FrankTrollman wrote:Tussock wrote:Bard => Enchantress.
Barbarian => Berserker.
Cleric => Chosen of ....
Druid => Druid.
Fighter => Warrior.
Monk => Ascetic.
Paladin => Beacon.
Ranger => Assassin.
Rogue => Rogue.
Sorcerer => no. Useful chassis for Psi though. Psion => Sorcerer.
Wizard => Witch, Necromancer, Elemental, Illusionist, Summoner, Wizard, etc, etc.
Most of those are bad. I'll start with the ones I agree with. Barbarian and Fighter
do need to go. Berserker
is a pretty good class name, so that's the direction you should go. Personally, I don't think "Warrior" should be a PC class, and that if you insist on having mundane warrior classes
at all, then you should grab names that imply a certain level of badassery like "Hero," "Knight," or "Samurai." Of those, I think "Hero" works the best.
It's also got historical traction, albeit as 4th level Fighters. I like Warrior because it's level-inclusive, the thugs in the forest can be Warriors (and Rogues), the king's guard can be warriors, Cú Culainn can be a warrior, Sláine can be a warrior, Herecles can be a warrior, though when I think about it all the good ones are Berserkers, aren't they.
Knight and Samurai are decent class concepts, but probably are specific enough to wait for expansion material. "Warrior" is too generic, and has the same basic implications as Fighting Man: characters that are basically bullshit placeholders with swords.
For D&D at least, you need to support a high level idiot with a sword killing a genius, big-ass, fear-spamming, rock-melting dragon by having a sword-class that works for that. Most of the fighter-mage types they produced for 3e could be a good starting point, just re-fluff the spells and let them have high level stuff too.
And you do actually need such a class, to represent the spear holding followers that Warlords (or Marshals or whatever) get for free and which you can hire as mercenaries from settlements.
NPC classes are another interesting conceptual space, especially if they're PC-capable as "low-complexity" options.
The Prince, the Shaman, the Cultist, the Warrior, the Wright, the Thief, the Merchant, the Lover. That's most of the characters from 1001 nights, isn't it? Strangely, that sounds a lot more fun to write than a D&D clone. Hmm. Do D&D classes need
more story?
Anyway, "Beacon" and "Ascetic" are dumb class names.
Yeh, I thought I should explain. It's a thing that explain them in 3e without reference to outside material. Internally consistent, if you will. There's no monastries of persecuted minorities, and no round table of knights holding back the growing darkness.
The Beacon (which is a terrible class name, but it's what they are) does the right thing in the right way for the right reasons, and makes it work. Every waking moment is setting an example for how things should be, by doing it Lawful Good and succeeding anyway. They're so fixated on that, any serious failure is often met by turning to Evil, so they can show everyone that their failure is because they left the Good path. A minor sacrifice.
The Ascetic shuns symbols of materialism, including weapons, armour, housing, and mounts. By denying yourself weapons you become a weapon, by denying armour you become protected, by denying shelter you become impervious to the elements, by denying horses you become fleet of foot. It's bullshit IRL, but it's fact in D&D.
Certainly more so than if you called them ascetics, because that word doesn't give you a bad ass matrial artist suggestion on image search at all. I admit that the word monk is problematic, but I've yet to see a suggested replacement that wasn't worse.
Fair, but the "I'm a poor peasant, just ignore me" thing should be part of their class features. Make great spies with all their mini-teleport powers. Make Wizards marked with glowing eyes and stuff to differentiate them.
Bards get to stay being named Bards in exactly the same way and for exactly the same reason that Druids do.
Bards have been intolerably craptastic for too long (like the Druid they do everything, they just suck at all of it), every edition's Bard is a totally different conceptual space, and D&D doesn't really want to do song magic in the first place.
The Beguiler, that's a good class for core. Call it an Enchantress, re-fluff it for voice and song and performance, and be happy to replace the bard with something that works.
I have honestly no idea why you'd want to change the name of Rangers.
Again, because 2nd edition, 3rd edition, and 4th edition Rangers are all shit. An assassin, a social pariah with stealth and wilderness survival and his only friend is a giant bear and has "track down and kill that one guy, then disappear" powers, that could at least work. They could even be good poisoners with herbal lore.
The days of having Clerics of Mielikki and Druids of Mielikki were stupid days, and we should put that shit behind us as quickly as possible.
True that. To be blunt though, you still needs a Cleric class, for the Chosen of Cuthbert.
And really, if you're writing a D&D clone, you should just use the classic D&D names and only use "Enchantress" and "Assassin" in the concept/development phase. If you're not writing a D&D clone, you probably don't want most of those things being classes in the first place. Find a passable story, then write the main character themes out as your classes.
Star Wars should have a Princess, Ace, Mechanic, Dealer, and C3PO. Luke's an Ace, it turns out it's important that someone's good with ship guns, Luke is suddenly amazingly good with ship guns. Also being a targeting computer, LOL. The Princess main power is to get peacefully captured by the bad guys, like at the shield reactor, guess who didn't get shot. Note they can still attack while captured.