[Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Stories about games that you run and/or have played in.

Moderator: Moderators

Post Reply
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Open the box.
User avatar
Beroli
Prince
Posts: 4311
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Open the box.
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Open
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes registered; opening the box.

192
You lift the lid and suddenly feel a sharp pain in your wrist. You have triggered a dart trap! Lose 2 STAMINA points and roll one die. If you roll a 6, you must also lose 1 SKILL point. Trying to ignore the pain, you pull the small dart out of your wrist and look inside the box to find a small solid copper ball that is etched with a dragon motif. You put it in your backpack and decide what to do next. If you have not done so already, you can either open the book entitled Dead and Undead (turn to 248) or open the book entitled Dungeon of Despair (turn to 152). If you want to leave the library and continue up the corridor, turn to 179.

Rolling the die yielded a 6, so X Pectopa Tronum will also lose 1 Skill point in addition to the 2 Stamina points from the dart trap.

X Pectopa Tronum has already opened the book entitled Dungeon of Despair, but not the book entitled Dead and Undead. Please vote on what to do next, and if the vote is to leave the library and continue up the corridor, and whether to make a different choice out of the decisions that X Pectopa Tronum encountered in his previous life before 7:00 PM PDT or a choice receives 3 votes to ensure that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 9 Initial: 10
STAMINA: 14 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
Silver Ring (etched with ‘111’)
Copper Dragon Ball
PROVISIONS: 10
RESURRECTIONS: 2
Say No To Fascism. The left is the one true way to go.
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Leave, and take the bag and the sword.
User avatar
deaddmwalking
King
Posts: 6064
Joined: Mon May 21, 2012 11:33 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I'm thinking we should think about drinking our potion of stamina. Not putting a definite vote for it but I think we need to consider it - at least decide what Stamina justifies drinking it.

I vote for leaving for the corridor.
-This space intentionally left blank
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Not the potion, a provision. I 'd vote for munching 1 provision now
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

I vote to read the other book, and eat a provision.
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Thank you for your votes. After counting them up, X Pectopa Tronum will leave the library and continue up the corridor, since that won over reading the book entitled Dead and Undead by a 2-1 vote. He will also eat a Provision, since there were 2 votes to do so.

At section 179, our hero encounters the body of a Troll Guard and will take the bag and the sword, since there was a vote to do this. On section 24, he empties the bag’s contents and puts a solid brass ball etched with a dragon motif and a bone die in his backpack. Finally, X Pectopa Tronum picks up the sword and goes to section 345.

345
The sword was forged long ago by a master swordsmith using the finest steel. You cut it through the air and marvel at its worksmanship and fine balance. You have found a legendary Doom Sword. If you wish to take the Doom Sword, you must leave your own sword behind. If you have not done so already, you can either pick up the drawstring bag (turn to 24) or, if you want to keep on walking, turn to 145.

X Pectopa Tronum has already picked up the drawstring bag. Please vote on whether to take the Doom Sword and whether to make a different choice out of the decisions that X Pectopa Tronum encountered in his previous life before 9:00 AM PDT or a choice receives 3 votes to ensure that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 9 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Bone Die
PROVISIONS: 9
RESURRECTIONS: 2
Say No To Fascism. The left is the one true way to go.
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Take the doom sword, carry on much as before except not poking sword into corrosive goo.
User avatar
deaddmwalking
King
Posts: 6064
Joined: Mon May 21, 2012 11:33 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

So when we fought the Raptorex it said 'add two to your attack strength for this battle only'. Could do that every time or it could be variable - maybe even negative. Still, seems like a worthwhile upgrade. So yes, I vote we take the doom sword.

Edit - as far as continuing, I wonder if we should take the slide. Is a shortcut to the end a bad thing with our awful stats? No vote for it- just voicing a thought.

I do vote for continuing on now (145).
-This space intentionally left blank
SGamerz
King
Posts: 6381
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Take doom sword, continue as before without poking the corrosive stuff
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Taking the Doom Sword to replace his current sword received 3 votes, so X Pectopa Tronum will make the switch. Based on the votes, it seems that the consensus is to do everything up to the point where he encountered the urn, only to walk on rather than poking his sword in the urn, so I will carry out these actions.

