Orion wrote:What is the dicepool for the Gauntlet?
Answer wrote:Leaving the Dark Reflection is difficult for magical creatures. Whether traveling by sorcery or through a gateway, moving from the Deep to the Shallow or from the Shallow to the Mortal World requires one to make a make a Resistance Test (Social if attempting to traverse a summoning, Mental if attempting to pass through a mirror gate, or Physical if attempting to navigate a burnt rend in space) with a Threshold equal to their own Potency. If returning to a known place, the storyteller may award a bonus of 1-5 dice to the escape attempt depending upon how familiar one is with the location. Summoning rituals and special gate preparations can add additional bonus dice in addition to allowing for an Escape Test at all.
A resistance test is generally Strength + Edge (Physical), Intuition + Edge (Mental), or Willpower + Edge (Social).
Can you use a portal from the Shallows to the Deeps if you got to the Shallows by Aura Perception? If you do, does your body disappear?
You're already in the physical world, so most portals would be completely useless. You could travel out of a mirror nexus though, and then your body would vanish I suppose. But that's probably not going to happen, because the Mirror Nexus itself is not something you're normally going to be able to walk into without portalling in in the first place.
A Bagheera with Nimble Feet wants to run across the room and melee a dude. Does she get the "fast moving" defense bonus against people shooting her that round? Or does stopping to eat a guy make her vulnerable? Vulnerable even to him, or only to survivors?
She could get the fast moving bonus, yes.
Statting some street drugs as poisons would be a good thing.
That is a good idea.
Does Deep Limbo have a sun and moon, night and day? Does the sun suppress vampires? Does the moon refresh werewolves? Personally I like the idea that there are no heavenly bodies visible through the ash, that a faint twilight-level illumination constantly filters through, and that it is too evil to suppress vamps.
Through the ash, you can't see any stars or moons. However, you are still in an equivalent location on Earth, so moon rise still has a time. You don't
see the moon, but power points still refresh for the moon rising out of sight.
Can a ghost go to Limbo?
They are intangible, but they can still walk through gateways, so sure.
Also, what's with rain of obsidian? I *think* it was written before the explosions rules were written, but as it presently stands it looks like it does nothing. Any Luminary is going to be immune to it, and while you could set it off in a crowd as a terrorist weapon... it would only maim, not even knock out.
Rain of Glass does monstrously titanic damage. Damage 3 + Hits, with a defined area of coverage. It is
resisted like an Explosion, it doesn't actually have an explosion spread. So you can avoid death pretty damn well by having cover, but in most cases not otherwise.
Finally, Call the Lamprey needs to be clarified. It looks like it deals damage BOXES equal to the net hits rather than POSIT damage, is that correct?
Yeah, Call the Lamprey needs to be rewritten.
With the Withering power, is it resisted at all? Is it against anyone you can see, or is it a touch or ranged attack?
Withering is not resisted. Also, it does need a range. That range will be Near.
Final question for the day: Does Feint turn off both Agility and Combat, or is it an either/or scenario?
That's an inclusive or. They lose both for your next attack.
-Username17