Seeeeeeeeething. Goddamn. And this isn't going to get any better.
Here's where things get fucky; the PCs have a few days of downtime, during which the Flood Festival starts. This is basically supposed to be Cauldron's Mardi Gras, where people flock to the streets, merchants sell questionable meat out of street stalls, and alcohol flows like water that murdered the homeless population that one time.
Also, how is it an 'impromptu celebration' if this is something that happens every year? IT'S TRADITIONAL, NOT UNPLANNED, YOU FUCK. At least the PCs get to participate in some of these events - like a drinking contest. And the rules for this are fucking laughable. It's a six day contest that the PC has to participate in once per day, and it's a straight up contest against one other guy per day. DC 5 Con checks (which increase by +1 per drink) made in tandem, first one to fail loses. The participants are not described save for their Con mods (+0 on the first day, +1 on the second, all the way to +5 on the 6th), and winning nets the PC who wins the honor of going in on a drinking contest against Asshole Gummi - I mean, Lord Vhalantru. Oh, and a trophy worth 10gp and 30gp in money, and a +2 in Diplomacy made against Cauldron citizens - for how long? Who fucking knows, it doesn't say.
And here's an asspull that's I'm
fairly certain has never been made before or since; Beholders can't get drunk. Their 'alien physiology' means they process alcohol with great efficiency. Okay, fine. Vhalantru can't lose. The MC is supposed to play up this fact by making fake rolls and making it seem like he's passing every check. Fine, great, regular kind of MC bluff. If the PC goes for 15 rounds or more, his fame is assured, and that diplomacy bonus rises to +6. Nevermind that making DC 20 Con checks is ... kind of insane at level 4.
Oh, and if the PC is immune to getting drunk - I'm guessing by being undead, or something similar - it goes to round fucking
50 after which Vhalantru allows the PC to collect half the 500gp reward money that has been put up for anyone who can beat Vhalantru in a drinking contest. And yes, I've spent too much time on this, BUT SO DID THEY.
Another event is the 'Crater Lake Monster Hunt', in which Cauldron's Academy student release hundreds of little boats and people leap into the lake to swim after them with wooden chits around their necks. One boat has a contingent illusion cast on it that when the chit is inserted into it, it creates an illusion of a GIANT KRAKEN that fills the lake and flails around and lines the person who put their chit in it with faerie fire. Winning nets the person who swam out there and found the boat gets 10gp.
The rules for this are stupid, but it's a kind of cool idea far more creative than the drinking contest. DC 10 Swim checks per round, succeeding gets you to a boat to slot your chit. D20 check, d20 check, and if both are 20s, they got the right boat and win. This contest lasts 1d10+10 rounds before someone besides the PC(s) participating wins.
Then there's the Bardic portion in which people get to start being street performers on the third day, in which over a portion of 3 months someone can spend 8 hours a week, making a total of 12 Perform checks in hopes of attracting a wealthy patron. If the total of the checks exceeds 200... what. Okay, let's assume a Bard, with 18 Charisma, and maxed ranks (7). That's a total of 11. So that's a base of 132. That's 68, which means every check has to at least roll a 5 with many higher. Anyways if it exceeds 200 the person attracts a wealthy patron who invites them and the party to a private party which the PC is expected to Perform again with a +2 bonus for every 10 points their THREE MONTHS of checks exceeded 200. Multiply the result by 20, and get that many GP; DC 25 means you get a +2 Diplomacy and Gather Information with people of Cauldron.
I just... this is stupidly tone-deaf. The PCs are fucking ADVENTURERS, and while they may be spending the entirety of this adventure path in Cauldron and its surroundings, THREE FUCKING MONTHS?! I point you again to the XP charts, the Encounters Per Day expectation, and the fact that in three fucking months, nobody is probably going to give a shit about a few thousand gold pieces and a piddly shit +2 bonus. That's a lot of fucking effort for VERY LITTLE GAIN. Six days, okay, fine, but THREE GODDAMNED MONTHS?! Holy stupid writers, Batman! NOBODY is going to spend 3 months for BASICALLY NOTHING.
The last spelled out event is an invitation-only Ball. The PCs are invited, of course, because they've caught Aslaxin I's eye - unless they killed Aslaxin II, I guess? Or if Aslaxin II got spanked and sent away, Aslaxin II convinces Aslaxin I to invite them for... I don't know. Reconciliation? It's a masquerade ball and it's stupid. The invitations have symbols that tell people what to dress up as; a mountain means dress as one of the Founders of Cauldron, and a crater means dress as a demon, and a crater with a claw rising out of it means dress as Nabthatoron. This is where the backstory means something, and
I don't care. If a PC is invited they're supposed to be Nabthatoron and have a mock battle with Aslaxin I dressed as Surabar and then take a fall when struck with his staff and
I don't care and neither should you. Nothing mechanical comes out of this despite the Nabthatoron being the center of attention among the who's who of Cauldron.
