Votes registered; triggering an EMP Device.
301
You activate the device, sending a pulse of electromagnetic energy rippling out across the ruined city, with
Ronin 47 at its epicentre.
(Cross the EMP Device off your Adventure Sheet; you will not be able to use it again.)
If
Ronin 47 is fitted with EMP Shielding, turn to
359. If not, turn to
327.
Ronin 47 is not fitted with EMP Shielding.
327
The EMP weapon is as devastatingly effective against
Ronin 47’s systems and Combat AI as it is against the Oni-mech. Both giant robots are effectively dead in the water.
However, as you fight to reboot
Ronin 47, a second Oni-class heavy ordnance mech trudges into view at the other end of the street. There is nothing you can do to defend yourself as the mech-killer opens up with everything it has, and
Ronin 47 is blown to kingdom come.
Your adventure, like your life, is over.
THE END
Certainly a dumb way to die. We will rewind to section 215, and where Commander Oishi will engage the heavy ordnance mech in close combat by proceeding to section 274.
274
Hoping that what
Ronin 47 lacks in artillery abilities, compared to the Oni-mech, will be more than compensated for by its greater speed, manoeuvrability, and capacity for close combat, you engage the demonic giant in battle.
| ONI-MECH |
| SPEED | ARMOUR | MELEE | ARTILLERY | INTEGRITY |
| 2 | 3 | 2 | 4 | 25 |
If
Ronin 47 is still standing after 8 Combat Rounds, or if you reduce the Oni-mech’s
Integrity score to 15 points or fewer, whichever is sooner, turn to
375.
The fight:
Round 1: Ronin 47’s Combat Rating: 6+6+5+3+1=21, Ronin 47 Rolled Doubles
Ronin 47’s Integrity: 25, Oni-Mech’s Integrity: 15
Oni-Mech’s Integrity at 15
Thanks to rolling boxcars, Ronin 47 flawlessly subdues the Oni-mech.
375
Hearing a great crash from the other end of the street, you are momentarily distracted by the arrival of a second colossal mech. There were two of the demon-robots hunting you through the ruins of Tokyo!
If you have the code word
Allied recorded on your Adventure Sheet, turn to
412. If not, turn to
471.
Commander Oishi has the code word Allied recorded on the Adventure Sheet.
412
Now it is the demonic robot’s turn to be taken by surprise, as
Rising Sun arrives at the street junction behind it, its ten-metre-long Electro-Katana laying a blow against its crimson adamantium alloy shell.
Kanesada has been stalking the new arrival through the streets of Tokyo while the Oni-mech was fully focused on finding you!
Rising Sun takes on the other Oni, while you finish the fight with your opponent.
Continue your battle with the Oni-mech, and if
Ronin 47 is victorious, turn to
452.
The fight:
Round 1: Ronin 47’s Combat Rating: 4+4+5+3+1=17; Ronin 47 Rolled Doubles
Ronin 47’s Integrity: 25, Oni-Mech’s Integrity: 5
Round 2: Ronin 47’s Combat Rating: 5+6+5+3+1=20; Oni-Mech’s Combat Rating: 1+3+2+4=10;
Ronin 47’s Damage Rolls: 4, 5, 4, 4, 5; five rolls scored 2 or higher
Ronin 47’s Integrity: 25, Oni-Mech’s Integrity: -5
Thanks to some rather lucky rolls, Ronin 47 flawlessly finishes off the Oni-Mech.
452
“Oishi-san!” Kanesada hails you over the comm. “We have conquered our enemies.”
“Another two traitors dead, but not the traitor I seek,” you reply, thoughtfully.
“Do you know where the reprobate is hiding?” Kanesada asks.
You reply in the negative.
“Perhaps
they know where he is skulking,” he says, as his Samurai points at the downed Oni-mechs.
Perhaps Kanesada is right.
Using
Ronin 47’s uplink and Combat AI, you hack into one of the Oni’s computer systems. However, with its destruction in battle, some manner of ‘Scorched Earth’ protocol has been initiated and so you are only able to retrieve a limited amount of data before you have to logout again to preserve
Ronin 47’s own processing power.
Among the information you do manage to download, however, is one half of a set of GPS coordinates: 35.3606° N. (Record this information on your Adventure Sheet.)
“I regret that you must go on without me, Oishi-san,” Kanesada tells you. “
Rising Sun must be repaired before it can fight again.”
And so, thanking your companion, you prepare to continue your quest alone once more. However, before you do so, you pillage the Oni-mechs’ ordnance weapons for additional rockets and missiles that
Ronin 47 can use. (Add 1 point to your mech’s
Artillery score, even if it takes it above its current maximum level.)
If you have now collected both halves of a set of GPS coordinates, ignore any numbers that appear after a decimal point and add the two numbers together, then turn to the section that is the same as the total. If the paragraph you turn to makes no sense, then you have made a mistake or do not actually have the information you need – turn to
449.
Commander Oishi has collected both halves of a set of GPS coordinates. Adding the two numbers without accounting for numbers beyond the decimal point yields a total of 173, so we will turn to section 173.
173
So, the Traitor Kira has gone to ground at the top of Mount Fuji. The only question that remains is how to you want to approach his hideout?
If you have a Booster Rocket and want to use it now, turn to
584. If not,
Ronin 47 will have to walk there – turn to
7.
Ronin 47 does not have a Booster Rocket, so our hero will have to walk to Mount Fuji.
7
The ruined city is soon many kilometres behind you and you begin your ascent of Mount Fuji, every colossal stride taking you higher up the sloping side of the dormant volcano.
If your mech is equipped with a Cloaking Device, and you want to activate it now, turn to
23. If not, turn to
51.
Ronin 47’s no longer has a working Cloaking Device, so we will turn to section 51.
51
Eventually you pass beyond the treeline and find yourself scaling the steeper snowy slopes, as
Ronin 47 makes for the coordinates you programmed into its nav-systems.
The HUD starts to light up with all manner of potential hostiles, as
Ronin 47’s Combat AI constantly revises its ongoing threat assessment. But it completely fails to detect the most serious and immediate threat.
Two lithe matte-black mechs suddenly burst from their hiding place under the thick blanket of snow, each armed with a pair of Electro-Wakizashi swords, and one of them manages to lay a blow against
Ronin 47 before you have time to react to their unexpected appearance.
(Deduct 6
Integrity points.)
If your mech is still capable of fighting back, that is what you are going to have to do now (turn to
309), unless
Ronin 47 is equipped with an EMP Device, and you want to activate that instead (turn to
232).
Please make your votes before 7:00 PM PDT or a choice receives 2 votes to guarantee that they will be counted.
Commander Oishi’s Adventure Sheet
Agility: 12
Combat: 12
Endurance: 20
Equipment:
Bodyglove
Blaster
Katana
Ration Packs: 4
Medi-Packs: 5
Notes and Code Words:
Connected
Amabie affects Arachnida, Byakko affects Aves, Chochinbi affects Crustacea, and Datsue-ba affects ???
GPS coordinates: 138.7274° E, 35.3606° N
Trusted
Allied
Protected
Exterminated
Starting Grid Square: E5
Resurrections: 3
Ronin 47’s Adventure Sheet
Speed: 4
Armour: 5
Melee: 5
Artillery: 4
Integrity: 19
Reactor: 2
Upgrades:
Electro-Katana
Enhanced Scanners (-1 from opponent’s Armour in close combat)
Upgraded Hull (+1 Armour, +5 Integrity)
EMP Device
Depth Charges: 1
Drones: 0
Flares: 0
Say No To Fascism. The left is the one true way to go.