Posted: Sun Jan 31, 2016 10:33 pm
Anatomy of Failed Design
Vampire: the Masquerade

The Clans
Yes. It's time to look at the individual clans, of which there are a lot.
Brujah

Hey Beavis... he said 'butt.'”
First of all, Rein*Hegen wants you to know that despite “Brujah” being a real word that is pronounced “Brew Ha” that in-world the clan is supposed to be pronounced “Brew Jaw.” That breaks my fucking brain. This is like the original author having a temper tantrum after someone pointed out that he was pronouncing a bunch of obscure words wrong. It's not really unusual for people who have more intellectual pretensions than the people around them to know a bunch of words only in written form and to embarrass themselves in educated company when they first utter “fuh-cade,” “seh-goo,” or “hyper-bowl.” Generally when this happens, the person in question eats their fucking crow, moves on with their life, and takes part in the gentle ribbing the next time someone else says “epi-tome.” The thing where Rein*Hegen went off the rails and wrote glossaries that claimed that various words are too! pronounced whatever dumb hick way he thought the first time he read them is nothing short of madness. Almost everyone I have met pronounces this clan the “wrong” way like the actual fucking word, because it's an actual fucking word and what the actual fuck?
However you pronounce it, the Brujah clan are rebels, upstarts, and troublemakers. This is a popular vampire archetype and goes straight for the leather jackets and motorcycles vampires of Lost Boys. As we mentioned earlier there is something fundamentally off about this because Brujah actually come at the same ages, generations, and power levels as any other clan of vampires. But the elevator pitch certainly has traction. Obviously, a fair number of people want to play rebellious youth vampires. Indeed, with the standard character generation rules it's pretty much the only character concept that's really supported.

A Brujah Justicar is “The Man” in every way it is possible to be. And the clan didn't really have a clear concept for what the clan was supposed to mean or represent when the members were not the underdog.
Getting angry easier is a serious disadvantage, but it's a reasonable one. The powers are chintzy as hell. First of all, as noted earlier, Potence is not a real power. Presence is a real power, and Celerity is the only combat power that's worth anything, but Toreador get both of those and also Auspex. So from a magical powers standpoint, the Brujah were basically just “Like the Toreador, but shitty.” You might think that the “Lost Boys Vampires” would have signature magic powers from Lost Boys like making people perceive rice as crawling maggots or flying around. You'd be wrong. For some reason those powers just aren't here and we keep to the “like a Toreador, but shitty” theme instead.
As discussed earlier, having Presence as your only means of feeding is pretty bad. It means that you have to keep a huge number of girlfriends happy with no special means to cover your tracks or compel loyalty. You can get blood night to night, but I have no idea how the masquerade isn't supposed to collapse like a scheme in a situation comedy. A lot of new players gravitate towards the Brujah because of their strong introduction and bad boy image. The second shoe is bad no matter what direction you try to take them. So we're looking at a clan that is poorly done but sufficiently desirable that it should be saved rather than scrapped.
Gangrel

