Video Games
Moderator: Moderators
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
I do have a question about FF7.
The sequence when you're doing the parade, how does one get anything better than a grenade? I have never managed to do better than that during that part.
The guy bossing you around tells you to run around the back of the formation, but every time I do he yells and makes me run through the front.
Also, I don't know how to time the button presses.
The sequence when you're doing the parade, how does one get anything better than a grenade? I have never managed to do better than that during that part.
The guy bossing you around tells you to run around the back of the formation, but every time I do he yells and makes me run through the front.
Also, I don't know how to time the button presses.
Many people screw this up because they do like the other soldiers and run to
the back to reach the open spot. Well, you can't do that. Instead you must run straight ahead, "through" the other soldiers. Simply put, just hold X and the direction down button when you get to control Cloud and he will run straight into the open spot. Now let go of the X button and hold the direction left button and Cloud will start marching in the same tempo as the others. Now, the number "1" will pop up on the screen and you can start tapping the action button to increase the percentage. If you do this right, you should have no trouble getting 50% or more.
http://www.youtube.com/watch?v=9Hlxc2lwWoc
Also, if that fails. Save states.
the back to reach the open spot. Well, you can't do that. Instead you must run straight ahead, "through" the other soldiers. Simply put, just hold X and the direction down button when you get to control Cloud and he will run straight into the open spot. Now let go of the X button and hold the direction left button and Cloud will start marching in the same tempo as the others. Now, the number "1" will pop up on the screen and you can start tapping the action button to increase the percentage. If you do this right, you should have no trouble getting 50% or more.
http://www.youtube.com/watch?v=9Hlxc2lwWoc
Also, if that fails. Save states.
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
I, fortunately, HAVE a copy of FF7, and may just start a new file and play through to that point for the sole pleasure of beating that god-damned thing.Count Arioch the 28th wrote:If I ever get a copy of FF7 again, I might have to try that.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
fucking ff7. every single time, I would play through a copy of ff7, my game woudl break on the first disc almost immediately after getting Aeris.
It had somethign to do with my psx. IT was the only game that broke and only at that one point. I finally broke down, installed an emulator on my old overclocked pentium II and played through the game. I love the game but I spent like 120 dollars getting three different copies. I also killed my fans on the comp because of that game.
It had somethign to do with my psx. IT was the only game that broke and only at that one point. I finally broke down, installed an emulator on my old overclocked pentium II and played through the game. I love the game but I spent like 120 dollars getting three different copies. I also killed my fans on the comp because of that game.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
Go for it! Had to sell my PSX and all my games to buy food last summer.Maxus wrote:I, fortunately, HAVE a copy of FF7, and may just start a new file and play through to that point for the sole pleasure of beating that god-damned thing.Count Arioch the 28th wrote:If I ever get a copy of FF7 again, I might have to try that.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
-
- Invincible Overlord
- Posts: 10555
- Joined: Thu Sep 25, 2008 3:00 am
Can someone name me some cRPGs where the mages outperform the fighters at their own game when they're not supposed to?
Preferably single-player. And while we're on the subject, I heard that such a build existed for Dragon Age: Origins. Plz elaborate!
Preferably single-player. And while we're on the subject, I heard that such a build existed for Dragon Age: Origins. Plz elaborate!
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
There's a PrC called the "Arcane Warrior" that lets your mage trade casting efficiency for incredible melee bonuses. Huge resistance, AC, and DR bonuses, solid to-hit and damage bonuses, they use int instead of str for "can I equip this", and they still keep all their normal spellcasting. My understanding is that they are the best melee characters in the game by a good margin.Lago PARANOIA wrote:Can someone name me some cRPGs where the mages outperform the fighters at their own game when they're not supposed to?
Preferably single-player. And while we're on the subject, I heard that such a build existed for Dragon Age: Origins. Plz elaborate!
DSMatticus wrote:There are two things you can learn from the Gaming Den:
1) Good design practices.
