FrankTrollman wrote: I actually think the Pit of Baator is cool enough imagery that it should look more like this:
So like old Pyrexia then
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That's only because writers have no sense of scale. You could easily declare that the City of Brass has 10^100 citizens and that there are 10^100^100 Devils living in Dis. The only problem is that such huge numbers make it kind of difficult to conquer the place.FrankTrollman wrote:
One problem is that many of the worlds in the D&D cosmology, especially the upper planes and inner planes, don't have enough stuff in them to fill a continent, let alone an infinite plane. The 4th edition Manual of the Planes shoved all of the Seven Mountain Heavens of Celestia into a small but high mountain range stuffed into an area half the size of Washington State (all 4e maps for some reason are based on Western Washington), and they really didn't have to prune anything to do that. The Efreet Sultanate and the Princedom of Imix don't really need whole planets dedicated to them. If the Efreet Sultanate was ten times as large as the Caliphate was at its height, it still wouldn't cover the whole world and there would be plenty of space for the Temple of Ultimate Consumption and the Palace of Surtr to have their own truly massive empires.
Yes. But without mechanical comedy layers. Also with a giant borehole in the side of the planet that goes through all the layers.Lord Mistborn wrote:So like old Phyrexia then
There are many worse ways to play D&D.Ancient History wrote:We go too far in this direction and we're headed toward Stargate. Which isn't the worst way you could play D&D.
I only noticed this because I just went on Roman empire binge, but if destroying here will destroy the city, and consequently they have a "rule against taking shots at her (everyone will dogpile you if you try)" then that ties pretty exactly to the plebian tribunes of the roman republic.hyzmarca wrote:Sigil is her cage and the magic that holds it together only works so long as she's there to imprison. Killing her, thus, is something that would completely destroy Sigil and no one wants that. Thus, she's mostly a figurehead. She's treated with respect and there is an unofficial rule against taking shots at her (everyone will dogpile you if you try) but her authority is purely moral and has no legal weight. She's a figurehead, basically. She spends most of the time slinging booze at her bar and grill, occasionally giving out advice to really drunk people who probably won't remember it in the morning.
Dante's nine circles of hell are:fbmf wrote:Why not have Dis be a moon in geosynchronous orbit over the pit that descends through all the layers?
Or even a floating city at the top of the pit?
I have no dog in this fight, but it came to mind when I started reading the proposed description and the problem of "Dis isn't that big!"
Game On,
fbmf
You can have a planar metropolis in this kind of setting. It's just situated between several interesting planets rather than being at the center of everything going on in the setting.virgil wrote:Have we essentially abandoned the planar metropolis idea in favor of a revised Spelljammer?
There's a huge difference. A planet has five hundred million square kilometers of land area. A plane of existence has infinity square kilometers of of land area. The first is very large and hard to comprehend. The latter is just retarded.virgil wrote:Unless you have interplanar travel go through methods other than gates and planeshift, then their is no difference between making them planets or making them planes; except that it takes more work to fit them into celestial bodies. With the headspace dedicated to making them planets, you might as well go full-hog to validate them by throwing in Spelljammers.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Stargate stated sucking when they got ships. This is because a crack modern military team traveling through a magic plot generator and meeting ancient civilizations is more interesting than crack military team solves everything using techno-babel.Avoraciopoctules wrote:You can have a planar metropolis in this kind of setting. It's just situated between several interesting planets rather than being at the center of everything going on in the setting.virgil wrote:Have we essentially abandoned the planar metropolis idea in favor of a revised Spelljammer?
If we are explicitly ripping off spelljammer, I would totally insist on building an interplanetary conveyance shaped like my PCs head and flying around in my shiny new faceship. But I don't think "there are planets" is enough to make this draw more from that than the planes we are actually using for ideas.
DSMatticus wrote:There are two things you can learn from the Gaming Den:
1) Good design practices.
2) How to be a zookeeper for hyper-intelligent shit-flinging apes.