Rugged forest vampires. Vampires who hobo around or stroll around in the woods and hunt like feral beasts. Certainly there's support for that sort of thing. When you say you want to play vampires, it's not unusual for one of the players to want to play a werewolf, and the Gangrel are the next best thing. At least, that's what they are conceptually, which is one of the reasons that they were a popular clan.
From a magic powers standpoint, the Gangrel are bad. I've gone over how Fortitude is garbage and Protean is an incoherent pile of disjointed fuckoff that doesn't make anyone happy. Animalism is powerful, and it's a means to feed. But even that's bad in the sense that then we have to talk about the drinking from animals rules and how they involve our vampires gallon challenging blood several times a night. Gangrel are feral wilderness vampires, but at the end of the evening none of their powers make them as vicious in a fight as like having a knife. It's really pretty sad. On top of being shit, they also end up shitting on the setting by hogging a lot of iconic vampire powers. Basically no one is allowed to turn into a fucking Bat in a game about Vampires, because Protean is an exclusive discipline in addition to being a shitty one.
And honestly, the game takes place in cities. Not just cities but big cities. As mentioned before there really isn't a place in this game for vampire society even in small towns, let alone actual rural areas. It's a cooperative storytelling game, and the other characters are vampires and they all live in the big city. So the Gangrel had a big thematic problem even being in the same frame as the other player characters.
Despite their relative popularity, I could easily see chucking these assholes from the setting. If you let players play actual werewolves, a majority of the Gangrel fans disappear (assuming for the moment that werewolves aren't required to be dog rapists). While depending on your werewolves it may be difficult to set up player character groups that contain various flavors of vampires and a werewolf – that problem is already had by the Gangrel and you have to solve it before the game can even start. The ability to turn into a bat is a minor power that should be available to starting characters and not reserved for any one clan, so eliminating a clan that had squatter's rights on the poorly designed Protean would be a net benefit. That being said, feral vampires are a popular concept over and above the werewolf thing, so rehabilitating them as creatures that were actually good in the wilderness and good at tearing enemies up with their claws and didn't have an unplayable clan disadvantage where they lost social skills over time could be a thing.
Malkavian
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[/img]
The idea of insane vampires has a lot of traction. It's a creature of nightmares that is itself mentally disturbed. How cool is that?
Well... the answer is that it is a highly variable amount of cool depending on how you handle mental illness. White Wolf tried various schema for insanity from kooky fish-kissing vampires to crippled lampshade-phobic vampires. Eventually they decided that they should probably go for more of a tribal shaman type feel where they were blessed/cursed with special insight and tormented by the demons of madness and shit. This goes over reasonably well in like the Bloodlines computer game, where a Malkavian protagonist gets auditory hallucinations of angry whispered voices, some of which are merely creepy or distracting and some of which are helpful. You could honestly work with that.
But the actual game doesn't. Malkavians don't have any special mad insight. They are just Tremere who trade phenomenal sorcerous power for the ability to turn invisible and get an extra derangement off the menu. The menu is filled in piecemeal by different authors in different books, but is mostly shit like “Bulimia” an “Masochism” that some author or another read in a pop-psyche list or cribbed from another RPG that was doing the same shit. The whole thing about how their madness gave them special insight into shit was just a lost plot thread. That was never actually implemented in-game.

The Joker is one of the world's best villains, but it's easy for Joker knockoffs to be “dumb.”
As long as we're doing vampires as comic book supers, having vampires who are “crazy” or even “crazy clowns” is totally fine. But they all needed to be unhinged in a Joker-like way. Having them select off the menu and get fear of birds or some fucking thing is a whole world of bullshit. The Brujah disadvantage, when we remember to think of it as such is exactly that – Brujah fly off the handle easier and that is a kind of madness that is easy to roleplay and incorporate into stories.
The more difficult problem is that Malkavians are physically inept. They are literally just random crazy dudes. No super speed, no claws, no nothing. If you use the later works where they got Dominate taken away and replaced with Dementation, they can't do dick diddly because that Discipline doesn't do shit. Original Malkavians can feed night to night if they take Dominate, and their other disciplines are vaguely decent. But Obfuscation and Auspex very notably aren't rare and also aren't all that impressive. Malkavians really lack a role.
Definitely a hard choice to ditch or fix. A game of Vampions really does want Harley Quinn as one of the team members. But Malkavians as actual presented were really fucking annoying and it's difficult to imagine them having a role in the group that wasn't just “Like the Tremere, but shitty.”
Nosferatu

The Nosferatu were hideous. By default they looked like the vampire in Nosferatu, hence the name. But they could potentially be hideous in other ways if you cared. Instant traction. A small portion of the player base wanted to be them, but they had gravitas and a shtick.
From a mechanics standpoint, they were weak like a pirate. For starters, this is a game where one ninth of your attributes are “appearance” so being hideous has severe game mechanics issues even when you had illusion magic and good gods the mechanics for White Wolf games are war crimes. They had this whole “living in the sewers, spying with rats” thing going, which was awesome, but perhaps unsurprisingly the mechanics didn't really support that either. Nosferatu had no special magical powers that made them good at being spies. They didn't have enhanced senses, so whether they could skulk in the rafters of the opera house or not, they still couldn't get any information by doing that.
This is a clan that definitely seems fixable. And it has a clear enough role and dedicated enough fanbase that fixing it seems desirable.
Toreador

