrote: The fact that the gamemaster determines a bonus based on their own judgment with no guidelines according to their understanding of the situation - or the phase of the moon, the tightness of their underwear, or any other factor - is not a recommendation for this rule; indeed, it is undistinguishable from not having a stated rule at all, where the gamemaster applies whatever modification they feel appropriate to any roll based on the circumstances at the table.
NONE of that is an argument about the rule I wrote. If you want (in the theoretical imaginary published version of this rule) examples of what different kinds of people would consider a significant gift, that's a whole separate request.I would agree that consistency is a highly desirable, even necessary trait in a good gamemaster. This gets back to the heart of the issue however - people play by rules to add consistency to the game, so that their actions can be arbitrated (at least partially) by an unbiased system. It's a large part on why people use published rules instead of homebrewing all of their own material; it's why homebrew material and gamemaster rulings should be - as you pointed out some time ago - consistent. The desire for consistency is often one of the driving points in arguments about rules, and it's part of the underlying issue with this one. We've mentioned before that a table to at least provide guidelines for what constitutes a bonus would have been beneficial, simply because it would help increase GM consistency - players would have a better idea how effective their individual actions might be.
You're repeatedly missing the point: that "overwhelming bonus" has no more effect on the game than if someone cast Charm and the other guy failed their save. So even if the bonus is GIGANTIC--the worst you can do with your gigantic bonus is something you could already do with Charm.Your original rule, as mentioned and we can quote it again as necessary, did not specify an upper limit. At your table, in your system, you have said that you cap bonuses at +10; that may well be sufficient in your game to prevent abuse. However, in the original rule you gave no such bonus, so you left the door open to the potential of an overwhelming bonus.No, it is possible to get, at best, a successful Charm roll. Against one guy.it is possible to accrue an overwhelming bonus.
Against one guy, sure. But think of the mouse that took the thorn from the lion's paw: sometimes one is enough.
Therefore….what? In that example, the worst the guy can do is kill the other guy. In my example, the worst a guy can do is…get one thing they ask for (just like Charm only less). So you're missing the forest for the trees.For example, if you have two 1st level fighters identical in every respect except that one has a Hackmaster +12 sword, then obviously that fighter has an uncharacteristic and overwhelming advantage to hit (and damage, but that comes later).
answered….And again, it's beside the point - the whole reason to have a soak roll or saving throw is to give a character the chance to mitigate their fate and not be at the mercy of a single roll initiated by another character in which that character might have a huge advantage.
#2 "Competing interests" covers this functionally. If the NPC target sees competing interests, those mitigate. Already said that.
#3 If there are no competing interests (the only time there'd be no mitigation) then why wouldn't the NPC grant the request?
So you're not arguing just giving up. If you're too stupid to make your arguments don't start them. This is moronic--you start a thread, poke holes that aren't there, then when you get called on it you claim you won't address the huge mistake you made?I'm not going to pick apart your example,
So a GM making up 6 stats and a class and a race and associates for an NPC is normal, but a GM making up a 7th stat is somehow outside your ability to consider?because frankly (and again) "competing interests" is a strictly subjective argument. It's not part of the mechanics, and it relies solely on the whims of the gamemaster as to when and if it applies.
An argument that assumes no competent GM is as stupid as assuming no dice. It is invalid, we already went over this.And sure, the gamemaster should be consistent about it - but that can just mean that they're a consistent asshole,
Yes. And you put a number on that. Taking 3 chips ahoy from me would get a low number. Taking my gecko would get a higher number.If you ask them to give up anything, that's got to conflict with their interest in not giving it up.
If you haven't noticed: D&D also leaves building whole imaginary worlds with underground complexes in them to the GM and parsing through lists of monsters so long they constitute one of the literally longest Wikipedia articles and deciding which to use to the GM.you've essentially left the hard work of determining every such interaction up to the gamemaster to adjudicate on their own, with no reference or guide that GMs can maybe base their decisions on or PCs can expect to deal with.
