[LP] Fighting Fantasy 46 - Tower of Destruction (Take 2!)
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- angelfromanotherpin
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And we found the non-damaging exit!You find yourself outside the Tower of Airy Light. You can re-enter it or find somewhere else to search in the Ice Palace.
I'm sure we explored every section in that tower, so time to move on:
The Tower of Shielding?
The Ice Cathedral? (needs singing Ice Bird to enter)
The Tower of Black Ice?
The Tower of Airy Light?
The Tower of Rainbow Ice?
The Great Tower?
The workshops?
The stores?
The homes?
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Weirdly, we always stop to eat a meal when we explore this place no matter how early/late we do it. Maybe this place has some magical aura that makes people hungry?You stride confidently across to the Rainbow Tower. On the way, you realize that you are growing hungry; time has passed and you must eat a meal now. You settle down to eat your chilly food then get up and approach the arched door of the glorious south-western tower, its colours resplendent in the rays of the winter sun. You push open the door and enter a chamber of magnificent, swirling ice sculptures. Standing in the distance is a staircase of crystalline ice leading upwards. Before it, barring your way as you advance, is the sculpture of an Elf, made of opaque ice - magical, surely, since it moves and raises the point of an ice spear at your chest. "Only Elves may pass," the Ice Golem says in an expressionless voice. What will you do here? Will you:
Back off and try searching somewhere else?
Fight the Ice Golem?
Try to pass yourself off as an Elf?
Adventure Sheet:
Name: Jefferson Tallpipe
SKILL 11/12 (12 in combat w/ Magic Sword)
STAMINA 12/24
LUCK 11/12
Honour: 9
Equipment: Sword, Leather Armor, Lantern, Backpack, Blanket, Climbing Gear, Tasrin's Ring, Potion of Stamina x2 (restores 1/2 of Initial STAMINA), Crowbar, Bag of Salt, Crossbow (w/ 6 bolts), Magic Sword (+1 SKILL unless it's already 12), Shield of Warding (deflects missile attacks on roll of 2-8 on 2D6), Blue Potion, Mealin's Silver Amulet
Gold: 9
Provisions: 7/10
SKILL 11/12 (12 in combat w/ Magic Sword)
STAMINA 12/24
LUCK 11/12
Honour: 9
Equipment: Sword, Leather Armor, Lantern, Backpack, Blanket, Climbing Gear, Tasrin's Ring, Potion of Stamina x2 (restores 1/2 of Initial STAMINA), Crowbar, Bag of Salt, Crossbow (w/ 6 bolts), Magic Sword (+1 SKILL unless it's already 12), Shield of Warding (deflects missile attacks on roll of 2-8 on 2D6), Blue Potion, Mealin's Silver Amulet
Gold: 9
Provisions: 7/10
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COMBAT LOG:The Ice Golem is more powerful than its stature suggests, and it is strongly enchanted. Each time it hits you, you must roll one die: if you roll 1-3, the blow inflicts 3 points of damage to your STAMINA, rather than the usual 2 points!
ICE GOLEM SKILL 9 STAMINA 9
If you win, you climb the staircase and arrive at a landing. From here passages lead into chambers to your left and right, and the stairs also continue upwards to a large, airy chamber at the top of the Tower. Will you:
Take the left-hand passage?
Take the right-hand passage?
Head on up the stairs?
Ice Golem 19, Tallpipe 22. IG is at 7.
IG 17, Tallpipe 19. IG is at 5.
IG 19, Tallpipe 19. Tie.
IG 16, Tallpipe 22. IG is at 3.
IG 14, Tallpipe 18. IG is at 1.
IG 19, Tallpipe 19. Tie.
IG 16, Tallpipe 18. IG is defeated.
IG 17, Tallpipe 19. IG is at 5.
IG 19, Tallpipe 19. Tie.
IG 16, Tallpipe 22. IG is at 3.
IG 14, Tallpipe 18. IG is at 1.
IG 19, Tallpipe 19. Tie.
IG 16, Tallpipe 18. IG is defeated.
Which way do we proceed from here?
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13(M) + 5(E) + 1(A) + 12 (L) + 9(I) + 14(N) = 54!You walk into a large empty chamber, devoid of decoration; it looks as if it was thorough]y emptied before the Ice Elves met their doom here. You turn on your heel and are about to walk out when, to your horror, you hear a sudden loud cracking noise. You look up to see that the ceiling of the chamber is collapsing and that you are about to be buried under blocks of ice! If you have found an amulet in the Ice Palace, you know who gave it to you. Convert his name into a number using the formula: A=1 B=2, C=3...Z=26; then total the numerical values of the letters in his name. Turn to the paragraph with the same number. If you don t have this amulet, turn to 170.
Our new amulet saved us! Where do we go next?Your horrified glance changes to one of relief as you realize that the ceiling collapse is nothing more than a triggered illusion and cannot harm you. Where will you go now? Will you:
Enter the passage opposite, if you haven't been there before?
Leave the Tower and search elsewhere?
Follow the stairs leading up?
- angelfromanotherpin
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The crossbow is the only option available to us. Do we think it'll work? Or should we save the bolt and skip the burner?You clamber on to the last icy step, carefully minding how you go all the way up, and find yourself in the airy ceiling dome of the Tower of Rainbow Ice. Above you, the roof is lost in what appear to be clouds and sky, which must surely be a magical illusion of some kind. The floor and walls are of frosted ice, and there is little of interest here - save for a single object hanging from the ceiling. From the 'clouds' hangs a metal chain, on the end of which is a bronze incense burner, hanging some seven metres up in the air. There is, you now notice, a faint smell of incense in this chamber. If you don't want to get the incense and burner, you set off back down the stairs; turn to 57. If you want the incense, there are various possibilities for lowering the incense-burner to a point where you can get it. Will you try:
Using a crossbow bolt (if you have one) to sever the chain?
Using a Potion of Flying (if you have one) to get at the incense-burner?
Using a Linkcut spell (if you know one) to sever the chain?
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We've got six bolts. We can afford one.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin