Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker
Posted: Thu Dec 29, 2022 3:17 am
Votes acknowledged; Ariel Faust Constantine will provide 7 as the answer.
7
‘That is correct,’ says the High Priest. ‘You are worthy.’ He commands the druids to release you. If you have the Pilgrim’s Staff, turn to 196. Otherwise, turn to 271.
Ariel Faust Constantine does not have the Pilgrim’s Staff.
271
Filled with foreboding, you enter the mound under the grey sky. Having passed between the two stones that mark the way into the barrow, you light your lantern and follow the tunnel into the mound. Test your Luck. If you are Lucky, turn to 170; if you are Unlucky, turn to 104.
Rolling the dice yielded a 7, meaning that Ariel Faust Constantine was Lucky![Big Grin :D](./images/smilies/biggrinyellow.gif)
170
In the flickering lantern-light you spot the narrow pit that cuts across the passageway just in time to avoid the trap. Turn to 267.
267
[spoiler]
[/spoiler]
The corridor ends in a circular room, the walls of which are decorated with scenes from the Protector’s life. On the opposite side of the room is an open archway. Standing here is a warrior wearing the ancient armour of a tribal chief and carrying a double-headed battle-axe. You see that under the armour the warrior’s flesh is rotting and is covered in savage sword cuts. If you are to proceed any further, you must fight the Barrow Guard.
BARROW GUARD SKILL 9 STAMINA 8
Each time you are hit by the warrior, roll one die. If you roll a 6, the huge battle-axe does 3 STAMINA points of damage rather than the usual 2. If you defeat the Barrow Guard, turn to 58.
The fight:
[spoiler]Round 1: Barrow Guard Attack Strength: 14, Player Attack Strength: 19;
Barrow Guard Stamina: 6, Player Stamina: 20
Round 2: Barrow Guard Attack Strength: 17, Player Attack Strength: 19;
Barrow Guard Stamina: 4, Player Stamina: 20
Round 3: Barrow Guard Attack Strength: 15, Player Attack Strength: 19;
Barrow Guard Stamina: 2, Player Stamina: 20
Round 4: Barrow Guard Attack Strength: 16, Player Attack Strength: 16;
Barrow Guard Stamina: 2, Player Stamina: 20
Round 5: Barrow Guard Attack Strength: 15, Player Attack Strength: 20;
Barrow Guard Stamina: 0, Player Stamina: 20[/spoiler]
Ariel Faust Constantine flawlessly destroys the Barrow Guard.
58
Beyond the archway is an alcove in which lies a stone coffin. On its lid a sword is etched in high relief. This could be the burial casket of the warrior-priest Gwythain, or it could hold another guardian of the tomb. Do you want to open the coffin (turn to 210) or will you leave it and go on down the tunnel (turn to 134)?
Please make your votes before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.
Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 12 Initial Skill = 12
STAMINA: 20 Initial Stamina = 24
LUCK: 10 Initial Luck = 12
FAITH: 8
GOLD PIECES: 6
PROVISIONS: 9
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
RESURRECTIONS: 4[/spoiler]
7
‘That is correct,’ says the High Priest. ‘You are worthy.’ He commands the druids to release you. If you have the Pilgrim’s Staff, turn to 196. Otherwise, turn to 271.
Ariel Faust Constantine does not have the Pilgrim’s Staff.
271
Filled with foreboding, you enter the mound under the grey sky. Having passed between the two stones that mark the way into the barrow, you light your lantern and follow the tunnel into the mound. Test your Luck. If you are Lucky, turn to 170; if you are Unlucky, turn to 104.
Rolling the dice yielded a 7, meaning that Ariel Faust Constantine was Lucky
![Big Grin :D](./images/smilies/biggrinyellow.gif)
170
In the flickering lantern-light you spot the narrow pit that cuts across the passageway just in time to avoid the trap. Turn to 267.
267
[spoiler]
![Image](https://i.imgur.com/6TqkDsl.png)
The corridor ends in a circular room, the walls of which are decorated with scenes from the Protector’s life. On the opposite side of the room is an open archway. Standing here is a warrior wearing the ancient armour of a tribal chief and carrying a double-headed battle-axe. You see that under the armour the warrior’s flesh is rotting and is covered in savage sword cuts. If you are to proceed any further, you must fight the Barrow Guard.
BARROW GUARD SKILL 9 STAMINA 8
Each time you are hit by the warrior, roll one die. If you roll a 6, the huge battle-axe does 3 STAMINA points of damage rather than the usual 2. If you defeat the Barrow Guard, turn to 58.
The fight:
[spoiler]Round 1: Barrow Guard Attack Strength: 14, Player Attack Strength: 19;
Barrow Guard Stamina: 6, Player Stamina: 20
Round 2: Barrow Guard Attack Strength: 17, Player Attack Strength: 19;
Barrow Guard Stamina: 4, Player Stamina: 20
Round 3: Barrow Guard Attack Strength: 15, Player Attack Strength: 19;
Barrow Guard Stamina: 2, Player Stamina: 20
Round 4: Barrow Guard Attack Strength: 16, Player Attack Strength: 16;
Barrow Guard Stamina: 2, Player Stamina: 20
Round 5: Barrow Guard Attack Strength: 15, Player Attack Strength: 20;
Barrow Guard Stamina: 0, Player Stamina: 20[/spoiler]
Ariel Faust Constantine flawlessly destroys the Barrow Guard.
58
Beyond the archway is an alcove in which lies a stone coffin. On its lid a sword is etched in high relief. This could be the burial casket of the warrior-priest Gwythain, or it could hold another guardian of the tomb. Do you want to open the coffin (turn to 210) or will you leave it and go on down the tunnel (turn to 134)?
Please make your votes before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.
Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 12 Initial Skill = 12
STAMINA: 20 Initial Stamina = 24
LUCK: 10 Initial Luck = 12
FAITH: 8
GOLD PIECES: 6
PROVISIONS: 9
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
RESURRECTIONS: 4[/spoiler]