There's a brief blurb about other booth games that cost 1sp to play and are Str or Dex checks, DC 20, and wins 5gp or 1d6x5 if they beat the check by 5 or more. Not even 4th level characters give a shit about this tiny amount of money, and you're only allowed to win five 'grand prizes' before the booth owners won't let you play anymore.
Mind you, if you've got a Warforged along, and he can make DC 20 checks relatively easily without beating them by 10, he can make 5gp per minute or so 24/7 and end the week 50,400gp richer. So again, Warforged break this thing in fucking HALF. (And need I remind you that MM III is one of the recommended companion books to this piece?)
Anyways, that's the festival, and
you don't care. Your PCs
don't care. Nothing about it is all that interesting and it's immediately preceded by
being attacked. So fuck it.
At some point during the Festival, the PCs are summoned by Jenya Urikes to the Temple of St. Cuthbert. They find out she's gotten a message from Sarcem Delasharn, the High Priest of the temple, which she shows to them thusly:
In a surprising amount of actual, you know, THOUGHT, the conversation was carried out via
sending and Jenya was just writing down the message and reply - and holy shit, they're both 25 words. ACTUAL ADHERENCE TO THE RULES FROM JAMES JACOBS. My heart, it may give out from shock. Also the last bit was supposed to be "Have faith" but she ran out of words.
She wants the PCs to ride out to the Lucky Monkey, which you may remember (I'll forgive you if you don't) is something like 25 miles away from Cauldron itself. Jenya will answer some questions, like 'what the fuck'. She will inform them about Sarcem's mission to get control water wands, which he purchased eight of, which he went to Sasserine to retrieve. She will offer 5,000gp (total) if they go do this if they aren't already out the door to rescue Sarcem. She can also give them mounts and a potion of cure moderate wounds each.
Death at the Lucky Monkey
As you may guess from the title of this section, quantum timekeeping comes in again. Even if the PCs take the most direct route, or shit, I don't know, just get a
teleport* the PCs arrive too late and Sarcem is dead. Sigh. Just once I wish clever thought like, I dunno, INSTANTLY TRANSPORTING THERE would be acknowledged.
*By the PHB it's (Caster Level)*50gp for a 5th level spell, making it a 450gp expenditure to just buy a
teleport to take them to the Lucky Monkey. And if the annoying noble brats can get a
raise dead despite the highest level cleric in the city being GONE and now DEAD, then there should be a fucking Wizard who can teleport the PCs there instantaneously.
The Lucky Monkey is a 43-room dungeon, and long story short, Sarcem's dead, the proprietor's dead, the guests are dead, everybody's dead, Dave. There are a lot of fucking baboons among these bandits ransacking the place, including a fucking half-orc WEREBABOON, a lot of hillfolk... yeah, okay. The only person left alive is Shensen Tesseril, a female half-drow monk 2/bard 1/druid 3 and I don't even fucking know what that multiclass combination even IS, but she's still the most effectively-built NPC we've seen so far. All she really needs is to ditch that bard level and one monk level and she'll have fucking Wild Shape and be the most combat-efficient NPC
in this book to date. Shensen is one of the Striders of Fharlanghn, who has been taking care of the Shrine to Fharlanghn in the Lucky Monkey - and is currently hiding in the last room, is a romance option, and has 2 HP when the PCs run across her, and covered the door to the well room with brown mold. Rescuing her means she's grateful and that she has to contact Meerthan, but... wait. No?
Remember what I said about Striders having a telepathic bond with Meerthan? SHE COULD HAVE MADE HER REPORT WHILE THE ATTACK WAS HAPPENING, YOU FUCKING HACK. IT HAS UNLIMITED FUCKING RANGE UNLESS HE'S OFF-PLANE. Anyways she gives them boots of striding and springing for rescuing her.
Also, if the goddamned noble brats could be raised, why can't Sarcem? He's (almost) whole; his corpse is just missing its tongue, and his head is detached from his body. I mean, okay, the werebaboon eating his tongue stops
speak with dead but I'm sure there's a scroll of
regeneration somewhere in the Temple of St. Cuthbert so you can totally raise him, then regenerate his tongue, and have
fucking information. Is this addressed anywhere? TAKE A WILD GUESS, BUDDY.
Augh. Too much ragesepsis again. Here, I'll leave you with the art for Shensen.
I thought she was supposed to be half-drow. Those ears are way too elfy for a half-elf.