You keep getting stuck on this. Again: even if the player gets the maximum bonus…then what? A thing of no more consequence than a failed Suggestion save.For you in your game, it's +0 to +10; for someone else it might be -100 to +100. We can only say, based on the original rule, that the potential for abuse exists.
So you're totally wrong on all points. Again: unless you are admitting to arguing in bad faith--address all this stuff.
No it's not. You have given no such rule that 1 is an automatic failure.Zak S wrote:the max functional bonus on a roll-under is +19 with 1 always being failure. False argument.
No it doesn't. The request lasts forever, and you can easily ask them to never allow someone the chance to change their mind.Someone makes a request to be their best buddy. The request expires.
We're not trying to discuss the merits & flaws of Charm, that was your original attempt to direct the conversation. We are discussing your rule as given. If it requires clarification on something as fundamental as maximum bonus, then the rule you presented from the beginning fails to be a functional rule.And if you go "Oh but you didn't clarify this nitpick until you asked" well: you could say that about the original AD&D charm.
I don't but D&D does. Jesus: what game have you been playing all these years?virgil wrote:You have given no such rule that 1 is an automatic failure.
And that ceases to be a binding agreement as soon as someone persuades them otherwise. They, after all, might easily have an "overwhelming bonus"...No it doesn't. The request lasts forever, and you can easily ask them to never allow someone the chance to change their mind.Someone makes a request to be their best buddy. The request expires.
Incorrect: when writing a system-agnostic rule you can't describe a maximum bonus.We're not trying to discuss the merits & flaws of Charm, that was your original attempt to direct the conversation. We are discussing your rule as given. If it requires clarification on something as fundamental as maximum bonus, then the rule you presented from the beginning fails to be a functional rule.And if you go "Oh but you didn't clarify this nitpick until you asked" well: you could say that about the original AD&D charm.
No, it is possible to get better results than a Charm spell. You gave no restriction on the benefits/requests of a successful Charisma check, so therefore you can ask for things that the Charm spell wouldn't get out of them; including killing themselves or sacrificing their children in your name, with a 95% success rate if we include your post-hoc rule about natural 1s.Zak S wrote:No, it is possible to get, at best, a successful Charm roll. Against one guy.
Nit-pick. Pretending a rule's broken because a GM can't be expected to role-play an NPC has got to be the Gaming Dennest thing I ever heard.virgil wrote:No, it is possible to get better results than a Charm spell. You gave no restriction on the benefits/requests of a successful Charisma check, so therefore you can ask for things that the Charm spell wouldn't get out of them; including killing themselves or sacrificing their children in your name, with a 95% success rate if we include your post-hoc rule about natural 1s.Zak S wrote:No, it is possible to get, at best, a successful Charm roll. Against one guy.
Not every roll works this way, and as someone who plays D&D you should know this.Zak S wrote:I don't but D&D does. Jesus: what game have you been playing all these years?virgil wrote:You have given no such rule that 1 is an automatic failure.
As you described a maximum bonus, this means it's not system agnostic rule and you told nobody what system your rule was under; and for something as fundamental as that, is a significant failure to communicate on your part.Incorrect: when writing a system-agnostic rule you can't describe a maximum bonus.
The problem is NO good swordfight in a movie works using your clearly horrible rule. Your rule is shitty and is obviously shitty at that. Your rule suggests that people can't hold onto their weapons against fucking mooks, let alone actual threats. It ruins both climactic fights and run-of-the-mill mob beatdowns.Zak S wrote:The fact you translated this......into this...Zak S wrote:all kinds of good swordfights in movies work....is stupid. Pick one of these two responses, Pseudo Stupidity:Pseudo Stupidity wrote: All the good swordfights in movies are…?
[] I'm sorry, I didn't read carefully. I apologize for wasting everyone's time.
[] I did that because I'm not arguing in good faith. I'm a shitty person. I apologize for wasting everyone's time.
sandmann wrote:Zak S wrote:I'm not a dick, I'm really nice.Zak S wrote:(...) once you have decided that you will spend any part of your life trolling on the internet, you forfeit all rights as a human.If you should get hit by a car--no-one should help you. If you vote on anything--your vote should be thrown away.