2) How to be a zookeeper for hyper-intelligent shit-flinging apes.
-
- Duke
- Posts: 1147
- Joined: Sun Jun 22, 2008 9:44 pm
- Location: Magic Mountain, CA
- Contact:
Mage as better front line fighter huh? Fable 2. Since there's no armor or passive defenses in the game (just a dodge roll and a time wasting block), it's just about killing things as fast as you can, and before they hit you. So you get the fire or lightning spell (doesn't matter) and the time dilation spell. The damage spell should be two levels higher than the time spell.
Tactics:
Step 0: Charge enemy(ies). Get right in the middle of them, or as close as you can without taking a hit. Or take one if you want. It'll be over soon.
Step 1: Charge time spell. Use area version. Move slightly to avoid the slow-mo attacks or get in better position if you want.
Step 1b: If you use a lot of time moving, just redo step 1.
Step 2: Charge damage spell. This takes basically the same amount of time that you bought yourself with the time spell. Use area or targeted version depending on circumstances. Release spell at targets.
Step 3: Repeat if anything is still alive, though it probably isn't if you just boost these two spells and ignore everything else (there are a few high end enemies that take 2 level 5 spell hits) .
Edit: If they're actually supposed to be fighting, and not just winning, then you just time stop and break out a sword or whatever and walk around their telegraphed attacks while you cut them into pieces.
Tactics:
Step 0: Charge enemy(ies). Get right in the middle of them, or as close as you can without taking a hit. Or take one if you want. It'll be over soon.
Step 1: Charge time spell. Use area version. Move slightly to avoid the slow-mo attacks or get in better position if you want.
Step 1b: If you use a lot of time moving, just redo step 1.
Step 2: Charge damage spell. This takes basically the same amount of time that you bought yourself with the time spell. Use area or targeted version depending on circumstances. Release spell at targets.
Step 3: Repeat if anything is still alive, though it probably isn't if you just boost these two spells and ignore everything else (there are a few high end enemies that take 2 level 5 spell hits) .
Edit: If they're actually supposed to be fighting, and not just winning, then you just time stop and break out a sword or whatever and walk around their telegraphed attacks while you cut them into pieces.
Last edited by TarkisFlux on Mon May 24, 2010 3:58 pm, edited 1 time in total.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
The Wizardry series. At least the first five games (they eventually got a clue).
Samurai = Fights as good as a Fighter. Has more HP than a Fighter at low levels. Can use better weapons throughout the game, and usually the best weapon in the game is a Katana. Often by a large margin.
In some games they will have a little less AC at lower levels, but this corrects itself at higher levels with high quality armor that counts as 'Medium'.
They also get Mage spells. They come much more slowly than an actual Mage, but even so that means AC buffs and haste at low levels and joining in Tiltowait spam at high levels... with high single target damage via melee for bosses, who have high magic resist and could shake off a 100 damage screen wide nuke.
Lord = See above, except that Lords usually get a unique armor, not weapon (some games have both) and they're casting Cleric spells. They also get those faster than a Samurai, but slower than a Cleric. No AC disadvantage either, quite the opposite.
What's a Fighter get? Not a lot. Granted the advanced classes were meant to be flat out better than the basic ones since they require higher stats but it is an example of Mages being the best Fighters.
Samurai = Fights as good as a Fighter. Has more HP than a Fighter at low levels. Can use better weapons throughout the game, and usually the best weapon in the game is a Katana. Often by a large margin.
In some games they will have a little less AC at lower levels, but this corrects itself at higher levels with high quality armor that counts as 'Medium'.
They also get Mage spells. They come much more slowly than an actual Mage, but even so that means AC buffs and haste at low levels and joining in Tiltowait spam at high levels... with high single target damage via melee for bosses, who have high magic resist and could shake off a 100 damage screen wide nuke.
Lord = See above, except that Lords usually get a unique armor, not weapon (some games have both) and they're casting Cleric spells. They also get those faster than a Samurai, but slower than a Cleric. No AC disadvantage either, quite the opposite.
