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...You Lost Me
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Post by ...You Lost Me »

Setting wrote:NEXT features a wealth of aids
I'm a child, but the typo made me laugh.

Also...
Setting wrote:Kaelik – Archdemon God of Rage. Devotees of Kaelik often turn their wrath against targets who offended them in speech or manner, and such folk are in easy supply. But they just as often fight each other. His symbol is a blood red fist.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
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Aryxbez
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Post by Aryxbez »

FrankTrollman wrote:
If we do longer wordcounts, I could do actual class writeups, but at 1500 words, it isn't possible.

-Username17
I don't think this was mentioned, but would it help at all, if ye only had to do levels 1-3 or so? Since that's what the 5th edition playtest document did to my knowledge.

It was pretty great, digging the monster entries and the look at combat was actually kinda cool. I enjoy the idea of extending reach, going Reckless, with Fighting Mad to cancel attack penalties for hitting multiple foes, seems like a cool idea for simple close combat at least. Also, props to the humor of that Wizards or like are more likely to be better at making attack rolls than the fighter types. I guess the joke here is that "everyone will be fighting smarter now?"

So, I hope some more information can be done on this, even if only 1st or 3rd level premade characters, since I kinda need more to go on to actually run a one shot of this hilarity.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
Koumei
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Post by Koumei »

Aryxbez wrote:I kinda need more to go on to actually run a one shot of this hilarity.
:/
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DeadlyReed
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Post by DeadlyReed »

At this rate, if I had to spend real money on a new edition of D&D, I would chose this over Next.
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OgreBattle
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Post by OgreBattle »

Is it a playable game ?
CapnTthePirateG
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Post by CapnTthePirateG »

Do we have a skill section yet? Can I write one?
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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Chamomile
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Post by Chamomile »

OgreBattle wrote:Is it a playable game ?
Being unplayable RAW never stopped anyone from playing 1e.
Do we have a skill section yet? Can I write one?
Even if we did have one, we could always have another as an "optional module" thing.
CapnTthePirateG
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Post by CapnTthePirateG »

Hmm...ok...I call "allows improvisation" and all the other buzzwords Mearls uses to describe giving the DM full control over the game.
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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