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Count Arioch the 28th
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Post by Count Arioch the 28th »

I do have a question about FF7.

The sequence when you're doing the parade, how does one get anything better than a grenade? I have never managed to do better than that during that part.

The guy bossing you around tells you to run around the back of the formation, but every time I do he yells and makes me run through the front.

Also, I don't know how to time the button presses.
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Post by Crissa »

Count Arioch the 28th wrote:Death Sentence increases damage by 4x? I'll be damned, I never knew that.
Only for Tifa with Powersoul.

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Post by Jilocasin »

Many people screw this up because they do like the other soldiers and run to
the back to reach the open spot. Well, you can't do that. Instead you must run straight ahead, "through" the other soldiers. Simply put, just hold X and the direction down button when you get to control Cloud and he will run straight into the open spot. Now let go of the X button and hold the direction left button and Cloud will start marching in the same tempo as the others. Now, the number "1" will pop up on the screen and you can start tapping the action button to increase the percentage. If you do this right, you should have no trouble getting 50% or more.

http://www.youtube.com/watch?v=9Hlxc2lwWoc

Also, if that fails. Save states.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

If I ever get a copy of FF7 again, I might have to try that.
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Post by Maxus »

Count Arioch the 28th wrote:If I ever get a copy of FF7 again, I might have to try that.
I, fortunately, HAVE a copy of FF7, and may just start a new file and play through to that point for the sole pleasure of beating that god-damned thing.
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Post by Cynic »

fucking ff7. every single time, I would play through a copy of ff7, my game woudl break on the first disc almost immediately after getting Aeris.

It had somethign to do with my psx. IT was the only game that broke and only at that one point. I finally broke down, installed an emulator on my old overclocked pentium II and played through the game. I love the game but I spent like 120 dollars getting three different copies. I also killed my fans on the comp because of that game.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Maxus wrote:
Count Arioch the 28th wrote:If I ever get a copy of FF7 again, I might have to try that.
I, fortunately, HAVE a copy of FF7, and may just start a new file and play through to that point for the sole pleasure of beating that god-damned thing.
Go for it! Had to sell my PSX and all my games to buy food last summer.
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Post by Zinegata »

Started playing Hinterlands: Orc Lords recently. It rocks.

Diablo married to Sim City works!
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Post by Jilocasin »

Zinegata wrote:Started playing Hinterlands: Orc Lords recently. It rocks.

Diablo married to Sim City works!
Huh, that's a coincidence. Me too. Been wasting too much time on it actually.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Image
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Post by Calibron »

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Post by Maj »

Yes! A Dulcolax commercial!

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Post by Lago PARANOIA »

Can someone name me some cRPGs where the mages outperform the fighters at their own game when they're not supposed to?

Preferably single-player. And while we're on the subject, I heard that such a build existed for Dragon Age: Origins. Plz elaborate!
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Post by Vebyast »

Lago PARANOIA wrote:Can someone name me some cRPGs where the mages outperform the fighters at their own game when they're not supposed to?

Preferably single-player. And while we're on the subject, I heard that such a build existed for Dragon Age: Origins. Plz elaborate!
There's a PrC called the "Arcane Warrior" that lets your mage trade casting efficiency for incredible melee bonuses. Huge resistance, AC, and DR bonuses, solid to-hit and damage bonuses, they use int instead of str for "can I equip this", and they still keep all their normal spellcasting. My understanding is that they are the best melee characters in the game by a good margin.
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Post by TOZ »

Wait, another game where the mage is the best frontline fighter?
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Post by TarkisFlux »

Mage as better front line fighter huh? Fable 2. Since there's no armor or passive defenses in the game (just a dodge roll and a time wasting block), it's just about killing things as fast as you can, and before they hit you. So you get the fire or lightning spell (doesn't matter) and the time dilation spell. The damage spell should be two levels higher than the time spell.

Tactics:

Step 0: Charge enemy(ies). Get right in the middle of them, or as close as you can without taking a hit. Or take one if you want. It'll be over soon.
Step 1: Charge time spell. Use area version. Move slightly to avoid the slow-mo attacks or get in better position if you want.
Step 1b: If you use a lot of time moving, just redo step 1.
Step 2: Charge damage spell. This takes basically the same amount of time that you bought yourself with the time spell. Use area or targeted version depending on circumstances. Release spell at targets.
Step 3: Repeat if anything is still alive, though it probably isn't if you just boost these two spells and ignore everything else (there are a few high end enemies that take 2 level 5 spell hits) .