We've kind of gone over the clan in parts before. It's the vampire from Interview With The Vampire. You space out when you see paintings that remind you of lost loves, you start a rock band. You have artistic pretentions and that's all fine. A perfectly reasonable shtick for vampires to have.
The magic powers have problems of course, Presence-Only is not much of a means to feed in any long term scenario. But it's strictly easier to rehabilitate these wankers than it is the Brujah.
Ventrue

The Ventrue certainly have a shtick going. Well dressed vampires who treat this shit like a corporation or peerage. They run shit and have magic mind control powers to do it with. It's a shtick which is inherently better suited to high powered NPCs than it is player characters, because structurally they are the old guard who are in power already, and it's hard to make a new vampire character with that. But there is some room, you could play like a corporate toady with dreams of advancement or a recently mortal lawyer embraced for her encyclopedic knowledge of admiralty law. Shit like that.
The clan disadvantage is that they need to feed off some arbitrary demographic like virgins or redheads or something. This is fucking bullshit and has to go. As the vampire moves through time and space those demographics will resort themselves and you're going to fucking starve to death when something that was exclusive in one place is just fucking non-existent somewhere else. But beyond that, vampires need potential herds of like hundreds of people, if you whittle the population as a whole down to some fragment of the population that are potentially appropriate you're going to need a huge population just to get through the year. Like one in twenty Americans is a soulless ginger, so if you need to drink from them specifically you're going to need to comb through a herd of like 10,000 people. That's stupid.

Not a lot of green eyed girls in China...
So they need a new disadvantage that isn't retarded, but the shtick works well enough. They otherwise have a successful feeding plan, can do their role as leaders (and have a valuable role that teams might want), and are generally better designed than the other clans. Except for the drawback thing, which is just demographics fail.
Tremere
I can't talk about this clan without talking about the Paths Of Thaumaturgy. I think that'll be the next page.
Vampire: the Masquerade

The Clans
Yes. It's time to look at the individual clans, of which there are a lot.


Hey Beavis... he said 'butt.'”
First of all, Rein*Hegen wants you to know that despite “Brujah” being a real word that is pronounced “Brew Ha” that in-world the clan is supposed to be pronounced “Brew Jaw.” That breaks my fucking brain. This is like the original author having a temper tantrum after someone pointed out that he was pronouncing a bunch of obscure words wrong. It's not really unusual for people who have more intellectual pretensions than the people around them to know a bunch of words only in written form and to embarrass themselves in educated company when they first utter “fuh-cade,” “seh-goo,” or “hyper-bowl.” Generally when this happens, the person in question eats their fucking crow, moves on with their life, and takes part in the gentle ribbing the next time someone else says “epi-tome.” The thing where Rein*Hegen went off the rails and wrote glossaries that claimed that various words are too! pronounced whatever dumb hick way he thought the first time he read them is nothing short of madness. Almost everyone I have met pronounces this clan the “wrong” way like the actual fucking word, because it's an actual fucking word and what the actual fuck?
However you pronounce it, the Brujah clan are rebels, upstarts, and troublemakers. This is a popular vampire archetype and goes straight for the leather jackets and motorcycles vampires of Lost Boys. As we mentioned earlier there is something fundamentally off about this because Brujah actually come at the same ages, generations, and power levels as any other clan of vampires. But the elevator pitch certainly has traction. Obviously, a fair number of people want to play rebellious youth vampires. Indeed, with the standard character generation rules it's pretty much the only character concept that's really supported.

