Fucking Warforged!CatharzGodfoot wrote: The joke is on you, because I never sleep.
I do agree that level-based durations are absolutely retarded. Some creatures, however, don't have to sleep. Watch the ghoul cleric spend a few days casting every 10 minutes/level or greater duration spell on herself and then never having to spend slots on buffs again.
Fortunately there is a clause; they can't regain spells unless they.. uh... lie down for 8 hours and.. pretend to sleep?
- Unlike other constructs, a living contstruct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through its Constitution score as with other living creatures.
- Unlike other constructs, a living construct does not have low-light vision or darkvision.
- Unlike other constructs, a living contruct is not immune to mind-influencing effects.
- Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
- A living construct cannot heal damage naturally.
Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fortitude save, death from massive damage, nonlethal damage, ability damage, ability drain, death effects, and necromancy effects.
- Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a Cure Light Wounds spell or a Repair Light Damage spell, for example, and a living construct is vulnerable to a Harm spell. However, spells from the healing subschool provide only half effect to a living construct.
- A living construct responds slightly differently from other living creatures when reduced to 0 Hit Points. A living construct that has 0 Hit Points is Disabled, just like a living creature. He can only take a single more action or standard action in each round, but strenuous activity does not risk further injury. When his Hit Points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional Hit Points unless more damage is dealt to him, as with a living creature that is stable.
- Can be raised or resurrected.
- Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as Heroes' Feast and potions.
- Does not need to sleep, but must rest for 8 hours before preparing spells.