On section 145, our hero has the choice to slide down the chute or to walk back to the cavern and decides to go back to the cavern. He encounters footsteps on the way back along the corridor on section 169, and draws his sword to face whoever is coming up the staircase. On section 364, 2 Goblin Guards attack X Pectopa Tronum, with one of them throwing a dagger at him.

Rolling the dice for the Luck test yielded an 11, which means that X Pectopa Tronum was Unlucky this time and heads to section 281.

281
The Goblin’s aim is true, and his dagger strikes your shoulder. Lose 2 STAMINA points. You pull the dagger out and, before he has time to throw another dagger at you, you run forward and launch a double-footed dropkick at the Goblin that sends him and his fellow Guard tumbling down the stairwell, screaming loudly. You run down after them and find them lying in a heap, unconscious on the cavern floor. You rummage through their belongings and find two throwing daggers, a brass button, a small bottle of Mullweed Oil, a rabbit’s-foot charm and a piece of stale bread. You eat the bread (gain 1 STAMINA point) and take what items you need before walking through the archway into the tunnel to head east. Turn to 207.

I assume that the consensus is to take everything again as our hero heads to section 207. He encounters a marble urn containing a sharp-smelling dark liquid, and decides to walk on this time to section 43.

43
Further along the tunnel, you stop to look at a large hole in the ceiling when you suddenly hear loud, stomping footsteps coming down the tunnel. You draw your sword and stand ready to face the oncoming creature. Turn to 261.

On section 261, X Pectopa Tronum encounters a Raptorex. He is fighting with a Doom Sword this time, which adds 2 points to his Attack Strength during each Attack round for this battle only.

The fight:
Round 1: Raptorex Attack Strength: 20, Player Attack Strength: 16;
Raptorex Stamina: 10, Player Stamina: 15
Round 2: Raptorex Attack Strength: 16, Player Attack Strength: 16;
Raptorex Stamina: 10, Player Stamina: 15
Round 3: Raptorex Attack Strength: 18, Player Attack Strength: 18;
Raptorex Stamina: 10, Player Stamina: 15
Round 4: Raptorex Attack Strength: 15, Player Attack Strength: 22;
Raptorex Stamina: 8, Player Stamina: 15
Round 5: Raptorex Attack Strength: 15, Player Attack Strength: 19;
Raptorex Stamina: 6, Player Stamina: 15
Round 6: Raptorex Attack Strength: 15, Player Attack Strength: 18;
Raptorex Stamina: 4, Player Stamina: 15
Round 7: Raptorex Attack Strength: 20, Player Attack Strength: 13;
Raptorex Stamina: 4, Player Stamina: 13
Round 8: Raptorex Attack Strength: 23, Player Attack Strength: 21;
Raptorex Stamina: 4, Player Stamina: 11
Round 9: Raptorex Attack Strength: 18, Player Attack Strength: 15;
Raptorex Stamina: 4, Player Stamina: 9
Round 10: Raptorex Attack Strength: 19, Player Attack Strength: 15;
Raptorex Stamina: 4, Player Stamina: 7
Round 11: Raptorex Attack Strength: 17, Player Attack Strength: 17;
Raptorex Stamina: 4, Player Stamina: 7
Round 12: Raptorex Attack Strength: 17, Player Attack Strength: 13;
Raptorex Stamina: 4, Player Stamina: 5

The fight is a little better, but the Raptorex wounds X Pectopa Tronum down to 5 Stamina while getting injured to 4 Stamina. Should Luck be used for the rest of the fight? If so, should it be used to reduce the damage that our hero takes or to inflict additional damage?

The first choice to receive two votes will be used to resolve the rest of the battles. If no option has a winning margin before 9:00 AM PDT, I will make the choice based on which votes are cast.

Adventure Sheet
X Pectopa Tronum
SKILL: 9 Initial: 10
STAMINA: 5 Initial: 23
LUCK: 9 Initial: 10
EQUIPMENT:
Doom Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Bone Die
PROVISIONS: 9
RESURRECTIONS: 2
Say No To Fascism. The left is the one true way to go.
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Use luck to kill it whilst it's on 3-4 stamina. No defensive luck.
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Makes sense.
User avatar
deaddmwalking
King
Posts: 6064
Joined: Mon May 21, 2012 11:33 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I'll make it 3 votes. *crosses fingers*
-This space intentionally left blank
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Thank you for voting. Luck will be used to deal extra damage in this fight.