A Brujah Justicar is “The Man” in every way it is possible to be. And the clan didn't really have a clear concept for what the clan was supposed to mean or represent when the members were not the underdog.
Getting angry easier is a serious disadvantage, but it's a reasonable one. The powers are chintzy as hell. First of all, as noted earlier, Potence is not a real power. Presence is a real power, and Celerity is the only combat power that's worth anything, but Toreador get both of those and also Auspex. So from a magical powers standpoint, the Brujah were basically just “Like the Toreador, but shitty.” You might think that the “Lost Boys Vampires” would have signature magic powers from Lost Boys like making people perceive rice as crawling maggots or flying around. You'd be wrong. For some reason those powers just aren't here and we keep to the “like a Toreador, but shitty” theme instead.
As discussed earlier, having Presence as your only means of feeding is pretty bad. It means that you have to keep a huge number of girlfriends happy with no special means to cover your tracks or compel loyalty. You can get blood night to night, but I have no idea how the masquerade isn't supposed to collapse like a scheme in a situation comedy. A lot of new players gravitate towards the Brujah because of their strong introduction and bad boy image. The second shoe is bad no matter what direction you try to take them. So we're looking at a clan that is poorly done but sufficiently desirable that it should be saved rather than scrapped.
Gangrel

Rugged forest vampires. Vampires who hobo around or stroll around in the woods and hunt like feral beasts. Certainly there's support for that sort of thing. When you say you want to play vampires, it's not unusual for one of the players to want to play a werewolf, and the Gangrel are the next best thing. At least, that's what they are conceptually, which is one of the reasons that they were a popular clan.
From a magic powers standpoint, the Gangrel are bad. I've gone over how Fortitude is garbage and Protean is an incoherent pile of disjointed fuckoff that doesn't make anyone happy. Animalism is powerful, and it's a means to feed. But even that's bad in the sense that then we have to talk about the drinking from animals rules and how they involve our vampires gallon challenging blood several times a night. Gangrel are feral wilderness vampires, but at the end of the evening none of their powers make them as vicious in a fight as like having a knife. It's really pretty sad. On top of being shit, they also end up shitting on the setting by hogging a lot of iconic vampire powers. Basically no one is allowed to turn into a fucking Bat in a game about Vampires, because Protean is an exclusive discipline in addition to being a shitty one.
And honestly, the game takes place in cities. Not just cities but big cities. As mentioned before there really isn't a place in this game for vampire society even in small towns, let alone actual rural areas. It's a cooperative storytelling game, and the other characters are vampires and they all live in the big city. So the Gangrel had a big thematic problem even being in the same frame as the other player characters.
Despite their relative popularity, I could easily see chucking these assholes from the setting. If you let players play actual werewolves, a majority of the Gangrel fans disappear (assuming for the moment that werewolves aren't required to be dog rapists). While depending on your werewolves it may be difficult to set up player character groups that contain various flavors of vampires and a werewolf – that problem is already had by the Gangrel and you have to solve it before the game can even start. The ability to turn into a bat is a minor power that should be available to starting characters and not reserved for any one clan, so eliminating a clan that had squatter's rights on the poorly designed Protean would be a net benefit. That being said, feral vampires are a popular concept over and above the werewolf thing, so rehabilitating them as creatures that were actually good in the wilderness and good at tearing enemies up with their claws and didn't have an unplayable clan disadvantage where they lost social skills over time could be a thing.
Malkavian
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[/img]
The idea of insane vampires has a lot of traction. It's a creature of nightmares that is itself mentally disturbed. How cool is that?
Well... the answer is that it is a highly variable amount of cool depending on how you handle mental illness. White Wolf tried various schema for insanity from kooky fish-kissing vampires to crippled lampshade-phobic vampires. Eventually they decided that they should probably go for more of a tribal shaman type feel where they were blessed/cursed with special insight and tormented by the demons of madness and shit. This goes over reasonably well in like the Bloodlines computer game, where a Malkavian protagonist gets auditory hallucinations of angry whispered voices, some of which are merely creepy or distracting and some of which are helpful. You could honestly work with that.
But the actual game doesn't. Malkavians don't have any special mad insight. They are just Tremere who trade phenomenal sorcerous power for the ability to turn invisible and get an extra derangement off the menu. The menu is filled in piecemeal by different authors in different books, but is mostly shit like “Bulimia” an “Masochism” that some author or another read in a pop-psyche list or cribbed from another RPG that was doing the same shit. The whole thing about how their madness gave them special insight into shit was just a lost plot thread. That was never actually implemented in-game.