If you wanted to participate in a conversation, you've lost that right. You are a non-human now. You are over and cancelled. No concern of yours can ever matter to any member of the human race ever again.
The issue is that roleplaying the NPC is BETTER than the rule. As such, it wasn't necessary to write it in the first place.Zak S wrote:Nit-pick. Pretending a rule's broken because a GM can't be expected to role-play an NPC has got to be the Gaming Dennest thing I ever heard.virgil wrote:No, it is possible to get better results than a Charm spell. You gave no restriction on the benefits/requests of a successful Charisma check, so therefore you can ask for things that the Charm spell wouldn't get out of them; including killing themselves or sacrificing their children in your name, with a 95% success rate if we include your post-hoc rule about natural 1s.Zak S wrote:No, it is possible to get, at best, a successful Charm roll. Against one guy.
Now you changed it into:Zak S wrote:The fact you translated this......into this...Zak S wrote:all kinds of good swordfights in movies work....is stupid. Pick one of these two responses, Pseudo Stupidity:Pseudo Stupidity wrote: All the good swordfights in movies are…?
[] I'm sorry, I didn't read carefully. I apologize for wasting everyone's time.
[] I did that because I'm not arguing in good faith. I'm a shitty person. I apologize for wasting everyone's time.
1. you did the bad faith mistranslation thing again and should stopdisarming each other every time somebody draws a weapon.
3rd edition and later got rid of nat 1's and nat 20's on ability checks and skill checks. You could have been playing D&D for fourteen years at this point and not have ever played a game in which, by the rules, charisma checks had nat 1's. Now, I can understand why you made the mistake, since you to seem to prefer older editions. But it's a mistake nonetheless. Perhaps you should be more precise or less conceited?Zak S wrote:I don't but D&D does. Jesus: what game have you been playing all these years?
Gee whoever wrote it should've been better at communicating then. Because they sure didn't say that.Sakuya Izayoi wrote: The entire premise of the original challenge was things that were notably HARDER than roleplaying a single NPC.
And so…the party gets a bonus and the peasant doesn't. So my system makes sense.Like simulating the weight a party's reputation carries. A level 0 peasant can attempt to roll under their Charisma. What they can't do is quell large populations with mere stories of the death and razed settlements they've left in their wake.
Natural 1 is an auto-miss... in attacks only.Zak S wrote:Even if you were too stupid to ask for a clarification, the max functional bonus on a roll-under is +19 with 1 always being failure. False argument.virgil wrote:No it's not. We are talking about the rule you presented, not a different rule where you add restrictions and modifiers.Zak S wrote:Max bonus is +10 to your charisma on a roll-under. Already said that. Fake argument.
Moving the goalposts. We're talking about weapon masters, not people who one-shot people without weapons. Disarming a master swordsman is clearly the best use of your action if you can't instakill them, and anyone you can instakill isn't a real threat.Zak S wrote: 2. If you disarm you miss the chance to do damage. It would only be "every time" if that were always the best option. It clearly isn't. In order for your silly scenario to be correct you'd have to prove, right now, that in all possible cases ever it would be best for both combatants to use their turns to disarm the other. Obvious counterexample: a situation where engaging the enemy and not killing them on this turn would likely result in one-shot death (which is a pretty common scenario). Since you can't prove it, you're wrong.
sandmann wrote:Zak S wrote:I'm not a dick, I'm really nice.Zak S wrote:(...) once you have decided that you will spend any part of your life trolling on the internet, you forfeit all rights as a human.If you should get hit by a car--no-one should help you. If you vote on anything--your vote should be thrown away.
If you wanted to participate in a conversation, you've lost that right. You are a non-human now. You are over and cancelled. No concern of yours can ever matter to any member of the human race ever again.
No, the worst you could do is ask a god to give you all his Divine Powers and stop being a god, something you cannot do with Charm person. Because after all, people always do what you ask and you never just arbitrarily short them on their request.Zak S wrote:So even if the bonus is GIGANTIC--the worst you can do with your gigantic bonus is something you could already do with Charm.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."