aWoD: Continued

General questions, debates, and rants about RPGs

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Prak
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Post by Prak »

CatharzGodfoot wrote:
Prak_Anima wrote:right. I thought there was something about making reflective surfaces into portals through arcane and eldritch requirements, or did I miss something?
I believe it's a Progress of Glass sorcery.
not as far as I can see. PoG can lower world shifting difficulties, but not make a mirror into a suitable portal.

I thought their was talk of mirror goblins in the main world performing lengthy arcane rituals to create a portal for their superiors by creating a mirror specifically attuned through requirements to act as a portal for them? Like the shadow king requires a mirror of polished silver, taller than any other thing for ten miles, and soaked in the blood of one hundred virgins under the age of 16. That kind of thing.

Ok, my question is: can mirror goblins affect main world mirrors from the other side such as to make them portals for them to use?
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Post by Maxus »

So, going through the aWoD compilation thread...

It appears there is no entry for Learn the Heart's Pain, which is a discipline held by Dean in Persona non grata
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Username17 »

Maxus wrote:So, going through the aWoD compilation thread...

It appears there is no entry for Learn the Heart's Pain, which is a discipline held by Dean in Persona non grata
It's in the Thread. It's the first basic Names of the Blasphemies entry. Also, it's a pretty commonly held discipline just in general. Baali get it for getting up in the morning.

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Post by Maxus »

FrankTrollman wrote:
Maxus wrote:So, going through the aWoD compilation thread...

It appears there is no entry for Learn the Heart's Pain, which is a discipline held by Dean in Persona non grata
It's in the Thread. It's the first basic Names of the Blasphemies entry. Also, it's a pretty commonly held discipline just in general. Baali get it for getting up in the morning.

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...Huh. So I see. I was using the search function for it. Guess a typo on my part slipped in there.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by TheWorid »

Excuse me if the answer is completely obvious (or if it's been asked before, this is quite a long thread): given that the chance of a single die being a success is 1/3, why is the threshold to hit an adjacent, defending target half of Agility+Combat, rather than a third of it? I'm assuming the logic of an averaged test, and the reasoning behind the rule eludes me.
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Post by Username17 »

TheWorid wrote:Excuse me if the answer is completely obvious (or if it's been asked before, this is quite a long thread): given that the chance of a single die being a success is 1/3, why is the threshold to hit an adjacent, defending target half of Agility+Combat, rather than a third of it? I'm assuming the logic of an averaged test, and the reasoning behind the rule eludes me.
More badass people tend to use bigger weapons, so connecting less often doesn't make combat go as slowly as you'd think.

Also, to encourage combat monsters to feint at each other instead of simply rolling initiative and then ripping the other guy's head off.

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Post by TheWorid »

FrankTrollman wrote:More badass people tend to use bigger weapons, so connecting less often doesn't make combat go as slowly as you'd think.

Also, to encourage combat monsters to feint at each other instead of simply rolling initiative and then ripping the other guy's head off.

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I see. Thank you kindly.
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Post by virgil »

FrankTrollman wrote:The SR and nWoD and oWoD carrying capacity rules all suck donkey dick.
Any particular reason? What would you use in its place?
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Post by virgil »

With the rules for going Rodney King on someone, does having a Combat 1 mean that a single attacker suffers a -1 to his second punch against the same person in a round? Does having Combat 0 mean all attacks suffer a minimum -1 penalty, because one attack is greater than their Combat skill.
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Post by Blicero »

virgileso wrote:
FrankTrollman wrote:The SR and nWoD and oWoD carrying capacity rules all suck donkey dick.
Any particular reason? What would you use in its place?
I don't know if this is what Frank is referring to, but I can give a small example.

In SR4, I believe that the rough rule is 10 kg for every 1 point of strength. This means that a strength 1 rat or cat or whatever is supposed to somehow be able to carry 10 kg of stuff with it no problem. But, somehow, that Strength 10 or 12 troll can only carry 10 or 12 times more stuff, which is somewhat unbelievable, to say the least.

Even the 30 kg that the "average" person should be able to carry is kind of low, honestly.
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Post by Prak »

I just realized something, and I don't know if this has been addressed...

Freddy Krueger and all the Nightmare on Elm Street stuff is mismatched with how the worlds have been designed.

He's, as far as I can tell, a Reborn who just lives in the Dark Reflection, not an entity of Maya.

Yeah, I know, dream magic, but that just means he has some Orphic sorceries. It's definitely the deep Dark Reflection. He was created with fire, and he lives in a boiler room, not a forest.

has this been addressed?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Username17 »

To celebrate Free RPG Day, I finished up some stuff in the Skill chapter and put the lifting chart in and shit.

Your Free RPG for today is AWOD.

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Post by Orion »

Writing up notes on the Supernatural Demographics of Chicago, I ran into a question:

How many Elders is it reasonable to assume exist in your average city? That is, what's the ratio of Potency 2+ types with elder disciplines to ordinary PC-Level supernaturals? Should we assume that most WCL Ministers/Sabbat Priests have at least one? Or are they substantially rarer than that?

I don't want the PCs to be overshadowed too badly by NPCs, but a lot of elder disciplines seem designed to be puzzle abilities for a monster-of-the-week, so the scooby gang is evidently axing an "elder" pretty commonly.

