echo wrote:I don't think I've ever seen anyone so grossly misinterpret my statements. I did not "get super pissed" at Lago at any point, and particularly not for stating that "it is desirable to encourage desired behaviors". I expressed disdain for Lago's assertion that we should discuss behavioral issues without using concepts from behavioral science. The fact that you are accusing me of something which is completely at right angles to what my post actually said makes it very clear which of us is being willfully obtuse.
You are deeply confused. Also a pretentious twat, what with insisting on referring to "game designers" in the first person plural as if you spoke for all of them - for all of
us - which you clearly don't.
The place where you lost your shit over Lago's basic assertion #1 was here:
echo wrote:As the designer, my job is to determine three things:
[snip]
Note that "stop people from playing in a way that I don't like" isn't anywhere on that list.
Because, as Lago pointed out very astutely: keeping people from playing in a way you don't like is
your entire fucking job as a game designer. You keep trying to recast this point as a "different strokes for different folks" argument, but that is fucking bullshit. Because when you design a game you are not supposed to be speaking for or to every single person who ever played or considered playing
a game, you're designing
one fucking game. And if you can't get people to play it the way you intended it is because you have either failed as a designer, failed as a communicator, or deliberately misled people into signing up for a game that did not actually provide the things the players thought they were going to get when they signed on to play it.
Which comes back to Lago's point #2:
you reacted negatively to him stating something that was incredibly fucking obvious (that you need to set up incentives to keep people
out of undesirable playspace) on the grounds that... hurpaderp somethingsomething RPGsite fun is good. That was embarrassingly stupid, and I feel embarrassed on your behalf. You should
also feel embarrassed on your own behalf, but even if you don't it just means that you are a sociopath who lacks the capacity for shame.
So Lago's point #2: obviously we need to obfuscate the fact that we're setting up incentives to
avoid undesirable playspace because otherwise
people exactly like you will throw temper tantrums consisting of several pages of pretentious whining. Exactly like you are doing now. And indeed, like
many people are doing right now on this very thread.
Now personally, I don't think that "punishment" as used in the thread title is particularly good to describe this. I prefer "incentives", because it makes people think they are getting candy or money or some shit. In short: I like to use the word "incentives"
because of Lago's point #2. My preferred incentive is to put the DMF class into the game
as an NPC class. People
understand that playing Commoners, Adepts, and Aristocrats is a shitty waste of time. Hell, they understand that
Warriors are not real PC choices. And the fact is that writing "Fighter" on your character sheet isn't really
different from writing "Warrior" in ways that count. So simply by putting "Fighter" into the "this is not a real class" list would solve a very great chunk of the problem.
Then you present sword using classes who have actual abilities like Paladins, Rangers, and Warlords. And if they baby's first RPG characters, they might indeed simply freeze up during the MTP sections and wander around combat making basic sword attacks. But at least if they warming up to the possibilities of RPGs they would have the
option of using their additional abilities to heal, scout, and diplomacize.
In short: the game would be massively improved if the DMF character classes were put up on a high and undesirable shelf (the dreaded "NPC Class" label). That is a negative incentive for playing one, which is "punishment" as Lago defined it for the purpose of this thread. And actually mentioning actual behavioral psychology terms while doing it would
not help, because people
exactly like you would get super pissed about how they were being manipulated or being told how to have fun "by the man!" and they'd rebel against it and make shitty characters that hurt the entire game just to show how "individualistic" they were.
-Username17