[Let's Play] Fighting Fantasy 60 – Eye of the Dragon
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Talk about quest.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; telling the wizard about Sinbad’s quest for the golden dragon.
109
‘That’s very interesting,’ says the wizard after hearing your tale. ‘I admire your spirit and I’m going to help you. Here is a little gift for you. Good luck.’ There is a sudden flash of light and a wooden box appears in the centre of the room. Inside the box you find a gold key with the number 325 stamped on the barrel. You place it in your pocket and leave the room. Turn to 65.
65
You walk along the corridor and soon arrive at a T-junction. On the stone floor you see chalk arrows leading up the corridor to your right. If you want to follow the arrows, turn to 387. If you would rather turn left, turn to 304.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
109
‘That’s very interesting,’ says the wizard after hearing your tale. ‘I admire your spirit and I’m going to help you. Here is a little gift for you. Good luck.’ There is a sudden flash of light and a wooden box appears in the centre of the room. Inside the box you find a gold key with the number 325 stamped on the barrel. You place it in your pocket and leave the room. Turn to 65.
65
You walk along the corridor and soon arrive at a T-junction. On the stone floor you see chalk arrows leading up the corridor to your right. If you want to follow the arrows, turn to 387. If you would rather turn left, turn to 304.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Turn left and do not follow the herd.
Orth Plays: Currently Baldur's Gate II
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Follow the arrows
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes tallied; following the arrows won over turning left by a 3-1 vote.
387
You follow the arrows around a left-hand bend in the corridor until you reach another junction. The arrows lead down the corridor to your right. Looking to your left you see that the corridor ends at a cavern with a sunken floor that is full of sand. Several objects are sticking out of the sand but it is hard to tell what they are. There is a shovel lying on the sand in the centre of the pit. If you want to grab the shovel and dig out the objects from the sand, turn to 290. If you would rather follow the arrows, turn to 248.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
387
You follow the arrows around a left-hand bend in the corridor until you reach another junction. The arrows lead down the corridor to your right. Looking to your left you see that the corridor ends at a cavern with a sunken floor that is full of sand. Several objects are sticking out of the sand but it is hard to tell what they are. There is a shovel lying on the sand in the centre of the pit. If you want to grab the shovel and dig out the objects from the sand, turn to 290. If you would rather follow the arrows, turn to 248.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Dig it, sucka!
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Dig for random things.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Yes, let’s find out what these items are.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; grabbing the shovel and digging out the objects from the sand.
290
You walk no more than three paces before the sand starts to rise in a long line as though something is swimming just beneath the surface. Suddenly something breaks through the sand and rears in the air, ready to strike. Its body is long and bloated and divided into many segments like a gigantic maggot. Its head does not have eyes but powerful scent glands above its enormous mouth which is lined with spiked teeth. The GIANT SANDWORM has not eaten in four weeks and intends to feed on you. You must fight to save your life.
GIANT SANDWORM SKILL 8 STAMINA 10
If you have a crystal blade dagger, turn to 367. If you do not have this dagger you must defend yourself with your sword. If you win, turn to 47.
Sinbad has a crystal blade dagger.
367
A voice in your head tells you to use the magic dagger instead of your sword. You obey the voice and stab the Sandworm as it lunges at you. The moment you strike the Sandworm stops, as though frozen in time. You watch on amazed as the stricken worm starts to crumble into grains of sand. In less than a minute the metamorphosis is complete. Turn to 47.
47
You pick up the shovel and commence digging in the sand pit. Thirty minutes of digging yields an old wooden chest, a leather-bound book with most of its pages ripped out, a broken chair, a torn flag bearing the symbol of a wolf’s head and a wooden staff. Will you:
Open the wooden chest? Turn to 327
Open the book? Turn to 165
Strike the staff on the floor? Turn to 198
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
290
You walk no more than three paces before the sand starts to rise in a long line as though something is swimming just beneath the surface. Suddenly something breaks through the sand and rears in the air, ready to strike. Its body is long and bloated and divided into many segments like a gigantic maggot. Its head does not have eyes but powerful scent glands above its enormous mouth which is lined with spiked teeth. The GIANT SANDWORM has not eaten in four weeks and intends to feed on you. You must fight to save your life.
GIANT SANDWORM SKILL 8 STAMINA 10
If you have a crystal blade dagger, turn to 367. If you do not have this dagger you must defend yourself with your sword. If you win, turn to 47.
Sinbad has a crystal blade dagger.