The Joker is one of the world's best villains, but it's easy for Joker knockoffs to be “dumb.”
As long as we're doing vampires as comic book supers, having vampires who are “crazy” or even “crazy clowns” is totally fine. But they all needed to be unhinged in a Joker-like way. Having them select off the menu and get fear of birds or some fucking thing is a whole world of bullshit. The Brujah disadvantage, when we remember to think of it as such is exactly that – Brujah fly off the handle easier and that is a kind of madness that is easy to roleplay and incorporate into stories.
The more difficult problem is that Malkavians are physically inept. They are literally just random crazy dudes. No super speed, no claws, no nothing. If you use the later works where they got Dominate taken away and replaced with Dementation, they can't do dick diddly because that Discipline doesn't do shit. Original Malkavians can feed night to night if they take Dominate, and their other disciplines are vaguely decent. But Obfuscation and Auspex very notably aren't rare and also aren't all that impressive. Malkavians really lack a role.
Definitely a hard choice to ditch or fix. A game of Vampions really does want Harley Quinn as one of the team members. But Malkavians as actual presented were really fucking annoying and it's difficult to imagine them having a role in the group that wasn't just “Like the Tremere, but shitty.”
Nosferatu

The Nosferatu were hideous. By default they looked like the vampire in Nosferatu, hence the name. But they could potentially be hideous in other ways if you cared. Instant traction. A small portion of the player base wanted to be them, but they had gravitas and a shtick.
From a mechanics standpoint, they were weak like a pirate. For starters, this is a game where one ninth of your attributes are “appearance” so being hideous has severe game mechanics issues even when you had illusion magic and good gods the mechanics for White Wolf games are war crimes. They had this whole “living in the sewers, spying with rats” thing going, which was awesome, but perhaps unsurprisingly the mechanics didn't really support that either. Nosferatu had no special magical powers that made them good at being spies. They didn't have enhanced senses, so whether they could skulk in the rafters of the opera house or not, they still couldn't get any information by doing that.
This is a clan that definitely seems fixable. And it has a clear enough role and dedicated enough fanbase that fixing it seems desirable.
Toreador

We've kind of gone over the clan in parts before. It's the vampire from Interview With The Vampire. You space out when you see paintings that remind you of lost loves, you start a rock band. You have artistic pretentions and that's all fine. A perfectly reasonable shtick for vampires to have.
The magic powers have problems of course, Presence-Only is not much of a means to feed in any long term scenario. But it's strictly easier to rehabilitate these wankers than it is the Brujah.
Ventrue

The Ventrue certainly have a shtick going. Well dressed vampires who treat this shit like a corporation or peerage. They run shit and have magic mind control powers to do it with. It's a shtick which is inherently better suited to high powered NPCs than it is player characters, because structurally they are the old guard who are in power already, and it's hard to make a new vampire character with that. But there is some room, you could play like a corporate toady with dreams of advancement or a recently mortal lawyer embraced for her encyclopedic knowledge of admiralty law. Shit like that.
The clan disadvantage is that they need to feed off some arbitrary demographic like virgins or redheads or something. This is fucking bullshit and has to go. As the vampire moves through time and space those demographics will resort themselves and you're going to fucking starve to death when something that was exclusive in one place is just fucking non-existent somewhere else. But beyond that, vampires need potential herds of like hundreds of people, if you whittle the population as a whole down to some fragment of the population that are potentially appropriate you're going to need a huge population just to get through the year. Like one in twenty Americans is a soulless ginger, so if you need to drink from them specifically you're going to need to comb through a herd of like 10,000 people. That's stupid.

Not a lot of green eyed girls in China...
So they need a new disadvantage that isn't retarded, but the shtick works well enough. They otherwise have a successful feeding plan, can do their role as leaders (and have a valuable role that teams might want), and are generally better designed than the other clans. Except for the drawback thing, which is just demographics fail.
Tremere
I can't talk about this clan without talking about the Paths Of Thaumaturgy. I think that'll be the next page.