Edit: If they're actually supposed to be fighting, and not just winning, then you just time stop and break out a sword or whatever and walk around their telegraphed attacks while you cut them into pieces.
Last edited by TarkisFlux on Mon May 24, 2010 3:58 pm, edited 1 time in total.
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Post by Nicklance »

Mages as better frontliners than fighters...

Would Jedi Academy count?
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Post by Roy »

The Wizardry series. At least the first five games (they eventually got a clue).

Samurai = Fights as good as a Fighter. Has more HP than a Fighter at low levels. Can use better weapons throughout the game, and usually the best weapon in the game is a Katana. Often by a large margin.

In some games they will have a little less AC at lower levels, but this corrects itself at higher levels with high quality armor that counts as 'Medium'.

They also get Mage spells. They come much more slowly than an actual Mage, but even so that means AC buffs and haste at low levels and joining in Tiltowait spam at high levels... with high single target damage via melee for bosses, who have high magic resist and could shake off a 100 damage screen wide nuke.

Lord = See above, except that Lords usually get a unique armor, not weapon (some games have both) and they're casting Cleric spells. They also get those faster than a Samurai, but slower than a Cleric. No AC disadvantage either, quite the opposite.

What's a Fighter get? Not a lot. Granted the advanced classes were meant to be flat out better than the basic ones since they require higher stats but it is an example of Mages being the best Fighters.
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Post by Ganbare Gincun »

In Wizardry V, I took a bunch of Elves, leveled them up as Wizards and Clerics, and then switched their classes over to Lords and Samurai. Total pwnage. You can even add a Ninja if you wanted (either by changing their alignment to Neutral or using the Camp workaround), but that party was robust enough to murder just about everything.
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Post by Ganbare Gincun »

I just finished Mass Effect 2 on Insanity with an Adept. It was a much more enjoyable experience then beating the game with my Soldier. It was nice to be able to nuke my enemies and forget about scrounging for ammo. I chose the Paragon path and chose Jack as the romance option. I'm interested to see how that relationship carries over to ME3, but Tali seems like the best romance option for a Male Shepard so far.
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Post by Roy »

Ganbare Gincun wrote:In Wizardry V, I took a bunch of Elves, leveled them up as Wizards and Clerics, and then switched their classes over to Lords and Samurai. Total pwnage. You can even add a Ninja if you wanted (either by changing their alignment to Neutral or using the Camp workaround), but that party was robust enough to murder just about everything.
You can only change Good to Evil or Evil to Good, never Neutral to anything or anything to Neutral.

But you only have to be Evil to be a Ninja, not to stay as one. So you totally could just let friendly monsters go until they change alignment and be fine.

And the same in reverse gives you Evil Lords.
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Post by Ganbare Gincun »

Roy wrote:You can only change Good to Evil or Evil to Good, never Neutral to anything or anything to Neutral.
My bad, I mistyped.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Again with Final Fantasy 4: the After Years.

I had no idea the other chapters were so easy. I'm glad I toughed through the parts where I had to lug around Ceodore's ass.

Also, I'm amused by how competent Edward, the original spoony bard, has become years later. He's not a combat monster by any means, but there were certain moments where I was impressed by how the character had matured since the events in FF4. Also, he's a much better character in battle. (His secretary follows him around and she's not really that useful, but you get three meat shield guards to take hits. They're crappy, but they can take a blow pretty easily.)
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Post by Avoraciopoctules »

http://playthisthing.com/mamono-sweeper

Fun hybrid of Minesweeper and generic dungeon-crawl RPGs. I appreciate the fact that I can take attention off it without any active time elements other than the actual game timer to worry about, and the arithmetic involved in figuring out what leveled creatures are in what squares feels a bit more engaging than regular Minesweeper.
Last edited by Avoraciopoctules on Fri Jun 04, 2010 11:17 pm, edited 1 time in total.
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Post by Parthenon »

Coincidentally I've just been told about that game earlier today and was thinking about posting it. Just before browsing the forum I just completed a standard huge in just under half an hour. Its great fun, but gets insanely difficult on extreme or blind. Weirdly I find it easier than minesweeper.

The only problem is that it's the only thing thats grabbed my mum harder than Bejeweled Blitz, and she needs to revise for an exam.
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