What's a Fighter get? Not a lot. Granted the advanced classes were meant to be flat out better than the basic ones since they require higher stats but it is an example of Mages being the best Fighters.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
- Ganbare Gincun
- Duke
- Posts: 1022
- Joined: Wed Mar 11, 2009 4:42 am
In Wizardry V, I took a bunch of Elves, leveled them up as Wizards and Clerics, and then switched their classes over to Lords and Samurai. Total pwnage. You can even add a Ninja if you wanted (either by changing their alignment to Neutral or using the Camp workaround), but that party was robust enough to murder just about everything.
- Ganbare Gincun
- Duke
- Posts: 1022
- Joined: Wed Mar 11, 2009 4:42 am
I just finished Mass Effect 2 on Insanity with an Adept. It was a much more enjoyable experience then beating the game with my Soldier. It was nice to be able to nuke my enemies and forget about scrounging for ammo. I chose the Paragon path and chose Jack as the romance option. I'm interested to see how that relationship carries over to ME3, but Tali seems like the best romance option for a Male Shepard so far.
You can only change Good to Evil or Evil to Good, never Neutral to anything or anything to Neutral.Ganbare Gincun wrote:In Wizardry V, I took a bunch of Elves, leveled them up as Wizards and Clerics, and then switched their classes over to Lords and Samurai. Total pwnage. You can even add a Ninja if you wanted (either by changing their alignment to Neutral or using the Camp workaround), but that party was robust enough to murder just about everything.
But you only have to be Evil to be a Ninja, not to stay as one. So you totally could just let friendly monsters go until they change alignment and be fine.
And the same in reverse gives you Evil Lords.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
- Ganbare Gincun
- Duke
- Posts: 1022
- Joined: Wed Mar 11, 2009 4:42 am
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
Again with Final Fantasy 4: the After Years.
I had no idea the other chapters were so easy. I'm glad I toughed through the parts where I had to lug around Ceodore's ass.
Also, I'm amused by how competent Edward, the original spoony bard, has become years later. He's not a combat monster by any means, but there were certain moments where I was impressed by how the character had matured since the events in FF4. Also, he's a much better character in battle. (His secretary follows him around and she's not really that useful, but you get three meat shield guards to take hits. They're crappy, but they can take a blow pretty easily.)
I had no idea the other chapters were so easy. I'm glad I toughed through the parts where I had to lug around Ceodore's ass.
Also, I'm amused by how competent Edward, the original spoony bard, has become years later. He's not a combat monster by any means, but there were certain moments where I was impressed by how the character had matured since the events in FF4. Also, he's a much better character in battle. (His secretary follows him around and she's not really that useful, but you get three meat shield guards to take hits. They're crappy, but they can take a blow pretty easily.)
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
http://playthisthing.com/mamono-sweeper
Fun hybrid of Minesweeper and generic dungeon-crawl RPGs. I appreciate the fact that I can take attention off it without any active time elements other than the actual game timer to worry about, and the arithmetic involved in figuring out what leveled creatures are in what squares feels a bit more engaging than regular Minesweeper.
Fun hybrid of Minesweeper and generic dungeon-crawl RPGs. I appreciate the fact that I can take attention off it without any active time elements other than the actual game timer to worry about, and the arithmetic involved in figuring out what leveled creatures are in what squares feels a bit more engaging than regular Minesweeper.
Last edited by Avoraciopoctules on Fri Jun 04, 2010 11:17 pm, edited 1 time in total.
Coincidentally I've just been told about that game earlier today and was thinking about posting it. Just before browsing the forum I just completed a standard huge in just under half an hour. Its great fun, but gets insanely difficult on extreme or blind. Weirdly I find it easier than minesweeper.
The only problem is that it's the only thing thats grabbed my mum harder than Bejeweled Blitz, and she needs to revise for an exam.
The only problem is that it's the only thing thats grabbed my mum harder than Bejeweled Blitz, and she needs to revise for an exam.