The fight, continued:
Round 13: Raptorex Attack Strength: 17, Player Attack Strength: 17;
Raptorex Stamina: 4, Player Stamina: 5
Round 14: Raptorex Attack Strength: 18, Player Attack Strength: 16;
Raptorex Stamina: 4, Player Stamina: 3
Round 15: Raptorex Attack Strength: 14, Player Attack Strength: 21;
Luck Roll: 6, Player is Lucky and deals 2 extra Stamina damage
Raptorex Stamina: 0, Player Stamina: 3, Player Luck: 8

After taking 2 more Stamina damage from the Raptorex, X Pectopa Tronum kills the Raptorex with a Lucky blow.

52
You are exhausted after the long battle and are breathing heavily as you scramble over the carcass of the Raptorex. You walk on along the tunnel for some distance and are stopped in your tracks when you see a body lying face down in a pool of blood up ahead. For a moment, you think it is Thump, but when you get closer you see it is the mangled remains of a Goblin who must have been attacked by the Raptorex. A quick search of the Goblin’s pockets yields a copper bracelet and some broken teeth. You throw the teeth away and examine the bracelet. There are mysterious runes etched on the inside. If you want to try on the bracelet, turn to 313. If you would rather put it in your backpack and set off again, turn to 158.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 9 Initial: 10
STAMINA: 3 Initial: 23
LUCK: 8 Initial: 10
EQUIPMENT:
Doom Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Bone Die
PROVISIONS: 9
RESURRECTIONS: 2
Say No To Fascism. The left is the one true way to go.
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Drink Stamina potion then try on the bracelet.
User avatar
deaddmwalking
King
Posts: 6064
Joined: Mon May 21, 2012 11:33 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Definitely drink stamina potion.

I vote for putting the bracelet in our backpack. Seems like it might be useful later.
-This space intentionally left blank
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Half vote to drink potion and put bracelet on.
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes tallied, trying on the bracelet won over putting it in his backpack and setting off again by a 1.5-1 vote, so X Pectopa Tronum will wear it. He will also drink the Potion of Stamina since there were votes to do so.

313
You breathe in deeply as you slide the bracelet over your hand. Nothing happens at first, but suddenly the bracelet shrinks tightly round your wrist, and you are unable to take it off. The Goblin stole it from an old alchemist by the name of Gudenbad who was famous for making items that were both helpful and harmful at the same time. Your bracelet is one of those items. Lose 1 SKILL point and gain 3 STAMINA points. Finding nothing else of interest, you set off again. Turn to 158.

158
Image

Ahead, you see a wooden door in the right-hand wall from which you hear the sound of somebody chopping wood. If you want to open the door, turn to 72. If you want to carry on walking up the corridor, turn to 386.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 23 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Doom Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
GOLD PIECES: 3
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Bone Die
Copper Bracelet (Worn, -1 Skill)
PROVISIONS: 9
RESURRECTIONS: 2
Last edited by JourneymanN00b on Tue Oct 15, 2024 5:06 pm, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
Overlord
Posts: 7563
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Open all doors.
Dogopolis
Knight-Baron
Posts: 572
Joined: Sat Aug 20, 2022 5:39 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Open
User avatar
JourneymanN00b
King
Posts: 6127
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes registered; opening the door.

72
The door opens into a small room that has bare stone walls except for the back wall, which has a row of axes hanging on nails. There is a small table in the corner with a large burning candle in a bottle, and a small, stoppered clay pot on top. In the middle of the room, standing in front of a large pile of logs, there is a long-haired, bearded man with his shirtsleeves rolled up who is busily chopping wood. His axe is sending wood chippings flying everywhere. He is focused on his task, and he doesn’t look up when you enter the room. If you want to talk to him, turn to 295. If you want to leave the room and carry on walking up the corridor, turn to 386.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
User avatar
deaddmwalking
King
Posts: 6064
Joined: Mon May 21, 2012 11:33 am

Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Can you confirm our Stamina?

I'm not sure if it went up 3 beyond the initial limit with this item; it does not appear that our Stamina has been restored by the potion?

I'm guessing this is where we are from the library:
The room on the right side is marked Firewood Room.
I'm fine with checking this room out *edit* realized that we have already gone in the room. The next room (on the left) should be the candle room, and the one after that should be the spider pit room.

Half vote for talking to the guy.
-This space intentionally left blank
Post Reply