Which brings up another question: How badass does an elder has to be before they can be diablerized? It's a little weird if some dude with one Elder power can give one to a whole party. Plus, if you use elder disciplines as adventure premises, the party will take down an "elder" pretty frequently.
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Post by Username17 »

Orion wrote: How many Elders is it reasonable to assume exist in your average city?
I've been thinking about how to answer that question. Because it is a really hard question. First of all, you have cities like Ciudad de Mexico that seriously just have an order of magnitude more of everything than Prague does. But over and beyond that, the answer is pretty complex. Too many elders and the PCs can't matter. Too few and the anthill gets kicked over right away.
That is, what's the ratio of Potency 2+ types with elder disciplines to ordinary PC-Level supernaturals? Should we assume that most WCL Ministers/Sabbat Priests have at least one? Or are they substantially rarer than that?
A definite hint is that the answer to that can - and should - change depending upon the campaign. If you run a higher powered campaign where the PCs quickly break into a few Elder powers, you're probably going to want a ratio around 2:1. If you want to keep things rare and mysterious with the PCs mostly operating at or near the mortal level, a ratio of more like 10:1 is going to be more reasonable.

Even if the PCs are running around fighting Elders as a regular thing, you're always going to want Potency 1 to be more common than all other Potencies combined - because packs of out-of-the-box werewolves are always going to be great henchmen. But the extent to which higher Potency monsters are common major players is left intentionally blank.
I don't want the PCs to be overshadowed too badly by NPCs, but a lot of elder disciplines seem designed to be puzzle abilities for a monster-of-the-week, so the scooby gang is evidently axing an "elder" pretty commonly.
Heh. Yes. Also, there are "generic" elders from other worlds to throw in - Ifrit and Pods for example - should you need an instant elder level villain and don't want to hem and haw about what effect they had on the world or bother to give them any allies.
Which brings up another question: How badass does an elder has to be before they can be diablerized? It's a little weird if some dude with one Elder power can give one to a whole party. Plus, if you use elder disciplines as adventure premises, the party will take down an "elder" pretty frequently.
The basic answer is "more powerful than the PCs."

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Post by virgil »

One of my players suggested something as a way to speed up combat (it's not a huge concern, just a random thought). How bad would it be if the movement declaration was made during the action declaration, rather than having it as a separate phase?
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Post by Username17 »

virgileso wrote:One of my players suggested something as a way to speed up combat (it's not a huge concern, just a random thought). How bad would it be if the movement declaration was made during the action declaration, rather than having it as a separate phase?
Well, it would make things a lot more fatal. Characters with higher initiatives would declare movement first, so they could walk into melee and rip your head off, and if for some reason the victim survived, they'd have to run out of combat to try to get away.

So it would make chase scenes be like D&D chase scenes. And I'm not sure that would speed things up. But I am sure that it would make getting away a lot more difficult. Slashers would love it, though.

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Post by virgil »

For Mirror Pocket, can you put a pocket inside a pocket? Can only the creator access a particular pocket, or can anyone with the power reach in? Do the stored items just fall out if the mirror is broken? Can people even be put inside a pocket (including the creator), and if so, can they see outside or damage the mirror from the inside?
Last edited by virgil on Sat Jun 26, 2010 5:53 am, edited 2 times in total.
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Post by Username17 »

virgileso wrote:For Mirror Pocket, can you put a pocket inside a pocket? Do the stored items just fall out if the mirror is broken?
Yes.

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Post by virgil »

And the validity of a mirror prison, surrounded by darkness except for the light of a window to the real world; only able to break out by...
* having the mirror pocket power himself?
* breaking the mirror from the 'inside' (difficult if polished steel)?
* hoping an outsider dispels/damages the mirror?

EDIT: Amusing idea given by a friend. Shave your head and apply a coating of wax until it gives a reflection, then turn that into a fun pocket to pull a gun out of until the coating wears off enough to stop being reflective, at which point I assume the stored items pop out.
Last edited by virgil on Sat Jun 26, 2010 6:10 am, edited 1 time in total.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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Post by CatharzGodfoot »

I'm a fan of sticking things in your shades.
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Post by Prak »

virgileso wrote:And the validity of a mirror prison, surrounded by darkness except for the light of a window to the real world; only able to break out by...
* having the mirror pocket power himself?
* breaking the mirror from the 'inside' (difficult if polished steel)?
* hoping an outsider dispels/damages the mirror?

EDIT: Amusing idea given by a friend. Shave your head and apply a coating of wax until it gives a reflection, then turn that into a fun pocket to pull a gun out of until the coating wears off enough to stop being reflective, at which point I assume the stored items pop out.
*laugh* so that's where bighead keeps his weapons...
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Post by Username17 »

virgileso wrote:And the validity of a mirror prison, surrounded by darkness except for the light of a window to the real world; only able to break out by...
* having the mirror pocket power himself?
* breaking the mirror from the 'inside' (difficult if polished steel)?
* hoping an outsider dispels/damages the mirror?
Image

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Post by erik »

Hrm. I think that site doesn't like image linking.

Here's another version:
Image
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Post by Prak »

Ok... I've spent like an hour and a half trying to find some explanation of why Transhumans are vulnerable to iron, and I may be dumb, oblivious, or blind, but I can't find it.

A player is planning on playing an Aetherite, and doesn't understand why a steel/iron knife slips through his arbitrarium power armour like butter, and my quick house rule of switching reborn and aetherite power sources to use the Iron vrs. Chaos explanation isn't much better for him.

So what's the deal? why iron for transhumans?
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Post by CatharzGodfoot »

Remember that the special material isn't all about vulnerability. And earlier example used was an incorporeal child of ether wearing a metal diving suit. The bottom line is, they must have a material vulnerability. Silver and wood have nothing on them; at least iron is related.
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