You charge the wolfpack and they come at you, snarling. The Centaur stops running and turns to throw its spears at them from a safe distance. You must fight (treat the pack as a single opponent).
WOLFPACK SKILL 8 STAMINA 13
Roll 1 additional die at the end of each round of combat. On a throw of 1, the Centaur has accidentally hit you with a javelin, causing 2 points of damage to your STAMINA, On a throw of 4-6, he hits the wolves for 2 points of damage. On a roll of 2 or 3, he misses completely. If you win, turn to 27.
There's no option to tell the centaur to **** off and leave this to us. "Getting killed by ally's friendly fire" might just top "getting accidentally trapped in a burning house by ignorant goons" as Most Embarrassing Possible Death.
COMBAT LOG:
Wolfpack 15, Gonad 17. Centaur throws a 3 and misses. Wolfpack is at 10.
Wolfpack 14, Gonad 20. Centaur throws a 3 and misses. Wolfpack is at 7.
Wolfpack 14, Gonad 14. Centaur throws a 4 and hits a wolf. Wolfpack is at 5.
Wolfpack 20, Gonad 13. Centaur throws a 5 and hits a wolf. Gonad is at 8. Wolfpack is at 3.
Wolfpack 12, Gonad 15. Centaur throws a 4 and hits a wolf.....who's already dead.
At least the Centaur had the sense not to hit us!
The Centaur canters over to you and says in a haughty voice, 'Thank you, my friend I owe you - my life! Those wolves were out to eat me, hoof and hand! I arm Lord Salesh, Elf-friend, and most noble of the creatures o{ Shamdabag Wood. I serve the gods of Good - as do you, clearly. How may I repay you?' You tell him about your mission, explaining that you must get to Bloodrise Keep. 'Aha! I can help you in your excellent and most laudable quest, my friend. I pledge myself as your steed for ever, in gratitude for your saving my life! With me to carry you, Bloodrise Keep is but moments away and Mortis is as good as dead . . well, anyway, laid to rest- for, as we all know, he is already dead, ha ha! Come, comrade, climb up on my back.'
You mount up, realizing he will indeed be able to carry you quickly - but can you put up with his endless prattle? Salesh gallops along the road
through Shamdabag Wood at a good pace, much faster than you could travel on foot. He begins to tell you his life-story and of his 'great exploits', which soon begin to sound somewhat exaggerated.
A companion in an FF gamebook? What horrible fate is going to befall him?
After a while Salesh begins to complain of your weight, saying 'Bah, it is not right that a great lord like myself should have to serve as a mere beast of burden!' You remind him of his promise recently made, and he groans in annoyance. He leads you across country and on to the road that leads to
Borgos, a short-cut that avoids the inn. Then he stops. 'I must rest, my friend - but only for a short time' You dismount, eyeing the Centaur suspiciously. He looks at you. Then he slaps a hand to his forehead, as if a thought has just struck him. 'Ye gods,' he exclaims, 'the council meet! I must be there - and it had all but slipped my mind. 'It is transparently obvious to you that Salesh is lying through his teeth. 'Forgive me, noble friend, matters of state - I must return to Shamdabag Wood.'
'What of my vital mission to kill Mortis,' you say wryly, 'which after all in the long run is probably more important to you than it is to me?'
Ah, yes, well . . . I'm sure that a great warrior like yourself will have no trouble - in fact I would only be a hindrance. Well, my thanks, and good luck.' With that, he tums tail and canters off southwards. Shrugging your shoulders, you set off on foot on the road Lo Port Borgos.
And in classic FF-companion-fashion, he doesn't last more than 3 sections. Can't deny that he actually has the good sense to walk away and avoid the same fate that doomed the likes of Mungo, Throm and Jarren Farr.
As seemingly pointless as this sequence may seem, there's actually a point to acquiring this companion. If we hadn't got a ride on him, the book will try to keep track of how many sidetrakcs we took earlier. Since we took a side track to Mortis' Tomb (and got the Spear) and another one to Keladon, we would have wasted too much time, and the book ends in one of its rare auto-fails where Mortis and the Chaos Pirates have already defeated the Delphic Alliance before we manage to reach Bloodrise Keep. The short ride on the Centaur actually helped us make up for the extra time we spent earlier.
You travel all the next day along the featureless road to Borgos. After a while you notice many black birds wheeling in the sky ahead of you . Soon you come to a crossroads and a gibbet standing by the side of the road. Hanging from it is a cage in which some poor unfortunate is trapped. You observe the livery of Bloodrise Keep - the victim is an ex-soldier in the service of the castellan. As you draw nearer, he stirs and lifts a bedraggled hand towards you. He looks more than half starved, burnt by the sun, and he is filthy dirty with blood-stained, tattered clothes. The blackbirds overhead are crows, their cries filling the sky with despair. The road forks here, south towards Benari village and east to Port Borgos. Will you try to get the cage down in order to release the man or carry on, either towards Borgos or to the village of Benari?
Do we want to free the below charming guy:
If not, where do we go?
Adventure Sheet:
Name: Gonad the Penetrator
SKILL 9/9
STAMINA 8/18
LUCK 11/15
RESOLVE: 11 (12 for next test)
Equipment: Sharpened Sword (+1 damage), Leather Armor, Ring of Communing (1 charge remaining), Spear of Qadarnai (double-damage when fighting undead), Golden Whistle, Elixir of Lhyss, Suit of Fine Armour (-1 to all damage taken), Ring of Fays, Polished Shield (-1 SKILL to 1 Undead opponent during combat at a time)
Provisions: 3 Meals (+4 STAMINA)
Gold: 41
Codeword: PIRATE