367
A voice in your head tells you to use the magic dagger instead of your sword. You obey the voice and stab the Sandworm as it lunges at you. The moment you strike the Sandworm stops, as though frozen in time. You watch on amazed as the stricken worm starts to crumble into grains of sand. In less than a minute the metamorphosis is complete. Turn to 47.
47
You pick up the shovel and commence digging in the sand pit. Thirty minutes of digging yields an old wooden chest, a leather-bound book with most of its pages ripped out, a broken chair, a torn flag bearing the symbol of a wolf’s head and a wooden staff. Will you:
Open the wooden chest? Turn to 327
Open the book? Turn to 165
Strike the staff on the floor? Turn to 198
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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- King
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Open the book.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
I vote for the chest first.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Strike the staff on the floor.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes tallied; opening the book won over the other choices by a 2-1-1 vote.
165
The few pages remaining in the old book are yellow and brittle. The ink writing on them is very faded and almost illegible, but on the last page there is a rhyme which looks to have been written in blood. If you want to read the rhyme, turn to 260. Alternatively, if you have not done so already, you may either open the wooden chest (turn to 327) or strike the staff on the floor (turn to 198). You may also walk on and follow the arrows along the corridor, turn to 248.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
165
The few pages remaining in the old book are yellow and brittle. The ink writing on them is very faded and almost illegible, but on the last page there is a rhyme which looks to have been written in blood. If you want to read the rhyme, turn to 260. Alternatively, if you have not done so already, you may either open the wooden chest (turn to 327) or strike the staff on the floor (turn to 198). You may also walk on and follow the arrows along the corridor, turn to 248.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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- King
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Read the rhyme.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Written in blood? Sounds like an evil cult ritual. I still vote to go for the chest.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Thank you for your votes. I will break the 1-1 tie by having Sinbad open the wooden chest.
327
You lift the chest out of the sand pit and see that the iron hinges and lock are very rusty. One blow with your sword sends the lock flying through the air. Wary of traps, you lift the lid slowly and see a pile of Gold Pieces. You count 27 in total. If you have not done so already, you may either open the book (turn to 165) or strike the staff on the floor (turn to 198). Alternatively you may follow the arrows further (turn to 248).
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
9 Provisions
Leather Pouch
55 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
RESURRECTION USED: No
327
You lift the chest out of the sand pit and see that the iron hinges and lock are very rusty. One blow with your sword sends the lock flying through the air. Wary of traps, you lift the lid slowly and see a pile of Gold Pieces. You count 27 in total. If you have not done so already, you may either open the book (turn to 165) or strike the staff on the floor (turn to 198). Alternatively you may follow the arrows further (turn to 248).
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
9 Provisions
Leather Pouch
55 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
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- Prince
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Strike the staff.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; striking the staff on the floor.
198
When the staff hits the stone there is a deafening boom that is louder than the loudest thunder you have ever heard. It causes a sonic wave, which knocks you off your feet when you let go of the staff. Lose 1 STAMINA point. When you pick it up to give it a closer inspection you see an inscription on it in tiny writing. It says ‘Staff of Thunder – hold on tight.’ You remember these words and decide to keep the staff. If you have not done so already, you may either open the wooden chest (turn to 327) or open the book (turn to 165). Alternatively you may follow the arrows down the corridor (turn to 248).
Sinbad has opened the wooden chest and opened the book already.
248
You follow the chalk arrows until the corridor comes to a dead end where you see a chalk circle on the floor. Hanging through a hole in the ceiling above the circle is a thick rope. If you want to pull on the rope, turn to 350. If you would rather walk back down the corridor, turn to 144.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
9 Provisions
Leather Pouch
55 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
RESURRECTION USED: No
198
When the staff hits the stone there is a deafening boom that is louder than the loudest thunder you have ever heard. It causes a sonic wave, which knocks you off your feet when you let go of the staff. Lose 1 STAMINA point. When you pick it up to give it a closer inspection you see an inscription on it in tiny writing. It says ‘Staff of Thunder – hold on tight.’ You remember these words and decide to keep the staff. If you have not done so already, you may either open the wooden chest (turn to 327) or open the book (turn to 165). Alternatively you may follow the arrows down the corridor (turn to 248).
Sinbad has opened the wooden chest and opened the book already.
248
You follow the chalk arrows until the corridor comes to a dead end where you see a chalk circle on the floor. Hanging through a hole in the ceiling above the circle is a thick rope. If you want to pull on the rope, turn to 350. If you would rather walk back down the corridor, turn to 144.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
9 Provisions
Leather Pouch
55 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Pull on the rope.